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Do writers need paper? « Prospect Magazine - 0 views

  • The digitisation of the reading experience itself is the least radical aspect of this process. Although a minority of titles offer sounds and images, most e-books ape their paper counterparts. Even on an advanced device like the iPad, the best reading applications emphasise clarity and clutter-free text. What’s truly new is the shift in power that the emerging order represents.
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    Do writers need paper?
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hashtags.org - 0 views

shared by Chris Anderson on 04 Jun 10 - Cached
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    use this for researching topics on twitter
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12June.org - 0 views

shared by Audrey B on 04 Jun 10 - Cached
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    Global day of supportuing Iran....This website is dedicated to supporting civil and human rights in Iran
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Postprotest resistance - 0 views

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    Postprotest hackers
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The Englewood Review of Books: Featured: The Sublime by Simon Morley - 0 views

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    "the full effect of the terror Burke stresses in the sublime hadn't taken shape for me until recently, watching over and over the first 30-second video clip of the Deepwater Horizon oil leak. This is a frightful image in its murky greenness. And the scope of what this simple video loop suggests is nearly beyond the capacity to describe. It certainly follows several of Burke's qualifications of the sublime - the terror of the scope, the obscurity and privation of the bottom of the ocean, the suggestion of infinity - but it also raises even more questions in regard to what a particularly contemporary sublime might encompass. "
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    This post is reviewing a book, but includes a personal anecdote about finding the 'terror' aspect of the sublime in an internet video.
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Project Massive : The Social and Psychological Impact of Online Gaming - 0 views

  • Further, the re- sults indicate that participation in online gaming can lead to decreased isolation and en- hanced social integration for those players who use online gaming as a medium in which to spend time and interact with real life friends and relatives.
  • The average adult spends 4 hours per day (or 28 hours weekly) watching television (A.C. Neilsen, 2001). Average weekly video game play is estimated at 7.6 hours (ESA, 2004). It is reported that people who play massively multi- player online games do so for an average of 15 hours per week; however, weekly usage of 30 hours or more is not uncommon
  • It is assumed that 10% of online game players are addicted to the activ- ity, an extrapolation from the ABCNEWS.com survey finding that 10% of all users of the internet are addicted to it
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  • Killers are characterized by what Bartle refers to as a desire to impose themselves on the play experience of others. Most often this is done by killing other players for the joy of
  • “knowing that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it.” Killers are commonly referred to as “griefers” and their actions as “grief play” given their orientation toward annoying and aggravating others.
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Motivations for Play in Online Games - 0 views

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    While these results seem to confirm stereotypical assumptions of gendered play styles, the variation in the achievement component is in fact better explained by age than gender. Also worth noting is that there is a gender difference in the relationship subcomponent but not in the socializing subcomponent, although these two subcomponents are highly related. In other words, male players socialize just as much as female players, but are looking for very different things in those relationships.
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The Impact of Community Computer Networks on Social Capital and Community Involvement - 0 views

  • Putnam defined social capital as the "features of social organization, such as trust, norms and networks, that can improve the efficiency of society by facilitating coordinated actions
  • , civic engagement is a function of communication among members via their social networks, and as civic engagement increases, so does quality of life in the community. Thus, communities with vibrant communication networks are likely to have a preferable quality of life.
  • . Dimmick, Patterson, and Sikand (1996) argued for the role of the traditional telephone in developing and maintaining strong interpersonal communication patterns in the local community.
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  • examination of the role of interactive media in building social capital.
  • Several scholars viewed the computer network of the Internet as especially well suited to communication activities that lead to community building, virtual or otherwise (Jones, 1994; Rheingold, 2000; Wellman, 1997).
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    How networking can influence social causes
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    This study found how group efficacy improves with networking.
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The demographics, motivations, and derived experiences of users of massively multi-user... - 0 views

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    Male players were significantly more likely to be driven by the Achievement and Manipulation factors, while female players were significantly more likely to be driven by the Relationship factor. Also, the data indicated that users derived meaningful relationships and salient emotional experiences, as well as real-life leadership skills from these virtual environments. MMORPGs are not simply a pastime for teenagers, but a valuable research venue and platform where millions of users interact and collaborate using real-time 3D avatars on a daily basis.
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Virtual voyages: cinema and travel - Google Books - 0 views

