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Mihikaa Naik

The "Mozart Effect"- Real or just a hoax? - 0 views

  • 1998, Zell Miller, the governor of the state of Georgia, started a new program that distributed free CDs with classical music to the parents of every newborn baby in Georgia.
  • idea came from a new line of research showing a link between listening to classical music and enhanced brain development in infants.
  • mother was convinced that musical ability will not only help us to be more well rounded people, but also that it will help us to be smarter individuals.
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  • music
  • College students were required to listen to ten minutes of Mozart's sonata for two pianos in D major, a relaxation tape, or silence.
  • original experiment was published in 1993
  • Mozart to test for improvements in memory and this idea thus became known as the "Mozart Effect".
  • scientists at the University of California at Irvine.
  • read and write music, keep tempo, memorize pieces
  • results lasted only 10-15 minutes
  • should be a measurable correlation between musically trained minds and their intelligence
  • brain = behavior,
  • brain areas such as the primary motor cortex and the cerebellum,
  • involved in movement and coordination
  • larger in adult musicians than in non-musicians
  • auditory cortex
  • responsible for bringing music and speech into conscious experience, was also larger
  • Few other studies suggest that "music alone does have a modest brain effect
  • rats were able to complete a maze more rapidly
  • The results showed that the students' scores improved after listening to the Mozart selection.
  • brain changes associated with musicians enhance mental functions
  • music lesson
  • after 8 months
  • recognize shapes (
  • improvements in the spatial-temporal test
  • ability to put puzzles together
  • one day after
  • still showed this improvement
  • able to score higher
  • better understand concepts
  • listening to Mozart before this test had no effect on the students
  • chance of musical training becoming a possible treatment of brain damage.
  • depression, autism, and aphasia
  • Melodic Intonation Therapy (MIT
  • recovered speech capabilities, which were thought to be lost.
  • Auditory Integration Training, is showing great potential for benefiting the growth and development of various special children.
  • do not believe that there is conclusive evidence to believe in the Mozart effect.
  • there is some evidence that the brain is affected indeed somehow by music and that music lessons can not hurt the growing stages of a child.
Ben Walters

Were video games to blame for massacre? - Technology & science - Games - msnbc.com - 0 views

  • The shooting on the Virginia Tech campus was only hours old, police hadn't even identified the gunman, and yet already the perpetrator had been fingered and was in the midst of being skewered in the media.
  • Video games. They were to blame for the dozens dead and wounded. They were behind the bloodiest massacre in U.S. history. Or so Jack Thompson told Fox News and, in the days that followed, would continue to tell anyone who'd listen.
  • But whether Seung-Hui Cho, the student who opened fire Monday, was an avid player of video games and whether he was a fan of "Counter-Strike" in particular remains, even now, uncertain at best.
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  • Meanwhile, in the aftermath of the school shootings and the finger-pointing that followed, game players and industry advocates say they're outraged that the brutal acts of a deeply disturbed and depressed loner with a history of mental illness would be blamed so quickly on video and computer games. They say this is perhaps the most flagrant case of anti-game crusaders using a tragedy to promote their own personal causes.
  • "It's so sad. These massacre chasers — they're worse than ambulance chasers — they're waiting for these things to happen so they can jump on their soapbox," said Jason Della Rocca,
    • Ben Walters
       
      'common sense tells me'
  • When Jack Thompson gets worked up, he refers to gamers as "knuckleheads." He calls video games "mental masturbation." When he's talking about himself and his crusade against violent games, he calls himself an "educator." He likes to use the word "pioneer."
  • On those rare occasions when a student opens fire on a school campus, Thompson is frequently the first and the loudest to declare games responsible. In recent years he's blamed games such as "Counter-Strike," "Doom" and "Grand Theft Auto III" for school shootings in Littleton, Colo., Red Lake, Minn. and Paducah, Ky.
  • He's blamed them for shootings beyond school grounds as well. In an attempt to hold game developers and publishers responsible for these spasms of violence, Thompson has launched several unsuccessful lawsuits.
  • "It disgusts me," said Isaiah Triforce Johnson, a longtime gamer and founder of a New York-based gaming advocacy group that, in response to the accusations, is now planning what is the first ever gamer-driven peace rally. 
  • Microsoft did not create "Counter Strike" but did publish a version of it for the Xbox.
  • authorities released a search warrant listing the items found in Cho's dorm room. Not a single video game, console or gaming gadget was on the list, though a computer was confiscated. And in an interview with Chris Matthews of "Hardball," Cho's university suite-mate said he had never seen Cho play video games.
  • "This is not rocket science. When a kid who has never killed anyone in his life goes on a rampage and looks like the Terminator, he's a video gamer,"
  • And in a letter sent to Bill Gates Wednesday, he wrote: "Mr. Gates, your company is potentially legally liable (for) the harm done at Virginia Tech. Your game, a killing simulator, according to the news that used to be in the Post, trained him to enjoy killing and how to kill."
    • Ben Walters
       
