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Email Archiving - 0 views

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    Public schools and local governments may have more stringent requirements than most businesses for email archiving and electronic discovery. Yet, with their limited budgets, schools and local governments are often the least equipped to respond.The newly revised Federal Rules of Civil Procedure define how email must be handled in federal court cases. Businesses tend to think that the FRCP focus is on interstate lawsuits. Schools and governments, however, also need to be concerned with emails relating to federally funded activities or any activity governed by federal legislation.In addition, schools and local governments have the burden of responding to (1) requests under open meeting and Freedom of Information Act laws, (2) offensive emails or those with sexual content involving students, and (3) emailed threats.
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Summary of Findings from the Digital Youth Project - 0 views

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    . The goal of this work was to gain an understanding of youth new media practice in the U.S. by engaging in ethnographic research across a diverse range of youth populations, sites, and activities. A collaboration between 28 researchers and research collaborators, this was a large ethnographic project funded by the MacArthur Foundation as part of their Digital Media and Learning initiative.
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Kids' Informal Learning with Digital Media [Digital Youth Research] - 0 views

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    UC Berkeley study administered by the Institute for the Study of Social Change and funded by the MacArthur Foundation. The complete findings on three years of ethnographic work [22 different case studies of youth engagement with new media] will be published in Summer 2008. The project has three general objectives. The first objective is to describe kids as active innovators using digital media, rather than as passive consumers of popular culture or academic knowledge. The second objective is to think about the implications of kids innovative cultures for schools and higher education, and engage in a dialogue with educational planners. The third objective is to advise software designers about how to use kids innovative approaches to knowledge and learning in building better software. The research focuses on learning and cultural production outside of schools: in homes, neighborhoods, after school, and in recreational settings.
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ReCut, Reframe, Recycle: Quoting Copyrighted Material [PDF] - 0 views

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    ReCut, Reframe, Recycle: Quoting Copyrighted Material in User-Generated Video .

    A Future of Media Project funded by the Ford Foundation. This study looks at what kinds of uses of copyrighted works are legal online. It identifies nine common kinds of re-appropriation practices, including satire and parody, criticism and video diaries.
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CTAP4 Cybersafety Project - 0 views

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    Note: Diigo is failing to add the final slash needed to access this site. The correct URL is: http://www.ctap4.org/cybersafety/

    The California Technology Assistance Project (CTAP Region IV) is a state-funded agency that has been a leader in cybersafety education for the California public school system since 1997. We have invested hundreds of hours into research on topics related to cybersafety education and curriculum development. We work in partnership with school districts, Safe School Planning teams and the local Educational Advocate for AT&T in the SF Bay Area. We have many great resources posted on our site for educators, parents and kids.

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Websites... Which Ones Should You Trust? [WebQuest] - 0 views

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    Anyone can make a website. How do you know whether or not to trust what you read online?This Information Literacy project from CTAP Region 3 was funded by a grant from the American Library Association.
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Ensuring Equitable Use of Education Technology - 1 views

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    When a school or district decides to implement education technology into the curriculum, one of its overriding goals must be to create plans and policies for all members of the learning community to have equitable access and use. Appropriate funding and professional development represent the key means of supporting equitable access and use of technology to ensure technology literacy and to support meaningful learning for all students.
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FINAL REPORT | DIGITAL YOUTH RESEARCH - 1 views

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    "Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation.
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Spotlight on Digital Media and Learning - 1 views

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    Spotlight magazine showcases the projects and people funded by the MacArthur Foundation's Digital Media and Learning Initiative and covers the intersections of technology and learning. We go beyond the research to show how digital media is being used in classrooms and programs around the world.
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Children encountering less bullying, study finds - 3 views

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    The study, funded by the Justice Department, found that the percentage of children who reported being physically bullied over the last year had declined from nearly 22% in 2003 to less than 15% in 2008. The percentage reporting they had been assaulted by other youths, including siblings, dropped from 45% to 38.4%. Would have been nice if they offered data on "cyberbullying" too.
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Digital Literacy: Skills for the 21st Century - 3 views