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    Tom Gunning and others on travel films
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An Introduction to Internet Governance by Jovan Kurbulija - 0 views

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    Goes over the development of the internet and laws and issues to do with consumer safety online
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    It's a 196 page book and covers a lot. I recommend looking through the table of contents to see if it relates to your project.
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JSTOR: Computers and the Humanities, Vol. 38, No. 3 (Aug., 2004), pp. 317-333 - 0 views

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    Using Koyaanisqatsi as a way of familiarizing students with hypertext
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EBSCOhost: The Terrain of the Long Take - 0 views

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    talks about landscapes and Barthes
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EBSCOhost: Buyways: Billboards, Automobiles, and the American Landscape - 0 views

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    Changing American landscape....analogy to hollywood films?
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http://sfx.lib.byu.edu.erl.lib.byu.edu/sfxlcl3?genre=article;isbn=;issn=10510230;title=... - 0 views

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    The Life and Death of the contemplative ladnscape
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JSTOR: The Bulletin of the Midwest Modern Language Association, Vol. 4, No. 1 (Spring, ... - 0 views

    • Neal C
       
      2nd poaragraph
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Censorship causing brain drain in China? | Chicago Press Release Services - 0 views

  • Students are leaving mainland China for the opportunity to study in Hong Kong instead.
  • “We are a small elite who can afford freedom beyond China’s great firewall,” says “Li Cheng” from Shanghai.
  • Li, a student at the University of Hong Kong, did not want to disclose his real name or details about his study program, fearing consequences back home. “I live in one country, but it feels like having two identities,” Li said. “In Shanghai, I use special software to access sites blacklisted by the government, like Twitter or the uncensored version of Google.
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  • “In Hong Kong, I am taught to integrate these tools in my research.”
  • Hong Kong is nothing like mainland China in terms of its free flow of information, freedom of speech and multiparty political system.
  • The exodus of students such as Li could signify a brain drain for mainland China, according to Bandurski. “Without political reform, economic growth in China will decline,” he said. “Talents will leave China. Students and teachers who want to have more access to information are not dissidents anymore. They are becoming the mainstream.”
  • With new freedom at hand, only a few fresh HKU graduates have returned to the mainland. Last year, only 3 percent of HKU graduates from mainland China returned home to look for a job. That matches the trend of Chinese students studying overseas. More than 70 percent of the more than 1 million Chinese students abroad did not return home after graduation between 1978 and 2006, according to a report by the Chinese Academy of Social Sciences
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    many students leaving beijing to study in hong kong. access to google and other sources of information, emphasis on information to further education, preference
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In The Shallows, Nicholas Carr asks how the Internet is changing minds. - By Michael Ag... - 0 views

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    Review of "The Shallows" by Nicholas Carr. Carr explores whether the internet is making us all ADD and killing our ability to think deeply and remember long-term.
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Balderdash: Stephen Fry on English, and Pedantry - 0 views

  • Those once fashionable Frenchies designated them are Langue, language as an idea, and parole, language as utterance...
  • The structuralists: one of their number, perhaps the best known, Roland Barthes, liked to use two words jouissance and plaisir. Le plaisir du texte. The pleasure of the text. Those who think structuralism spelt or spelled death to conscious art and such bourgeois comforts as style, accomplishment and enjoyment might be surprised that the pleasure of the text, the jouissance, the juicy joy of language, was important to Roland and his followers. Only to a dullard is language a means of communication and nothing more. It would be like saying sex is a means of reproduction and no more and food a means of fuelling and no more.
  • What is considered "correct" language works very much like how Scientific theories get in vogue. When there's a Kuhnian paradigm shift - voilà, what was once wrong becomes right, and vice versa. That said, outside of the usual hunting grounds of pedants (who Fry is decrying), grammar has functions outside of being correct for the sake of being correct.
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    Stephen Fry on English, and Pedantry
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Lingua Franca | Is Bad Writing Necessary? - 0 views

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    IS BAD WRITING NECESSARY? George Orwell, Theodor Adorno, and the Politics of Literature BY JAMES MILLER
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