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anouska khambatta

Economy of India - Wikipedia, the free encyclopedia - 1 views

  • The economy of India is the eleventh largest economy in the world
  • India was under social democratic-based policies from 1947 to 1991.
  • Since 1991, continuing economic liberalisation has moved the country toward a market-based economy.
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  • A revival of economic reforms and better economic policy in first decade of the 21st century accelerated India's economic growth rate
  • By 2008, India had established itself as the world's second-fastest growing major economy.
  • However, the year 2009 saw a significant slowdown in India's GDP growth rate to 6.8%[19] as well as the return of a large projected fiscal deficit of 6.8% of GDP which would be among the highest in the world.
  • Goldman Sachs has outlined 10 things that it needs to do in order to achieve its potential and grow 40 times by 2050
  • Improve Governance Raise Educational Achievement Increase Quality and Quantity of Universities Control Inflation Introduce a Credible Fiscal Policy Liberalize Financial Markets Increase Trade with Neighbours Increase Agricultural Productivity Improve Infrastructure Improve Environmental Quality.
  • However the subsequent government policy of fabian socialism hampered the benefits of the economy leading to high fiscal deficits and a worsening current account.
  • ince 1990 India has a free-market economy and emerged as one of the fastest-growing economies in the developing world; during this period, the economy has grown constantly, but with a few major setbacks. This has been accompanied by increases in life expectancy, literacy rates and food security.
  • India is often seen by most economists as a rising economic superpower and is believed to play a major role in the global economy in the 21st century.
  • Policy tended towards protectionism
Ben Walters

Were video games to blame for massacre? - Technology & science - Games - msnbc.com - 0 views

  • The shooting on the Virginia Tech campus was only hours old, police hadn't even identified the gunman, and yet already the perpetrator had been fingered and was in the midst of being skewered in the media.
  • Video games. They were to blame for the dozens dead and wounded. They were behind the bloodiest massacre in U.S. history. Or so Jack Thompson told Fox News and, in the days that followed, would continue to tell anyone who'd listen.
  • But whether Seung-Hui Cho, the student who opened fire Monday, was an avid player of video games and whether he was a fan of "Counter-Strike" in particular remains, even now, uncertain at best.
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  • Meanwhile, in the aftermath of the school shootings and the finger-pointing that followed, game players and industry advocates say they're outraged that the brutal acts of a deeply disturbed and depressed loner with a history of mental illness would be blamed so quickly on video and computer games. They say this is perhaps the most flagrant case of anti-game crusaders using a tragedy to promote their own personal causes.
  • "It's so sad. These massacre chasers — they're worse than ambulance chasers — they're waiting for these things to happen so they can jump on their soapbox," said Jason Della Rocca,
    • Ben Walters
       
      'common sense tells me'
  • When Jack Thompson gets worked up, he refers to gamers as "knuckleheads." He calls video games "mental masturbation." When he's talking about himself and his crusade against violent games, he calls himself an "educator." He likes to use the word "pioneer."
  • On those rare occasions when a student opens fire on a school campus, Thompson is frequently the first and the loudest to declare games responsible. In recent years he's blamed games such as "Counter-Strike," "Doom" and "Grand Theft Auto III" for school shootings in Littleton, Colo., Red Lake, Minn. and Paducah, Ky.
  • He's blamed them for shootings beyond school grounds as well. In an attempt to hold game developers and publishers responsible for these spasms of violence, Thompson has launched several unsuccessful lawsuits.
  • "It disgusts me," said Isaiah Triforce Johnson, a longtime gamer and founder of a New York-based gaming advocacy group that, in response to the accusations, is now planning what is the first ever gamer-driven peace rally. 
  • Microsoft did not create "Counter Strike" but did publish a version of it for the Xbox.
  • authorities released a search warrant listing the items found in Cho's dorm room. Not a single video game, console or gaming gadget was on the list, though a computer was confiscated. And in an interview with Chris Matthews of "Hardball," Cho's university suite-mate said he had never seen Cho play video games.
  • "This is not rocket science. When a kid who has never killed anyone in his life goes on a rampage and looks like the Terminator, he's a video gamer,"
  • And in a letter sent to Bill Gates Wednesday, he wrote: "Mr. Gates, your company is potentially legally liable (for) the harm done at Virginia Tech. Your game, a killing simulator, according to the news that used to be in the Post, trained him to enjoy killing and how to kill."
    • Ben Walters
       
