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Anne Bubnic

Some See Risks in Youngsters Creating Blogs - 0 views

  • On her blog, 12-year-old Tavi Gevinson posts photos of herself wielding a toilet plunger, posing in a room covered with newsprint and wearing a paint-splattered tutu inspired by Dolce & Gabbana's spring 2008 collection. She's part of a young generation of fashion bloggers who display their outfits for all to see. "Well I am new here," she wrote March 31 in her first post at Style Rookie. "Lately I've been really interested in fashion, and I like to make binders and slideshows of 'high-fashion' modeling and designs."
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    Unlike a typical social network page, a blog can be seen by anyone and at least one young fashion blogger says she's been recognized by strangers on the street - a worrisome turn for adults worried about privacy and predators. For the bloggers, it's a chance to keep track of their obsession, with input from friends or other fashion fans.
Anne Bubnic

Dizzywood Virtual World Enhances Technology Program for Kids - 0 views

  • “Dizzywood’s unique virtual environment offers our kids a wonderful environment in which they can learn important lessons through activities that require thoughtful decision-making. We hope the success of this program offers a model for other youth programs to follow.”  The partnership reinforces the findings of two recent studies of elementary school students conducted by UC Davis. The studies observed that children find ways to transform their experiences with technology into fun, highly organized group activities and that technology-based activities can be explicitly designed to foster social reflection and advanced planning among young children. 
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    Dizzywood, a virtual world and online game for children ages 8-12, today announced that it has been selected by the YMCA of San Francisco to enhance the youth program's technology curriculum. The YMCA is using Dizzywood's virtual environment to reinforce its program emphasis on activities that promote values such as caring, honesty, respect and responsibility. Children also learn about important issues relating to virtual worlds, such as digital citizenship and online safety, as well as complete storytelling and team-building exercises that emphasize creativity, writing and reading skills, and working together to achieve goals. The YMCA program is similar to the elementary school program that Dizzywood recently completed with the Reed Union School District (Marin County, CA). The highly interactive workshop, which ran from April through June, used virtual activities to reinforce the school's character pillars, which include caring, citizenship, fairness, respect, responsibility and trustworthiness, among other core values.
Judy Echeandia

What Kids Learn from Social Networking | 21st Century Connections - 0 views

  • "What we found was that students using social networking sites are actually practicing the kinds of 21st century skills we want them to develop to be successful today," said Christine Greenhow, a learning technologies researcher in the university's College of Education and Human Development and principal investigator of the study.
  • "Students are developing a positive attitude towards using technology systems, editing and customizing content and thinking about online design and layout. They're also sharing creative original work like poetry and film and practicing safe and responsible use of information and technology. The
  • Web sites offer tremendous educational potential."
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    University of Minnesota study uncovers the educational benefits of social networking sites. "What we found was that students using social networking sites are actually practicing the kinds of 21st century skills we want them to develop to be successful today," said Christine Greenhow, a learning technologies researcher in the university's College of Education and Human Development and principal investigator of the study.
Judy Echeandia

Study: Having 6,141 friends you don't know may be beneficial - 0 views

  • Scrabulous aside, there may be an educational upside to social networking websites like Facebook and MySpace.
  • "Students using social networking sites are actually practicing the kinds of 21st-century skills we want them to develop to be successful today," said Christine Greenhow, a learning technologies researcher in the university's College of Education and Human Development and lead investigator of the study. "Students are developing a positive attitude towards using technology systems, editing and customizing content and thinking about online design and layout. ... "The websites offer tremendous educational potential."
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    This article offers new research results regarding the academic benefits of students use of social networking sites.
Anne Bubnic