      See how bad his research is, the only possibility of him ever playing a game was on his computer, yet he blames Microsoft, who created a game for the Xbox (which would be incompatible for a PC) for directly and massively influencing these events.
    • Ben Walters
       
      Counter Strike, the game he blamed for these killings, has two objectives. Protect an objective from a bomb that the team of terrorists are going to try to plant, or to plant this bomb. Neither of these objectives have to include murder, or solo missions.
  • Fed up with the scapegoating and lack of understanding, gamer groups have begun to get increasingly organized in their attempts to change public perception of their favorite hobby.
  • While Thompson concedes that there are many elements that must have driven Cho to commit such a brutal act, he insists that without video games Cho wouldn't have had the skills to do what he did. "He might have killed somebody but he wouldn't have killed 32 if he hadn't rehearsed it and trained himself like a warrior on virtual reality. It can't be done. It just doesn't happen."
  • Dr. Karen Sternheimer, a sociologist at the University of Southern Calfornia and author of the book " Kids These Days: Facts and Fictions About Today's Youth," disagrees. She believes that it didn't require much skill for Cho to shoot as many people as he did. After all, eye witness accounts indicate many of the victims were shot at point-blank range.
  • And for all of Thompson's claims that violent video games are the cause of school shootings, Sternheimer points out that before this week's Virginia Tech massacre, the most deadly school shooting in history took place at the University of Texas in Austin… in 1966. Not even "Pong" had been invented at that time.
  • Sternheimer says the rush to blame video games in these situations is disingenuous for yet another reason. Although it remains unclear whether Cho played games, it seems nobody will be surprised if it turns out he did. After all, what 23-year-old man living in America hasn't played video games?
  • "Especially if you're talking about young males, the odds are pretty good that any young male in any context will have played video games at some point,"
  • "I think in our search to find some kind of answer as to why this happened, the video game explanation seems easy," she says. "It seems like there's an easy answer to preventing this from happening again and that feels good on some level."
  • The blame game
  • Jason Della Rocca agrees. "Everyone wants a simple solution for a massively complex problem. We want to get on with our lives."
  • As the leader of an organization that represents video game creators from all over the world, Della Rocca knows the routine all too well.
  • Someone opens fire on a school campus. Someone blames video games. His phone starts ringing. People start asking him questions like, "So how bad are these games anyway?"
  • Of course, he also knows that this is far from the first time in history that a young form of pop culture has been blamed for any number of society's ills. Rock and roll was the bad guy in the 1950s. Jazz was the bad guy in the 1930s. Movies, paintings, comic books, works of literature…they've all been there.
  • Still, Della Rocca believes that people like Thompson are "essentially feeding off the fears of those who don't understand games."
  • For those who didn't grow up playing video games, the appeal of a game like "Counter-Strike" can be hard to comprehend. It can be difficult to understand that the game promotes communication and team work. It can be hard fathom how players who love to run around gunning down their virtual enemies do not have even the slightest desire to shoot a person in real life.
  • "It's the thing they don't understand," Della Rocca says. "It's a thing that's scary."
  • "You cannot tell me — common sense tells you that if these kids are playing video games, where they're on a mass killing spree in a video game, it's glamorized on the big screen, it's become part of the fiber of our society. You take that and mix it with a psychopath, a sociopath or someone suffering from mental illness and add in a dose of rage, the suggestibility is too high. And we're going to have to start dealing with that."
  • the members of Empire Arcadia — a grassroots group dedicated to supporting the gaming community and culture — have been so incensed by the recent attempts to blame video games for the Virginia Tech shootings that they've begun planning a rally in New York City with the assistance of the ECA.
  • "There we will protest, mourn and show how real gamers play video games peacefully and responsibly," organizer Johnson wrote on the group's Web site. "This demonstration is to show that gamers will not take the blame of this tragic matter but we will do what we can to help put an end to terrible events like this." Johnson says that, ultimately, he hopes the rally — scheduled for May 5 — will help people better understand video game enthusiasts like him. "We are normal people," he says. "We just play games."
Ben Walters

