"Knowledge mobilisation is a social process
Efforts to enhance Knowledge mobilisation need to be interactive and focus on the relationships between researchers and decision makers
Knowledge mobilisation happens at the level of the individual and is only beginning to emerge at the organization and the system/sectoral level"
"Mobile computing is transforming information technology and the student learning environment in higher education, yet educational institutions everywhere are just scratching the surface of the capabilities of mobile computing. This report is based on 369 student survey responses and 26 focus-group participants from the mobile-device-heavy student population in Education City, Qatar."
"If we think of OERs as we think of physical artifacts, we might focus on their design, production, storage and distribution. We could quantify their number, calculate their popularity, and track their use. However, in open, distributed, networked learning environments, the emphasis is not be on the resources but on the engagement between participants who create, use, modify, and share experiences."
"This Google Site has been set up by Dr. Helen Barrett to focus on the use of Google Apps to create ePortfolios. On this site, there are instructions on how to use the different elements of Google Apps to maintain e-portfolios.
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"This comprehensive collaborative learning workshop guide, developed from the ELI 2009 Fall Focus Session, contains a resource list and five workshop modules intended to reduce some of the extensive work involved in assembling the components and curriculum for such a program."
"A faculty member's real value is in their interaction with students... Faculty should focus on this aspect of their teaching and automate as much as possible the simple content delivery part."
Many members of JISC Emerge community are active in exploiting the potential of various Web 2.0 technologies and approaches. But what if the Web 2.0 sceptics are right? What if Web 2.0 services aren't sustainable? What if the social aspect of social networking tools are too intrusive? How should we go about developing a sustainable approach to use of Web 2.0?
Enterprise immersive software is a collection of collaboration, communication, and productivity tools unified via a 3D or pseudo-3D visual environment. In this computer-generated environment, one or more people engage in work activities like meetings, conferences, and learning and training. The software provides a shared, interactive, multichannel experience through presence awareness, voice chat, active speaker indication, text chat, and many other features, often including avatars.
The Enterprise Immersive Software Decision-Making Guide is a use case-based guide designed to aid business decision makers in the enterprise immersive software selection process. In this report, we present "if/then" scenarios and highlight good-fit vendors for common situations, with a focus on the most prevalent use cases: meetings, conferences, and learning and training. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters.
"Which of the following predictions about the future of libraries were made by university administrators?
Within five years, libraries will focus exclusively on electronic resources
Academic computing and libraries will merge.
Librarians who do not produce will be reassigned or fired.
The library will only house materials that are actively used.
Libraries will shrink, in both collection size and staffing, and funding will be redirected from libraries to more critical and productive areas of the university."
Sound familiar?