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Martin Burrett

Fraction & Equivalent Fraction - 0 views

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    A useful flash fractions activity. You can either read fractions or make equivalents. A good resource for whiteboards. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Equivalence - 0 views

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    Help your students understand equivalence between fractions, decimals and percentages with this visual number line flash resource. Peg the value to the correct position. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Freddy's Fractions - 1 views

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    "This is a fun flash game where players help a turtle to swim and collect the correct equivalent fractions."
Dennis OConnor

The Fischbowl: Is It Okay To Be A Technologically Illiterate Teacher? - 1 views

  • Here is my list:1. All educators must achieve a basic level of technological capability.2. People who do not meet the criterion of #1 should be embarrassed, not proud, to say so in public.3. We should finally drop the myth of digital natives and digital immigrants. Back in July 2006 I said in my blog, in the context of issuing guidance to parents about e-safety:"I'm sorry, but I don't go for all this digital natives and immigrants stuff when it comes to this: I don't know anything about the internal combustion engine, but I know it's pretty dangerous to wander about on the road, so I've learnt to handle myself safely when I need to get from one side of the road to the other."
  • 4. Headteachers and Principals who have staff who are technologically-illiterate should be held to account.5. School inspectors who are technologically illiterate should be encouraged to find alternative employment.6. Schools, Universities and Teacher training courses who turn out students who are technologically illiterate should have their right to a licence and/or funding questioned.7. We should stop being so nice. After all, we've got our qualifications and jobs, and we don't have the moral right to sit placidly on the sidelines whilst some educators are potentially jeopardising the chances of our youngsters.
  • If a teacher today is not technologically literate - and is unwilling to make the effort to learn more - it's equivalent to a teacher 30 years ago who didn't know how to read and write. Extreme? Maybe. Your thoughts?
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  • Keep in mind that was written after a particularly frustrating day. I’ve gone back and forth on this issue myself. At times completely agreeing with Terry (and myself above), and at other times stepping back and saying that there’s so much on teacher’s plates that it’s unrealistic to expect them to take this on as quickly as I’d like them to. But then I think of our students, and the fact that they don't much care how much is on our plates. As I've said before, this is the only four years these students will have at our high school - they can't wait for us to figure it out.
  • In order to teach it, we have to do it. How can we teach this to kids, how can we model it, if we aren’t literate ourselves? You need to experience this, you need to explore right along with your students. You need to experience the tools they’ll be using in the 21st century, developing your own networks in parallel with your students. You need to demonstrate continual learning, lifelong learning – for your students, or you will continue to teach your students how to be successful in an age that no longer exists
  • If a teacher today is not technologically literate - and is unwilling to make the effort to learn more - it's equivalent to a teacher 30 years ago who didn't know how to read and write.
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    I read this post several years ago and it got my blood moving. The author, Karl Fisch lays it on the line. This post was voted the most influential ed-blog post of 2007. It's 2009 already and still a very relevant piece of work. A must read! (Let me add, that if you're reading this bookmark... you're at the front of the line and obviously working to understand and live in the 21st Century!)
Darcy Goshorn

Visible Body | 3D Human Anatomy - 1 views

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    Sign up for a free account to view 3D models of the human body. Minimum system requirements: 1 gHz Pentium 3 processor, or equivalent 512 MB RAM Windows 2000/XP (32-bit) DirectX 7.0+ 3D-enabled video card Internet Explorer 6+ (32-bit) Anark Client plug-in 4.0 Adobe Flash Player plug-in 8.0+
Peter Kimmich

Online MBA vs Traditional MBA - Which is Best? - 0 views

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    With online MBAs becoming more prevalent, students and employers are posing some big, serious questions. Are online MBAs really equivalent to classroom-based degrees? Could they actually provide the same level of business expertise?
Fabola smith

Ruby Hash - 0 views

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    Ruby hashes are equivalent to Java Hashmaps and allows us to store information as key-value pair in contrast to arrays in which we can have only integer keys or indices. Thus, Ruby hashes are generalization of arrays. Ruby Hash Example #!/usr/bin/ruby #
Fabola smith

What is PHP strip_tags() Jquery quivalent? - 0 views

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    Hi People, What is PHP strip_tags() Jquery/Javascript equivalent? I have to stip all html tags from content variable in the javascript code that uses Jquery.
terry freedman

Sometimes it's the simple things… - Teach42 - 0 views

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    Interesting idea discovered by Steve Dembo (@teach42). In a nutshell, it's the web page equivalent of a text editor. I just tried it, and had a simple web presence in minutes.
Martin Burrett

The Decifractator - 0 views

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    A good fractions resource where you input the numerator and denominator and you get the decimal equivalent. http://ictmagic.wikispaces.com/Maths
Tero Toivanen

Study: Young Children Explore as Scientists Do - Inside School Research - Education Week - 20 views

  • Alison Gopnik, a psychology professor at the University of California, Berkeley, reports that children from as young as 8 months old through preschool explore through techniques that would seem familiar to any scientist: they make hypotheses and test them against data; predict outcomes using statistics, and can infer the causes of failed actions.
  • All of these things, Gopnik and her colleagues argue, happen years before any formal training in the same scientific techniques. "What we need to do to encourage children to learn is not to put them in the equivalent of school, tell them things, give them reading drills or flash cards. We really need to put them in a safe, rich environment where the natural capacities for exploration, for testing, for science can get free rein," she said in a briefing with reporters.
Top MBA College Hyderabad

Business school Hyderabad | Institute for Management Studies South India - 0 views

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    To promote excellence in education and to encourage students to aim higher, SSIM offers the best scholarships in Hyderabad for the MBA equivalent PGDM course. The merit-based scholarships are presented to motivate students, give opportunity to the right students and to boost up their enthusiasm in academics.
dsatkins1981

Five Psychological Principles Fueling Gamification : Learning Solutions Magazine - 0 views

  • narratives developed around a learning activity make the activity more engaging and relevant to the learner
    • dsatkins1981
       
      How could we build content and narrative into an Escape Room to enhance the already value elements such as problems-solving and creative thinking?
  • leveling up should become more difficult as users progress through the material.
    • dsatkins1981
       
      Designers at Nintendo often say: the best games are simple to play, but difficult to master (i.e. Mario).
  • the brain can only handle a finite amount of information at one time before becoming overloaded.
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  • Better learning happens when this occurs.
  • Gamification has been shown to relieve stress and clear the brain of distractions.
  • “If you play Angry Birds or some other game on your mobile or laptop, you are not thinking about what you are making tonight for dinner. You are thinking about what is going on in the game,” she says.
  • incorporate learning in that experience, it causes a hyper focus on the key learning point.”
    • dsatkins1981
       
      Some in the field of brain science are finding that multitasking is actually detrimental to task-quality. In other words, each additional task you undertake decreases the quality of your focus on all tasks exponentially and therefore decreases each resultant product. Hyperfocus for limited periods may be much more inline with the way the brain wants to work.
  • on a psychological level, losses can be twice as powerful as gains
  • Individuals will keep playing
  • relieves cognitive overload
  • forges an emotional connection
  • individuals would rather avoid losses than acquire equivalent gains.
  • an individual would prefer to not lose $5, as opposed to finding $5.
  • Users who earn or receive awards as a result of gamification do not want to lose them and, thus, will continue playing in order to retain them.
    • dsatkins1981
       
      Like sonic the hedgehog losing rings? I like it. On the other hand, what about the evil of our day: microtransactions? Where does that come into play and what are the risks of abuse by designers of gamification in education?
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