Video Game Addiction - Internet Gaming Addiction - 0 views

  • Anyone who has experienced it knows all too well – video game addiction is real.
  • Although gaming addiction is not yet officially recognized as a diagnosable disorder by the American Medical Association, there is increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes severe consequences associated with compulsive use of video and computer games.
  • it’s not surprising that some teens would rather play the latest video game than hang out with friends, play sports, or even watch television.
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  • Of course, all gamers are not addicts – many teens can play video games a few hours a week, successfully balancing school activities, grades, friends, and family obligations. But for some, gaming has become an uncontrollable compulsion. Studies estimate that 10 percent to 15 percent of gamers exhibit signs that meet the World Health Organization’s criteria for addiction. Just like gambling and other compulsive behaviors, teens can become so enthralled in the fantasy world of gaming that they neglect their family, friends, work, and school.
anouska khambatta

Economy of India - Wikipedia, the free encyclopedia - 1 views

  • The economy of India is the eleventh largest economy in the world
  • India was under social democratic-based policies from 1947 to 1991.
  • Since 1991, continuing economic liberalisation has moved the country toward a market-based economy.
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  • A revival of economic reforms and better economic policy in first decade of the 21st century accelerated India's economic growth rate
  • By 2008, India had established itself as the world's second-fastest growing major economy.
  • However, the year 2009 saw a significant slowdown in India's GDP growth rate to 6.8%[19] as well as the return of a large projected fiscal deficit of 6.8% of GDP which would be among the highest in the world.
  • Goldman Sachs has outlined 10 things that it needs to do in order to achieve its potential and grow 40 times by 2050
  • Improve Governance Raise Educational Achievement Increase Quality and Quantity of Universities Control Inflation Introduce a Credible Fiscal Policy Liberalize Financial Markets Increase Trade with Neighbours Increase Agricultural Productivity Improve Infrastructure Improve Environmental Quality.
  • However the subsequent government policy of fabian socialism hampered the benefits of the economy leading to high fiscal deficits and a worsening current account.
  • ince 1990 India has a free-market economy and emerged as one of the fastest-growing economies in the developing world; during this period, the economy has grown constantly, but with a few major setbacks. This has been accompanied by increases in life expectancy, literacy rates and food security.
  • India is often seen by most economists as a rising economic superpower and is believed to play a major role in the global economy in the 21st century.
  • Policy tended towards protectionism
Vikram Mohan

Mosque debate: New Yorkers take dim view of rabble-rousing outsiders - 0 views

  • The heated national debate is unrecognizable from the reality in New York, both politically and spatially. For starters, there are the practical questions of whether the Islamic center's politically unconnected organizers have the savvy and know-how to navigate the city's real estate universe or to put together the $100 million they need for their ambitious project. But if they somehow do, the city's entire political establishment supports their right to build on private property.
Ben Walters

