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Anne Bubnic

The (not so) real world - 0 views

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    Internet site Second Life blurs line between real and virtual life.
JOSEPH SAVIRIMUTHU

Fostering Learning in the Networked World - 1 views

  • Imagine a high school student in the year 2015. She has grown up in a world where learning is as accessible through technologies at home as it is in the classroom, and digital content is as real to her as paper, lab equipment, or textbooks. At school, she and her classmates engage in creative problem-solving activities by manipulating simulations in a virtual laboratory or by downloading and analyzing visualizations of real-time data from remote sensors. Away from the classroom, she has seamless access to school materials and homework assignments using inexpensive mobile technologies. She continues to collaborate with her classmates in virtual environments that allow not only social interaction with each other but also rich connections with a wealth of supplementary content. Her teacher can track her progress over the course of a lesson plan and compare her performance and aptitudes across a lifelong “digital portfolio,” making note of areas that need additional attention through personalized assignments and alerting parents to specific concerns. What makes this possible is cyberlearning, the use of networked computing and communications technologies to support learning. Cyberlearning has the potential to transform education throughout a lifetime, enabling customized interaction with diverse learning materials on any topic—from anthropology to biochemistry to civil engineering to zoology. Learning does not stop with K–12 or higher education; cyberlearning supports continuous education at any age.
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    The more one delves into the Net Generation - Cyber Safety Debate, the more one is inclined to think that one of the most difficult challenges facing educators and parents is to embrace the "cultural" shift.
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    (EDUCAUSE Review
Anne Bubnic

Think You Know Who You Are Talking To? - 0 views

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    The Virtual Global Taskforce (VGT) is made up of police forces from around the world working together to fight online child abuse. Check out their PSA, "Think You Know Who You are Talking To?"
Anne Bubnic

Teen Tech Week Guides from the ALA - 0 views

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    Afraid of technology, on the bleeding edge of new technologies, or somewhere in between - these Teen Tech Week Tech Guides will help you keep abreast of current technologies and how you can use them in a public or school library program.
    1. Making Music with Teens
    2. Online Surveys
    3. Virtual Worlds
    4. RSS, Blogs & Wikis
    5. Gaming
    6. Podcasts
    7. Dungeons & Dragons @ Your Library.

Anne Bubnic

Skoolaborate: Skoolaborate Objectives - 0 views

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    Schools collaborating to engage student learners. A cutting edge innovative project that researches what can be done with eduction in virtual worlds. This teen grid collaboration project offers projects in different regions grouped by time zone.
Anne Bubnic

Global Kids' Online Leadership Program - 2 views

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    To demonstrate and better understand how the philanthropic and non-profit sectors can utilize virtual worlds to advance their various missions, informed by the goals and grantmaking of The MacArthur Foundation.
Anne Bubnic

FRONTLINE: digital nation: digital natives | PBS - 6 views

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    PBS/Digital Nation provides five focal areas for their latest documentary and multiple sub-topics among them: LIVING FASTER, RELATIONSHIPS, WAGING WAR, VIRTUAL WORLDS and LEARNING. All of the videos are captured at this site for use as future resources. There are also lessons for teachers and a discussion round table where you can leave feedback.
Anne Bubnic

Should Info on Facebook Be Grounds for School Suspension? - 0 views

  • School districts across the country have begun to punish students for the material that they publish online. Schools are correct for punishing students for online activities like character defamation of teachers and posting pictures of themselves engaging in illegal activities. Schools must teach students the hard way that wrong actions should be punished no matter where they occur.
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    Question posed in a high school newsletter: If a school comes across online material that depicts a star athlete or school government officer engaging in an illegal activity, should they merely ignore it? Surely, one's moral compass would dictate otherwise. Students must be disciplined for their actions in both the real and virtual worlds.
JOSEPH SAVIRIMUTHU