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    Teachers wishing to foster digital literacy in their classrooms and states wishing to demonstrate it in their students face a common challenge: no comprehensive, established approach exists to guide the teaching, learning, and assessment of specific digital literacy skills. To begin addressing this challenge, we have developed this website, which was part of a two-year project funded by The Atlantic Philanthropies. The site articulates the skills comprising digital literacy with the goal of helping schools and districts implement a new approach to digital literacy teaching.
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Debt Ski | InDebtEd - 0 views

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    Indebted is a campaign funded by the Peterson Foundation for college students that raises awareness about the dangers of excessive personal and government debt, and promotes action to help stop the fiscal crisis in the U.S. DEBT SKI was developed as a fun game for learning about personal finance. The object of the game is to accumulate as much savings and as little debt as possible. This could be used in a high school digital
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The Digital Generation Project | Edutopia - 0 views

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    Today's kids are born digital -- born into a media-rich, networked world of infinite possibilities. But their digital lifestyle is about more than just cool gadgets; it's about engagement, self-directed learning, creativity, and empowerment. The Digital Generation Project tells their stories so that educators and parents can understand how kids learn, communicate, and socialize in very different ways than any previous generation. This project was funded by a grant from the MacArthur Foundation.
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Bill would fund internet safety education - 0 views

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    A federal lawmaker has introduced internet safety legislation that, if passed, would authorize roughly $175 million--$35 million a year for five years--for internet safety education and training to help make children, parents, and educators aware of proper online behavior and the dangers the internet poses.
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Gender Gap in Perception of Computer Science - 0 views

  • Most college-bound males, regardless of race/ethnicity, have a positive opinion of computing and computer science as a career or a possible major. College-bound females are significantly less interested than boys are in computing; girls associate computing with typing, math, and boredom. College-bound African American and Hispanic teens, regardless of gender, are more likely than their white peers to be interested in computing, although for girls the overall interest is extremely low. Teens interested in studying computer science associate computing with words like "video games," "design," "electronics," "solving problems," and "interesting." The strongest positive driver towards computer science or an openness to a career in computing is "having the power to create and discover new things.
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    "New Image for Computing" recently released a report in their first wave to understand the image of computing among youth. Funded by WGBH and ACM, this report examines both race/ethnicity and sex-based differences in perceptions of computing. What they found was that there is little race/ethnicity-based differences in how youth perceive CS but there are HUGE gender based differences in perception.
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Fair Use for Media Literacy Education [Video] - 0 views

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    Do you suffer from Copyright Confusion? This is another great video from the Center for Social Media that describes the new Code of Best Practices in Fair Use for Media Literacy. This is a great video to show at an educator workshop as a segue into the new thinking on Copyright Law and Fair Use. The Fair Use document was developed and funded by a MacArthur Foundation grant after a research study revealed that rigid interpretations of copyright law are actually strangling educational practice rather than enabling it.
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The Cost of Copyright Confusion for Media Literacy [Video] - 0 views

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    Research on how perceptions of copyright law affect media literacy educators, by Temple University's Media Education Lab in collaboration with the Center for Social Media, American University. Funded by the John D. and Catherine T. MacArthur Foundation.
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The Cost of Copyright Confusion for Media Literacy [PDF] - 0 views

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    The Cost of Copyright Confusion for Media Literacy, is a research-based report on scores of longform interviews with teachers. It shows that the fundamental goals of media literacy education-to cultivate critical thinking and expression about media and its social role-are compromised by unnecessary copyright restrictions. The report concludes with a call for educators to develop a consensus around their interpretation of their most valuable copyright tool: fair use.This project was funded by the MacArthur Foundation.

Online Money Value to Make Use of Fund To Pay off Urgent Bills - 0 views

started by Sergin Brown on 17 Nov 15 no follow-up yet
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