Six Wonderful Things About Games - 0 views

  • Research is mounting that playing games can make you smarter.
  • At the 2009 MI6 conference, he pointed out that games engage the same brain machinery that’s used when one is learning.
  • Is it a coincidence that “nerds” often possess an interest in computer games, as well as have an aptitude for subjects like maths and science?
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  • A huge number of engineers, designers and artists have taken up their careers because of the excitement they gained from their exposure to games. Games challenge the imagination, and designing them is a fun and rewarding experience.
  • Part of this includes challenging kids to design games
  • This hasn’t been lost on the Obama Administration, which is including educational games in a $260mm program
  • It is often said that playing video games improves one’s hand-eye coordination.  This is a very important skill to have outside the realm of video games
  • playing games could help someone become a better surgeon (it does—a lot).
  • games have gotten people excited about learning something new.
  • eople do learn new things they might never have, just by playing these games.
  • Academic research has shown that games can increase the feelings that lead to creativity
  • laying WoW directly intersects with the study of applied mathematics.
  • ophisticated spreadsheets and statistical models to reach their conclusions
  • their first exposure to formal applied mathematics
  • well-researched tables, proofs and statistics.
  • If only my gradeschool teachers had come up with something this engaging to get me interested in in the almost impenetrable world of mathematics!
  • Furthermore, games themselves are becoming an increasingly creative medium
  • video and computer games
  • an be quite influential in fostering creative expression
  • Games even inspire creativity outside of the game
  • games as creative catalysts
  • we’re still at the very beginning of games as a means of artistic and creative expression
  • games provide a venue for expression
  • Furthermore, the study found that teens who are exposed to civics within games (e.g., city-simulators like SimCity, or running a guild/clan in other games) are more likely than other teens to be interested in political and civics activities.
  • players are learning real economics and business skills
  • Such claims have been repeatedly debunked after extensive research,
  • Unlike any other medium, games gets different people from different countries, political views and religions all playing together. Not because they are elite; not because they’re spectators, but because you must work together to solve problems.
  • I’m convinced that the more we play together, the more we’ll learn to live with each other
  • Games are fun, and that’s enough for me. Maybe it isn’t enough for you—or for your friends or for your family. I hope you the information I’ve presented is helpful to you in explaining many of the other positives about games.  Not only are games fun, but they’re also healthy, and can promote positive brain development, career opportunity and social behavior.
Ari Kewalramani

EBSCOhost: SEX SELECTION AND RESTRICTING ABORTION AND SEX DETERMINATION - 0 views

  • Sex selection
  • India
  • fostered by a limiting social structure that disallows women from performing the roles that men perform, and relegates women to a lower status level.
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  • Individual parents
  • benefit concretely from having a son born into the family
  • society, and girls and women as a group, are harmed by the widespread practice of sex selection.
  • reinforces oppression of women and girls.
  • eliminate sex selective abortion
  • decreases women's autonomy rather than increases it.
  • Such practices will turn underground
  • Sex selective infanticide, and slower death by long term neglect, could increase.
  • If abortion is restricted, the burden is placed on women seeking abortions to show that they have a legally acceptable or legitimate reason for a desired abortion, and this seriously limits women's autonomy.
  • better to address the practice of sex selection by elevating the status of women and empowering women so that giving birth to a girl is a real and positive option
  • But, if a ban on sex selective abortion or a ban on sex determination is indeed instituted, then wider social change promoting women's status in society should be instituted simultaneously.
Ari Kewalramani

Missing women of Asia - Wikipedia, the free encyclopedia - 0 views

  • in the form of selective abortion and perhaps even infanticide and female infant neglect - that is the cause of the skewed gender ratio.[6]
  • If the first child was male, then the sex of the subsequent children tended to follow the regular, biologically determined sex pattern
  • However, if the first child was female, the subsequent children had a much higher probability of being male, indicating that conscious parental choice was involved in determining the sex of the child.
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  • preference for boys and the resulting shortage of girls was even more pronounced in the more highly developed Haryana and Punjab regions of India than in poorer areas,
  • high prevalence of this prejudice among the more educated and affluent women (mothers) there.
  • Only recently and in some countries (particularly South Korea) have the development and educational campaigns begun to turn the tide, resulting in more normal gender ratios.[9]
  • Punjab
  • 1980s, girls were not receiving inferior treatment if a girl was born as a first child in a given family, when the parents still had high hopes for obtaining a son later. Subsequent births of girls were however unwelcome, because each such birth diminished a chance of the family having a son.
  • educated women would have fewer offspring, and therefore were under more acute pressure to produce a son as early as possible
  • affluent families opt for an abortion
  • r if a girl is born
  • decrease her chance of survival
  • One reason for parents, even mothers, to avoid daughters
  • As parents grow
  • expect much more help and support from their independent sons, than from daughters, who after getting married become in a sense property of their husbands' families
  • Women are also often practically unable to inherit real estate, so a mother-widow will lose her family's (in reality her late husband's) plot of land and become indigent if she had had only daughters.
  • Poor rural families have meager resources to distribute among their children, which reduces the opportunity to discriminate against girls.[9]
  • South Korea has led to a sweeping change in social attitudes and reduced the preference for sons
  • rapid economic development, combined with policies that seek to promote gender equality
  • sex ratio transition
Bhavya Puri