Messaging Shakespeare | Classroom Examples | - 0 views

  • Brown's class was discussing some of the whaling calculations in Moby Dick. When one student asked a question involving a complex computation, three students quickly pulled out their cell phones and did the math. Brown was surprised to learn that most cell phones have a built-in calculator. She was even more surprised at how literate her students were with the many functions included in their phones. She took a quick poll and found that all her students either had a cell phone or easy access to one. In fact, students became genuinely engaged in a class discussion about phone features. This got Brown thinking about how she might incorporate this technology into learning activities.
  • Brown noticed that many students used text messaging to communicate, and considered how she might use cell phones in summarizing and analyzing text to help her students better understand Richard III. Effective summarizing is one of the most powerful skills students can cultivate. It provides students with tools for identifying the most important aspects of what they are learning, especially when teachers use a frame of reference (Marzano, Pickering, & Pollock, 2001). Summarizing helps students identify critical information. Research shows gains in reading comprehension when students learn how to incorporate isummary framesi (series of questions designed to highlight critical passages) as a tool for summarizing (Meyer & Freedle, 1984). When students use this strategy, they are better able to understand what they are reading, identify key information, and provide a summary that helps them retain the information (Armbruster, Anderson, & Ostertag, 1987).
  • Text messaging is a real-world example of summarizing—to communicate information in a few words the user must identify key ideas. Brown saw that she could use a technique students had already mastered, within the context of literature study.
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  • To manage the learning project, Brown asked a tech-savvy colleague to help her build a simple weblog. Once it was set up, it took Brown and her students 10 minutes in the school's computer lab to learn how to post entries. The weblog was intentionally basic. The only entries were selected passages from text of Richard III and Brown's six narrative-framing questions. Her questions deliberately focused students' attention on key passages. If students could understand these passages well enough to summarize them, Brown knew that their comprehension of the play would increase.
  • Brown told students to use their phones or e-mail to send text messages to fellow group members of their responses to the first six questions of the narrative frame. Once this was completed, groups met to discuss the seventh question, regarding the resolution for each section of the text. Brown told them to post this group answer on the weblog.
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    Summarizing complex texts using cell phones increases understanding.
Judy Echeandia

Warning: Identity Thieves Target Young People, Too - 1 views

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    The Federal Deposit Insurance Corporation (FDIC) website is not only designed to provide useful resources about money management for teens, but it also provides information about identity theft and phishing scams.
Vicki Davis

Do You Read Blocked Blogs? at Change Agency - 0 views

  • This morning, Bud The Teacher, posted a request for designs for a 21st Century version of the “I Read Banned Books” buttons that we are all so familiar with. In response to this request, I played around with an idea:
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    Bud the Teacher and Stephanie Sandifer are planning an I read blocked blogs day. This is going to be an event for educators advocating access. It would also be a great time to talk about ways to monitor when you provide access. This also happens to be the first aspect of ad4dcss and we've listed it on the wiki. They have shirts that people can get and buttons for your blog.
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    This is going to be a great project.
Anne Bubnic

Wise Up to It: Case studies and Internet safety advice for teens [Video] - 0 views

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    Four video clip case studies and internet safety advise from NetAlert (Australian Government). Designed for students. Explore the lives of four young people and their experiences on the Internet. Four situations. Four victims. Four stories. Many strategies. Downloadable lesson plans and student handouts for each case study.
Kirsten Carter

Vaughan Memorial Library : Tutorials : Plagiarism - 0 views

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    The Vaughan Memorial Library designed this colorful and nteractive flash tutorial on plagiarism to help university students learn how to cite resources, but it is also suitable for younger students.
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    Easy tutorial that explains what plagiarism is. Choose a player and go through the steps.
Rhondda Powling

CyberNetrix - Internet Safety Education for Secondary Schools - 1 views

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    Australian online safety site CyberNetrix offers computer-based activities that have been designed for secondary students from years seven to nine as a cross-curricula, cross-year level resource. There is a teacher guide and 11 downloadable student activities.
Anne Bubnic

My School, Meet MySpace: Social Networking at School | Edutopia - 3 views

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    Months before the newly hired teachers at Philadelphia's Science Leadership Academy (SLA) started their jobs, they began the consuming work of creating the high school of their dreams -- without meeting face to face. They articulated a vision, planned curriculum, designed assessment rubrics, debated discipline policies, and even hammered out daily schedules using the sort of networking tools -- messaging, file swapping, idea sharing, and blogging
Anne Bubnic