      See how bad his research is, the only possibility of him ever playing a game was on his computer, yet he blames Microsoft, who created a game for the Xbox (which would be incompatible for a PC) for directly and massively influencing these events.
    • Ben Walters
       
      Counter Strike, the game he blamed for these killings, has two objectives. Protect an objective from a bomb that the team of terrorists are going to try to plant, or to plant this bomb. Neither of these objectives have to include murder, or solo missions.
  • Fed up with the scapegoating and lack of understanding, gamer groups have begun to get increasingly organized in their attempts to change public perception of their favorite hobby.
  • While Thompson concedes that there are many elements that must have driven Cho to commit such a brutal act, he insists that without video games Cho wouldn't have had the skills to do what he did. "He might have killed somebody but he wouldn't have killed 32 if he hadn't rehearsed it and trained himself like a warrior on virtual reality. It can't be done. It just doesn't happen."
  • Dr. Karen Sternheimer, a sociologist at the University of Southern Calfornia and author of the book " Kids These Days: Facts and Fictions About Today's Youth," disagrees. She believes that it didn't require much skill for Cho to shoot as many people as he did. After all, eye witness accounts indicate many of the victims were shot at point-blank range.
  • And for all of Thompson's claims that violent video games are the cause of school shootings, Sternheimer points out that before this week's Virginia Tech massacre, the most deadly school shooting in history took place at the University of Texas in Austin… in 1966. Not even "Pong" had been invented at that time.
  • Sternheimer says the rush to blame video games in these situations is disingenuous for yet another reason. Although it remains unclear whether Cho played games, it seems nobody will be surprised if it turns out he did. After all, what 23-year-old man living in America hasn't played video games?
  • "Especially if you're talking about young males, the odds are pretty good that any young male in any context will have played video games at some point,"
  • "I think in our search to find some kind of answer as to why this happened, the video game explanation seems easy," she says. "It seems like there's an easy answer to preventing this from happening again and that feels good on some level."
  • The blame game
  • Jason Della Rocca agrees. "Everyone wants a simple solution for a massively complex problem. We want to get on with our lives."
  • As the leader of an organization that represents video game creators from all over the world, Della Rocca knows the routine all too well.
  • Someone opens fire on a school campus. Someone blames video games. His phone starts ringing. People start asking him questions like, "So how bad are these games anyway?"
  • Of course, he also knows that this is far from the first time in history that a young form of pop culture has been blamed for any number of society's ills. Rock and roll was the bad guy in the 1950s. Jazz was the bad guy in the 1930s. Movies, paintings, comic books, works of literature…they've all been there.
  • Still, Della Rocca believes that people like Thompson are "essentially feeding off the fears of those who don't understand games."
  • For those who didn't grow up playing video games, the appeal of a game like "Counter-Strike" can be hard to comprehend. It can be difficult to understand that the game promotes communication and team work. It can be hard fathom how players who love to run around gunning down their virtual enemies do not have even the slightest desire to shoot a person in real life.
  • "It's the thing they don't understand," Della Rocca says. "It's a thing that's scary."
  • "You cannot tell me — common sense tells you that if these kids are playing video games, where they're on a mass killing spree in a video game, it's glamorized on the big screen, it's become part of the fiber of our society. You take that and mix it with a psychopath, a sociopath or someone suffering from mental illness and add in a dose of rage, the suggestibility is too high. And we're going to have to start dealing with that."
  • the members of Empire Arcadia — a grassroots group dedicated to supporting the gaming community and culture — have been so incensed by the recent attempts to blame video games for the Virginia Tech shootings that they've begun planning a rally in New York City with the assistance of the ECA.
  • "There we will protest, mourn and show how real gamers play video games peacefully and responsibly," organizer Johnson wrote on the group's Web site. "This demonstration is to show that gamers will not take the blame of this tragic matter but we will do what we can to help put an end to terrible events like this." Johnson says that, ultimately, he hopes the rally — scheduled for May 5 — will help people better understand video game enthusiasts like him. "We are normal people," he says. "We just play games."
Bhavya Puri