Shark fin soup alters an ecosystem - Page 2 - CNN - 0 views

  • Shark finning is not illegal. Taiwan has no law against fins taken from international waters coming into its ports. However, Taiwan does have what it calls a "plan of action" that requires the bodies of the sharks the fins came from to be accounted for and not dumped into the sea.
  • but identifying them and monitoring them and having a regulated fishery is virtually impossible."
  • Taiwan is not alone. Shark finning thrives off weak regulations around the world and only a few countries demand that sharks arrive in port with fins attached.
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  • The fin is one of the most expensive pound-for-pound item from the sea. And the beauty about the fin is that it's very compact ... it doesn't take up your hull and you can make a lot of money from it,"
  • ins can sell for $500 per pound, according to WildAid, which is campaigning for a global ban on shark finning.In recent years, Cocos Island has become another battleground in the fight to save the shark. Ads by GoogleShark Breaching and DivesGreat White Shark Breaching and Cage Diving Trips Gansbaai www.sharkdivingunlimited.com<<<123>>> We recommend You might like: Push begins to halt Pacific shark finning - CNN CNN.comSharks endangered by a bowl of soup CNN OpinionShark researchers study oil impact CNN USMan saves Australian woman during shark attack CNN World onmousedo
Yasmin Tandon

Aid Needs Help - By Raymond Offenheiser | Foreign Policy - 1 views

  • confused and conflicting responsibilities, mandates and authorities, with no clear goals, and no shared vision.
  • very real costs for U.S. foreign policy and the world's poor.
  • El Salvador,
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  • responsibility for U.S. aid is shared between 11 different government agencies, each with different agendas and sometimes conflicting priorities.
  • Kenya,
  • United States procures its own HIV/AIDS test kits a
  • AIDS drugs at four times the cost other donors pay
  • Bangladesh
  • United States collects several times the amount in tariffs than it provides in development assistance, essentially taxing the very trade U.S. leaders tout as the solution to poverty
  • Cambodia, government officials typically find it easier to get information on aid resources from the Chinese government than from the U.S. government
  • Afghanistan -
  • civilian surge
  • humanitarian aid efforts has been promised -- two separate USAID contractors recently discovered by chance they were doing virtually the same project, in the same town.
  • 2 billion people -
  • trapped in poverty poses a singular challenge to the interests and values of the United State
  • What's This?TranslateWhat's This?Return
  • But his. government is still trying to address this 21st-century challenge with a 20th-century toolkit.
  • Previous attempts to reform the aid system have only complicated the situation.
  • The Foreign Assistance Act of 1961 integrates 140 different goals and priorities and 400 directives, and is executed by at least 12 departments, 25 different agencies, and almost 60 government offices. Moreover, successive presidents and congresses have often chosen to work around the act, enacting more than 20 additional pieces of legislation to achieve their foreign-aid goals. As a result, the existing system's mission has become muddled and confused, cluttered with earmarks, special coordinators, and loopholes.
Kanika Vaish

Why 'Teen Mom' became a phenomenon - NYPOST.com - 0 views

  • Why are these young women stars? First, teen moms are hawt! They’ve held a prurient fascination ever since Jamie Lynn Spears and Bristol Palin’s pregnancies were revealed in 2007 and 2008. But while Spears and Palin were already famous, the “Teen Mom” stars have real struggles.
  • Another reason for the cast’s popularity is their incredible ability to make news, on and off the air. Amber set off a controversy after episodes showed her hitting Gary and attempting to kick him down a flight of stairs. She is now being investigated for domestic abuse.
    • Kanika Vaish
       
      The show generates a lot of attention from its drama - on-and-off relationships, problems with parents, etc.
Kanika Vaish

Warning: Watching Teen Pregnancy Shows Could Impregnate You - Sara Libby - Ill Communic... - 0 views