Lesson Plan: Virtual vs. Physical Worlds - 0 views

  • Understanding Cyber Bullying - Virtual vs. Physical Worlds
Anne Bubnic

Protecting Your Online Identity and Reputation - 0 views

  • Remember that nothing is temporary online. The virtual world is full of opportunities to interact and share with people around the world. It's also a place where nothing is temporary and there are no "take-backs." A lot of what you do and say online can be retrieved online even if you delete it — and it's a breeze for others to copy, save, and forward your information.
  • Mark your profiles as private. Anyone who accesses your profile on a social networking site can copy or screen-capture information and photos that you may not want the world to see. Don't rely on the site's default settings. Read each site's instructions or guidelines to make sure you're doing everything you can to keep your material private.
  • Safeguard your passwords and change them frequently. If someone logs on to a site and pretends to be you, they can trash your identity. Pick passwords that no one will guess (don't use your favorite band or your dog's birthday; try thinking of two utterly random nouns and mixing in a random number), and change them often. Never share them with anyone other than your parents or a trusted adult. Not even your best friend, boyfriend, or girlfriend should know your private passwords!
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  • Don't post inappropriate or sexually provocative pictures or comments. Things that seem funny or cool to you right now might not seem so cool years from now — or when a teacher, admissions officer, or potential employer sees them. A good rule of thumb is: if you'd feel weird if your grandmother, coach, or best friend's parents saw it, it's probably not a good thing to post. Even if it's on a private page, it could be hacked or copied and forwarded.
  • Don't respond to inappropriate requests. Research shows that a high percentage of teens receive inappropriate messages and solicitations when they're online. These can be scary, strange, and even embarrassing. If you feel harassed by a stranger or a friend online, tell an adult you trust immediately. It is never a good idea to respond. Responding is only likely to make things worse, and might result in you saying something you wish you hadn't.
  • Take a breather to avoid "flaming." File this one under "nothing's temporary online": If you get the urge to fire off an angry IM or comment on a message board or blog, it's a good idea to wait a few minutes, calm down, and remember that the comments may stay up (with your screen name right there) long after you've regained your temper and maybe changed your mind.
  • Learn about copyrights. It's a good idea to learn about copyright laws and make sure you don't post, share, or distribute copyrighted images, songs, or files. Sure, you want to share them, but you don't want to accidentally do anything illegal that can come back to haunt you later.
  • Check yourself. Chances are, you've already checked your "digital footprint" — nearly half of all online users do. Try typing your screen name or email address into a search engine and see what comes up. That's one way to get a sense of what others see as your online identity.
  • Take it offline. In general, if you have questions about the trail you're leaving online, don't be afraid to ask a trusted adult. Sure, you might know more about the online world than a lot of adults do, but they have life experience that can help.
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    Advice for teens from www.kidshealth.org. Here are some things to consider to safeguard your online identity and reputation:
    1. Remember that nothing is temporary online
    2. Mark your profile as private.
    3. Safeguard your passwords and change them regularly.
    4. Don't post inappropriate or sexually provocative pictures or comments.
    5. Don't respond to inappropriate requests
    6. Take a breather to avoid "flaming."
    7. Learn about copyrights.
    8. Check your digital footprint.
    9. Take it offline.
Anne Bubnic

Quest Atlantis - 3 views

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    Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults.
Anne Bubnic

Video Games as Learning Tools? - 0 views

  • One study even looked at whether playing "World of Warcraft," the world's biggest multiplayer online game, can improve scientific thinking. The conclusion? Certain types of video games can have benefits beyond the virtual thrills of blowing up demons or shooting aliens.
  • In one study, 122 fifth-, sixth- and seventh-grade students were asked to think out loud for 20 minutes while playing a game they had never seen before. Researchers studied the statements the children made to see if playing the game improved cognitive and perceptual skills. While older children seemed more interested in just playing the game, younger children showed more of an interest in setting up a series of short-term goals needed to help them learn the game.
  • "The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now," said researcher and Fordham University psychologist Fran Blumberg. "They're thinking less strategically than the younger kids."
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  • Another study compared surgeons who play video games to those who don't. Even after taking into account differences in age, years of medical training and the number of laparoscopic surgeries performed, researchers found an edge for gamer surgeons. "The single best predictor of their skills is how much they had played video games in the past and how much they played now," said Iowa State University psychologist Douglas Gentile. "Those were better predictors of surgical skills than years of training and number of surgeries performed," Gentile said. "So the first question you might ask your surgeon is how many of these [surgeries] have you done and the second question is, 'Are you a gamer?'"
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    Researchers gathering in Boston for the American Psychological Association convention detailed a series of studies suggesting that video games can be powerful learning tools - from increasing the problem solving potential of younger students to improving the suturing skills of laparoscopic surgeons.
Anne Bubnic

Mobilizing Generation 2.0 - 1 views

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    A Practical Guide to Using Web2.0 Technologies to Recruit, Organize and Engage Youth.
    Ben Rigby and Rock the Vote have put together a book for activists, politicos, and organizers called "Mobilizing Generation 2.0: A Practical Guide to Using Web 2.0." It is a how-to guide to help those who want to mobilize using the web, focusing on how organizers can leverage blogging, social network sites, photo/video sharing, mobile phones, wikis, maps and virtual worlds.
Anne Bubnic

Totally Wired: How Digital Media is Changing How Young People Learn and Play - 0 views

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    Videostream of a forum that was held in December 2007 and hosted by the John D. and Catherine T. MacArthur Foundation to celebrate the publication of the MacArthur Series on Digital Media and Learning.
Emily Mann

Understanding Cyberbullying : Virtual vs. Physical Worlds - Lesson - 2 views

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    In this three-hour lesson, students explore the concept of cyberbullying and learn how the attributes associated with online communication may fuel inappropriate or bullying behaviour.
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