Project Massive : The Social and Psychological Impact of Online Gaming - 0 views
-
Further, the re- sults indicate that participation in online gaming can lead to decreased isolation and en- hanced social integration for those players who use online gaming as a medium in which to spend time and interact with real life friends and relatives.
-
The average adult spends 4 hours per day (or 28 hours weekly) watching television (A.C. Neilsen, 2001). Average weekly video game play is estimated at 7.6 hours (ESA, 2004). It is reported that people who play massively multi- player online games do so for an average of 15 hours per week; however, weekly usage of 30 hours or more is not uncommon
-
It is assumed that 10% of online game players are addicted to the activ- ity, an extrapolation from the ABCNEWS.com survey finding that 10% of all users of the internet are addicted to it
- ...2 more annotations...
-
Killers are characterized by what Bartle refers to as a desire to impose themselves on the play experience of others. Most often this is done by killing other players for the joy of
-
“knowing that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it.” Killers are commonly referred to as “griefers” and their actions as “grief play” given their orientation toward annoying and aggravating others.