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Hotseat at Purdue University - 0 views

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    "Hotseat, a social networking-powered mobile Web application, creates a collaborative classroom, allowing students to provide near real-time feedback during class and enabling professors to adjust the course content and improve the learning experience."
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'Webinar' method of learning could change the university experience for ever - Higher, ... - 2 views

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    Webinar hits the press!
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QUT | eLearning Services | Open Web Lecture (OWL) - 0 views

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    Blending physical & virtual spaces Queensland University of Technology is currently developing OWL, a new web-based student response system, which blends the physical space with a virtual learning environment to create a live collaborative experience. Main Features: * Post comments* Reply to comments* "Like" comments* Poll students* Review archived sessions
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Netskills: Supporting Researcher Engagement with Social Tools by Alan Cann - 2 views

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    "In this seminar, Alan Cann of the University of Leicester considers the potential of social tools for researchers, based on both his own extensive experience and those of researchers interviewed as part of a study for the publication 'Social Media: a guide for researchers.'"
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Alice.org - 1 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
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HEPI The HEPI / HEA 2014 Student Academic Experience Survey - HEPI - 0 views

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    What students think of HE in the UK 2014.
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Novel coronavirus (COVID-19) situation - 1 views

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    The WHO map dashboard on cases. Countries can be clicked for more detail.
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Three generations of distance education pedagogy | Anderson | The International Review ... - 2 views

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    "This paper defines and examines three generations of distance education pedagogy. Unlike earlier classifications of distance education based on the technology used..."
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    This paper defines and examines three generations of distance education pedagogy. Unlike earlier classifications of distance education based on the technology used, this analysis focuses on the pedagogy that defines the learning experiences encapsulated in the learning design. The three generations of cognitive-behaviourist, social constructivist, and connectivist pedagogy are examined, using the familiar community of inquiry model (Garrison, Anderson, & Archer, 2000) with its focus on social, cognitive, and teaching presences. Although this typology of pedagogies could also be usefully applied to campus-based education, the need for and practice of openness and explicitness in distance education content and process makes the work especially relevant to distance education designers, teachers, and developers. The article concludes that high-quality distance education exploits all three generations as determined by the learning content, context, and learning expectations.
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Creative Commons France experiments with Ascribe to support copyleft through the Blockc... - 0 views

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    Interesting. Embed your copyright into your artefacts using blockchains (the technology from Bitcoin).
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New software personalizes college experience | sherpa, college, students - News - The O... - 0 views

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    News Article about Sherpa - course recommendation software.
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Teaching with blogs - Experiences from the classroom » anomie and ivory - 0 views

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    "I have been using blogs in the classroom for three years now... These are some of my thoughts"
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From Knowledgeable to Knowledge-able: Experiments in New Media Literacy - 0 views

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    Description: It took tens of thousands of years for writing to emerge after speech, thousands more before the printing press was invented, and a few hundred more for the telegraph to arrive. Today, new ways of relating are constantly created and a new communication medium emerges every time someone creates a web application-a Flickr here, a Twitter there. How can we use new media to foster the kinds of communication and community we desire in education? This presentation will discuss both successful and unsuccessful attempts to integrate emerging technologies into the classroom to create a rich virtual learning environment.
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Rhizomatic Education : Community as Curriculum - 0 views

  • as Horton and Freire (1990) argue, "If the act of knowing has historicity, then today’s knowledge about something is not necessarily the same tomorrow. Knowledge is changed to the extent that reality also moves and changes. . . . It’s not something stabilized, immobilized"
  • The traditional method of expert translation of information to knowledge requires time: time for expertise to be brought to bear on new information, time for peer review and validation. In the current climate, however, that delay could make the knowledge itself outdated by the time it is verified (Evans and Hayes 2005; Meile 2005). In a field like educational technology, traditional research methods combined with a standard funding and publication cycle might cause a knowledge delay of several years.
  • Alec Couros’s graduate-level course in educational technology offered at the University of Regina provides an ideal example of the role social learning and negotiation can play in learning (Exhibit 3). Students in Couros’s class worked from a curriculum created through their own negotiations of knowledge and formed their own personally mapped networks, thereby contributing to the rhizomatic structure in their field of study. This kind of collaborative, rhizomatic learning experience clearly represents an ideal that is difficult to replicate in all environments, but it does highlight the productive possibilities of the rhizome model (Exhibit 4).
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eLearn: Best Practices - Online Course Design from a Communities-of-Practice Perspective - 0 views

    • Nigel Robertson
       
      Great summary of the stages of engagement that learners pass through, including th eemotional aspects.
  • The adult learners we work with face a difficult conundrum: Their social world is constrained by the technologies they know how to use and vice versa: The technologies they know how to use are limited by their social world. For many people, a solo exploration of the online world can be arduous, insecure, and time-consuming.
  • HEURISTICS—What Participants Experience
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College Students on the Web: User Experience Guidelines (Jakob Nielsen's Alertbox) - 1 views

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    "Students are multitaskers who move through websites rapidly, often missing the item they come to find. They're enraptured by social media but reserve it for private conversations and thus visit company sites from search engines."
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Wired Campus - The Chronicle of Higher Education - 1 views

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    University refits student halls with Wifi and iPads for all. The aim "...to teach students 'IT IQ'-the ability to understand when a piece of technology is useful and when it isn't."
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    What are the fees like?
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