Shark Fin Soup Facts - 0 views

  • But we’re not paying enough attention to what we are taking out of our oceans – sharks – and they’re being killed at the rate of up to 73 million per year.
  • You may not really care much about sharks but our oceans account for about half of the planet’s oxygen supply and sharks play a key role in maintaining the health of the oceans.
  • 73 million sharks a year are being served up to make celebration soup.
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  • If you feel this way, you’re not alone, but it might surprise you to know that although there are more than 350 distinct species of sharks, only a few even bother with humans. The giant Whale Shark doesn’t even have teeth.
  • As of late 2009, the world’s population of sharks had already diminished by 50 to 75%.
  • A North Atlantic population survey reports as much as an 89% decrease.
  • show that for the 181 species of sharks for which they have adequate data, over 64% of those populations are noted as “threatened” or “vulnerable”. Of those, over 21% are categorized as “endangered” or worse. At least one species is already listed as “extinct in the wild.”
  • Sharks are pulled onto fishing boats where their fins are cut off and their bodies are thrown back into the ocean as waste. A large percentage of these animals are still alive and suffocate. Even though less than 5% of the shark is fin, the rest is usually thrown away because of the economics of it. Shark meat must be properly refrigerated and takes up a lot of space on a boat. Fins, however, can be cut off, bundled, and hung to dry in large nets. It is the fin that produces the largest profit by far and can be sold for hundreds of dollars per pound.
Bhavya Puri

STOP SHARK FINNING - 0 views

  • Shark finning is the practice of slicing off the shark's fins while the shark is still alive and throwing the rest of its body back into the ocean where it can take days to die what must be an agonising death.
  • Shark fin soup, which can easily cost $100 a bowl, is often served at wedding celebrations so that the hosts can impress their guests with their affluence. Because there is such a high demand for shark fins, traders can make a lot of money from shark fin, but it is the restaurant owners who really "make a killing" in this foul trade.
  • 3 sharks are being killed every second so people can use their fins to make shark fin soup.
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  • Tens of millions of sharks are slaughtered every year to satisfy the demand for shark fin soup; at least 8,000 tonnes of shark fins are shipped to restaurants around the world.
  • Shark populations take a long time to recover as they can take over seven years to reach maturity and they only raise one or two pups a year. Twenty species of sharks are listed as endangered by the World Conservation Union (IUCN).
    • Bhavya Puri
       
      Good Statistics of amount of shark species that are currently vulnerable/endangered
  • In a few years many species of shark could become extinct if action is not taken immediately. Populations of many shark species have fallen by over 90%. Since 1972 the number of blacktip sharks has fallen by 93%, tiger sharks by 97% and bull sharks, dusky sharks and smooth hammerheads by 99%.
  • once they are gone, all hell will break loose. For example along the US East Coast where large sharks such as black tip and tiger sharks have been virtually elimated, there have been declines in shellfish numbers and a reduction in water quality (shellfish filter sea water).
Ingrid Sande

Minimum Drinking Age - 0 views

  • The U.S.
  • has one of the world's highest minimum drinking ages.
  • is illegal for anyone under the age of 21 to possess alcoholic beverages of any kind.
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  • Search Story and Title Text Search Title Text Only Sort Option For Results List By Relevance Rank By Story Date Optional Date Range &nbsp;&nbsp;(reset) From:&nbsp; Jan. Feb. Mar. Apr. May Jun. Jul. Aug. Sep. Oct. Nov. Dec. 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991 1990 1989 1988 1987 1986 1985 1984 1983 1982 1981 1980 1979 1978 1977 1976 1975 1974 1973 1972 1971 1970 1969 1968 1967 1966 1965 1964 1963 1962 1961 1960 1959 1958 1957 1956 1955 1954 1953 1952 1951 1950 1949 1948 1947 1946 1945 1944 1943 1942 1941 1940 1900 1850 1800 1700 1600 To:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Jan. Feb. Mar. Apr. May Jun. Jul. Aug. Sep. Oct. Nov. Dec. 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 2010 2009 <
  • n many
  • laces, it was legal for people as young as 18 to purchase and drink alcohol.
  • The in
  • roduction of a
  • constitutional amendment lowering the U.S.'s voting age to 18 in 1971 ushered in a further wave of lowered
  • drinking ages in many states.
  • However, that tide was swiftly reversed beginning in the late 1970s.
  • federal law was passed in
  • 984 that effectively established a national minimum drinking age of 21
  • Is the current minimum drinking age of 21 a good idea, promoting safety and responsibility among American teenagers? Or has it backfired, causing an increasingly dangerous drinking culture among U.S. youth?
  • Critics, however, argue that the 21-and-over drinking laws have actually made for a more dangerous environment for American teenagers by prompting them to do their drinking in private, unsupervised environments
  • Supporters of the current minimum drinking age say that the higher age limit has reduced drunk driving deaths substantially, and generally makes for a safer environment. Teenagers and alcohol make for a potentially hazardous mix, supporters maintain, and any steps taken to separate those two elements should be welcomed. Additionally, the human body does not fully develop until around the age of 21, proponents say; the intake of alcohol can cause grave mental and physical damage to a still-developing body.
Simran Fabiani