  • With TV fare like MTV’s “Teen Mom,” Lifetime’s new movie “The Pregnancy Pact” and ABC Family’s “The Secret Life of the American Teenager,” maybe we’re just feeding young girls ideas! While she does admit that these shows do not make teen pregnancy out to be much of a treat, it worries her that they depict pregnancy as “in some ways an enhancement of the teen mom’s social life.”
    • Kanika Vaish
       
      Too many shows about teenage pregnancy are resulting in these lives being glamorized in real life.
  • The Guttmacher Institute report that actually revealed the increase did not show that teen pregnancies went up five minutes after Lifetime aired “The Pregnancy Pact,” rather, they went up in 2006 – the most recent year for which current statistics on teenage pregnancies, births and abortions are available.
Anushka Gandhi

NATO Aims to Recruit From Afghan South - NYTimes.com - 0 views

  • ARGHANDAB, Afghanistan — Gen. David H. Petraeus, the overall commander of coalition forces in Afghanistan, is moving to sharply increase Afghan police forces drawn from villages in southern provinces, and is employing the help of former mujahedeen commanders to recruit them
    • Anushka Gandhi
       
      General David H. Petraeus became the commander of American Forces in Afghanistan in June 2010 after President Obama fired General Stanley
  • NATO officials
    • Anushka Gandhi
       
      NATO- North Atlantic Treaty Organization
  • The mujahedeen
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  • Afghan guerrilla fighters trained and backed by the United States to fight the Soviet occupation of Afghanistan in the 1980s.
  • mujahedeen
  • 30,000 local police officers within six months, providing a critical element to help the government and coalition forces hold on to areas newly cleared of Taliban insurgents
  • The police, meanwhile, have a reputation for poor discipline, drug abuse and corruption, and have proved easy prey for the Taliban.
  • “Then you partner it up effectively with I.S.A.F. and with the Afghan National Police, then you have got a very real possibility of keeping the Taliban out,” said Maj. Gen. Nick Carter, the departing British commander of coalition forces in the southern region,
    • Anushka Gandhi
       
      I.S.A.F -International Security Assistance Force
  • General Petraeus had agreed with President Karzai to a pilot program of 10,000 such local Afghan policemen
  • Recruitment has already begun in some places to expand that plan
  • The plan has clear echoes of the Sons of Iraq, the neighborhood militias that helped turn around violence there.
  • American Marines holding Marja have been plagued by the reinfiltration of insurgents since the operation
  • Local police officers, trained and supervised by American Special Forces, are already operating in a number of places, including part of Marja and an area in Arghandab, and Special Forces units are already looking to recruit men in the newly cleared horn of Panjwai in Kandahar Province
Ben Walters

The gaming-violence connection: why society finds it comforting - 0 views

  • the attempts to legislate restrictions on violent video games and the ambiguous science that supports those efforts.
  • why these legislative efforts gain so much traction despite their lack of a solid scientific foundation.
  • in the journal Contexts, USC sociology lecturer Karen Sternheimer analyzes these efforts in terms of ongoing societal fears regarding the influence of media on children.
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  • despite the proliferation of violent, first-person shooters in the wake of Doom, juvenile homicide rates have fallen in the decade since its release. Random school shootings remain incredibly rare; for all forms of homicide, students face a seven in 10 million chance of being a victim.
  • Random school shootings remain so rare, in fact, that Sternheimer reports that the FBI found it impossible to generate a profile of a "typical" shooter.
  • society doesn't really understand its youth. As a result, adults fear their loss of control over the factors that influence childhood development in an increasingly connected world.
  • Far from being a new danger, the Sternheimer report suggests that gaming is simply the latest in a long series of media influences to take the blame. "Over the past century, politicians have complained that cars, radio, movies, rock music, and even comic books caused youth immorality and crime, calling for control and sometimes censorship." She terms the targets of such efforts "folk devils," items branded dangerous and immoral that serve to focus blame and fear.
  • These folk devils can be used for political advancement or financial gain via lawsuits such as those that have targeted game makers. But, based on Sternheimer's description, their primary function appears to be to distract people from identifying the real causes underlying our discomfort with youth culture. It also may distract people from getting to know their kids.
Aditi Buti