10 Tips to Keep Kids Safe in a Web 2.0 World [pdf] - 6 views

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    Designed for teachers and produced by the staff at Nettrekker, this 14-page document is a free download.
Anne Bubnic

MyFootprint! What kind of mark are you leaving? - 1 views

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    The content of MyFootprintSD is designed to make students cognizant of their digital footprint. In that way, it helps students be aware of what is safe and what is risky when using the web or other digital communication tools. In working through it, students will grow aware of how far these kinds of tools spread into their lives and how large the effects of their use can be (for better or for worse).
Anne Bubnic

Protecting Students in the 21st Century [Video] - 3 views

shared by Anne Bubnic on 08 Mar 10 - Cached
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    From Simple K-12: Six hours of online curriculum for teens and teachers, designed to meet technology plan goals and government mandates. Includes 29 online lessons that can be customized by each teacher. Six hrs of Internet Safety curriculum with optional assessments and quizzes to measure student understanding of material.
Anne Bubnic

Citizen's CyberGuide for Educators [pdf] - 3 views

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    In 2006, legislation in the state of Virginia added a new component to the educational curriculum for GR K-12: Internet Safety for Students. This colorful 25-page Citizen's Cyberguide focuses on a middle school audience and integrates ethical standards that can promote their use of the web more wisely and responsibly. Includes information on general safety, social networking and gaming and is designed to help kids develop safety skills, cyberethics and respect regarding their behavior online. Materials were developed at James Madison University.
Anne Bubnic

Allies and Aliens - 1 views

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    This interactive module for Grades 7 and 8 is designed to increase students' ability to recognize bias, prejudice and hate propaganda on the Internet and in other media.
Anne Bubnic

Protecting Our Space [Lesson Plan] - 0 views

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    In this lesson, students share opinions and information about safety issues and concerns on social networking Web sites. They then develop public service announcements designed to inform their peers and guardians.
Anne Bubnic

The Wireless Foundation - 0 views

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    The GET WISE ABOUT WIRELESS program helps educate students about cell phone use and the responsible behaviors associated with using cell phones. GET WISE ABOUT WIRELESS is designed to encourage educators and families to help their students practice proper cell phone etiquette and safety behaviors. It also seeks to serve as a catalyst for discussions at home among family members about using wireless technology in their day-to-day lives.
Anne Bubnic

BrainCe!!s [Interactive Game] - 1 views

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    Produced in Canada, this new interactive program targets middle school students. Designed for school usage, it explores the social and ethical challenges of the cell phone era. In some locations, it is used as part of the DARE program. The story is set in the fictitious BRAINCELLS HIGH, which is in turmoil. After students begin carrying cell phones, a group of older boys start to steal phones from the younger students. Eddie is the leader of the gang and he forces a younger computer geek named Oliver to hack into the school computer and "adjust" his grades. The venture creates an uneasy bond between the two teenagers. Oliver uses his cell phone to commit the crime for Eddie and Eddie eases Oliver into the inner circle of teens at the high school. Finally, Oliver has to make a decision. Will he go to the police? The story is told through quizzes, animations, activities and games.
Anne Bubnic

Gender Gap in Perception of Computer Science - 0 views

  • Most college-bound males, regardless of race/ethnicity, have a positive opinion of computing and computer science as a career or a possible major. College-bound females are significantly less interested than boys are in computing; girls associate computing with typing, math, and boredom. College-bound African American and Hispanic teens, regardless of gender, are more likely than their white peers to be interested in computing, although for girls the overall interest is extremely low. Teens interested in studying computer science associate computing with words like "video games," "design," "electronics," "solving problems," and "interesting." The strongest positive driver towards computer science or an openness to a career in computing is "having the power to create and discover new things.
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    "New Image for Computing" recently released a report in their first wave to understand the image of computing among youth. Funded by WGBH and ACM, this report examines both race/ethnicity and sex-based differences in perceptions of computing. What they found was that there is little race/ethnicity-based differences in how youth perceive CS but there are HUGE gender based differences in perception.
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