Anorexia: A Media-Borne Illness - BusinessWeek - 0 views

  • he top shows watched by female college students: Gossip Girl, Project Runway, and America’s Next Top Model. Likewise for magazines: Vogue, Seventeen, and Allure.
  • The media I’ve listed contribute to shaping what society considers beauty. The common denominators are tall, desperately skinny women who look fabulous. It should come as no surprise the media is to blame for today’s artificial standard of beauty.
  • The constant bombardment of skinny models and diet plans will certainly have an effect on women whose bodies are just not meant to be that small.
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  • Low self-esteem and eating disorders are the side effects from the media’s portrayal of artificial beauty
  • as of 2004, 8 million people—7 million of them women—had an eating disorder (anorexia nervosa, bulimia nervosa, etc.).
  • According to the American Psychiatric Assn.’s Diagnostic &amp; Statistic Manual of Mental Disorders, people who suffer from anorexia typically have an underlying personality disorder and seek more control over their environment.
  • indicate that discipline and control, rather than thinness, were their true goals
  • 66% of Americans do not even come close to conforming to that supposed ideal. Meanwhile, less than 3% of the U.S. population suffers from an eating disorder
  • We know Barbie is anatomically impossible.
  • magazine covers featuring celebrities have been airbrushed,
  • blaming the media for eating disorders is a lot like laying the blame for underage smoking on TV characters
  • "over three-quarters of the female characters in TV situation comedies are underweight, and only one in 20 are above average in size.
  • Heavier actresses tend to receive negative comments from male characters about their bodies
  • 80% of these negative comments are followed by canned audience laughter."
Bhavya Puri

Top 10 Predators: Creature Countdowns: Animal Planet - 0 views

  • This animal is No. 1 on our countdown for its remarkable predatory abilities. With its streamlined body and strong jaws, the great white is a powerful animal: a fast swimmer and an agile aquatic acrobat able to leap high out of the water to surprise its prey. The great white shark also has multiple rows of sharp serrated teeth, each being replaced as soon as one is lost.
anouska khambatta

Implementation of New Economic Policy to Indian economy in 1991 | MBA Knowledge Base - 0 views

  • Globalization means flow capital (finance in the form of foreign direct investment (FDI) and foreign portfolio investment (FPI), technology, human resource, goods and service among countries. FDI is investment in real assets like automobile, consumer goods production, service sectors like insurance, telecommunication, air transport etc. Liberalisation means freeing the economic activities and business from unnecessary bureaucratic and other controls imposed by the governments. Privatisation or Disinvestment: Selling the government owned public sector enterprises to private industrialists and opening the government operating sectors for private investment.
  • The Major areas of&nbsp; New Economic Policy 1991 are Fiscal policy reforms Monetary policy reform Pricing policy reform External policy reform Industrial policy reform Foreign investment policy reform Trade policy reform Public sector policy reform
Ingrid Sande

List of alcohol laws of the United States by state - Wikipedia, the free encyclopedia - 0 views

  • As of July 1988, all U.S. states have a minimum purchase age of 21. However, prior to 1988, the minimum purchase age varied from state to state. Unlike the states, the U.S. territories of Puerto Rico and the U.S. Virgin Islands have a minimum purchase age of 18 (21 in the Northern Mariana Islands and the recently added Guam).
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