Terrorist Kiddies Brainwashing | Newsflavor - 0 views

  • Even easier for Taliban, they kidnap many children from the places they raid and recruit them, willing or not
  • How do they develop this mentality? It is a very common war tactic, which is basically premature brainwashing.
  • children can easily be persuaded and once they are past the point of being naive there is no saving them. 
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  • he children who were kidnapped, they’re basically brainwashed in what they are told is “school”, but is really a training camp for future Taliban terrorists.
  • Some of these kids weren’t even captured, their parents sent them off with a Taliban representative who misleads the masses promising a place of education and stability, but they were really manipulating the masses and taking their children off to die,
  • . To the average person it just looks like a luscious landscape, with a lot of forest. To children from a desert that offers little to no creativity to thought, it looks almost like heaven. They want to be t
  • advantage
  • but to a child from this 3rd world country and terrain, it seems like something they can’t live without, which is why they are convinced to die for this cause Taliban instills into their heads.
  • tell the children that their lives are worthless, that if they serve the holy prophet and fight for the cause, en
  • dless things will be given to them after they die.  That the real life will only begin after they have died for the cause, the prophet, the extremist Muslim ways.
Ben Walters

Chinese suicide shows addiction dangers - News - play.tm - 0 views

  • The suicide of a young Chinese boy in the Tianjin province has highlighted once more the growing dangers of game addiction, when those responsible don't understand or notice the risks of unhealthy play. Xiao Yi was thirteen when he threw himself from the top of a twenty-four story tower block in his home town, leaving notes that spoke of his addiction and his hope of being reunited with fellow cyber-players in heaven. The suicide notes were written through the eyes of a gaming character, so reports the China Daily, and stated that he hoped to meet three gaming friends in the after life. His parents, who had noticed with growing concern his affliction, were not mentioned in the letters.
  • My kid was like someone taking drugs who could not control himself,"
  • "His mother and I were very worried about him. But we knew little about the Internet and we did not know how to save him." Previously, Xiao's parents had found him starving after two days and nights in an internet cafe playing online role-playing games. When questioned about his bizarre behaviour, his father said that a tearful Xiao had told him that he had been poisoned by games and could no longer control himself.
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  • "In the hypothetical world created by such games, they become confident and gain satisfaction, which they cannot get in the real world."
  • Foreign influences in games played by Chinese youngsters (most of which are imported) were accused of having a negative influence, of promoting 'demon worlds', to their impressionable audiences
  • it seems more likely that it was issues in the victims own life which drew him to seek such extreme escapism.
anouska khambatta

Implementation of New Economic Policy to Indian economy in 1991 | MBA Knowledge Base - 0 views

  • Globalization means flow capital (finance in the form of foreign direct investment (FDI) and foreign portfolio investment (FPI), technology, human resource, goods and service among countries. FDI is investment in real assets like automobile, consumer goods production, service sectors like insurance, telecommunication, air transport etc. Liberalisation means freeing the economic activities and business from unnecessary bureaucratic and other controls imposed by the governments. Privatisation or Disinvestment: Selling the government owned public sector enterprises to private industrialists and opening the government operating sectors for private investment.
  • The Major areas of  New Economic Policy 1991 are Fiscal policy reforms Monetary policy reform Pricing policy reform External policy reform Industrial policy reform Foreign investment policy reform Trade policy reform Public sector policy reform
Simran Fabiani

Is the Fashion Industry Taking Action to Fight Eating Disorders? | Women's Rights | Cha... - 0 views

  • he conference offered some hope that the fashion industry's disastrous obsession with the uber-thin and its cavalier disregard for the consequences of eating disorders may be coming to an end.
  • Anna Wintour admitted that models' attitudes towards food have long been hush-hush subjects for modeling agencies and designers, who prefer to shove the topic under the rug and continue subtly reminding the models to keep off the pounds.
  • 5'10 model who's a size 4 is told she's too fat,
  • ...3 more annotations...
  • and said designers need to embrace "real women."
  • Some fashion shoots and shows are failures because she is not as skinny as the other models (at 5'10 and 125 lbs!).
  • epresent the norm in the life of many models.
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