» All MOOCs don't work for all students. Are you surprised? Virtual Canuck - 0 views
Providing audio feedback to students: Review of a review | Virtual Canuck - 0 views
Virtual reality comes to the classroom - 1 views
Introduction - 0 views
Serious Virtual Worlds report : JISC - 0 views
PILOTed: Trends I learned from Educause - 0 views
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IT has often resisted outsourcing, but significant pressure to reduce costs is forcing them to reconsider and define their core competencies.
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desktop virtualization, may be hitting critical speed.
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cloud computing can move a solution from requiring a large initial capital outlay, to just an operational expense while also adding the flexibility for the institution to only pay for what is used.
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ONGENS Virtual World Grid - 0 views
Iimmersive software decision-making guide | ThinkBalm - 1 views
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Enterprise immersive software is a collection of collaboration, communication, and productivity tools unified via a 3D or pseudo-3D visual environment. In this computer-generated environment, one or more people engage in work activities like meetings, conferences, and learning and training. The software provides a shared, interactive, multichannel experience through presence awareness, voice chat, active speaker indication, text chat, and many other features, often including avatars. The Enterprise Immersive Software Decision-Making Guide is a use case-based guide designed to aid business decision makers in the enterprise immersive software selection process. In this report, we present "if/then" scenarios and highlight good-fit vendors for common situations, with a focus on the most prevalent use cases: meetings, conferences, and learning and training. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters.
Leadership Envy | Virtual Canuck - 0 views
The Writing Researcher | postgraduate studies team blog - 1 views
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The Writing Researcher is a new open activity which aims to bring researchers from different disciplines, institutions and countries together to share their writing and provide peer-feedback ina rather informal, friendly environment. ... As it reads in the blog we have set up for the project, The Writing Researcher: Inspiration, Creativity, Fluency aims to: 1. promote and support writing as a creative, scholarly and collaborative enterprise, 2. encourage discussion and peer feedback in a distributed, shared environment, 3. establish an international, inter-disciplinary, inter-cultural peer network.
Frequency and Type of Academic Dishonesty in the Virtual Classroom - 0 views
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A new paper reports that the prevalence of cheating among online students is much less than among on-campus students. The study also highlights the danger of distance and disengagement for online students and staff resulting in erroneous perceptions of the relative frequency of cheating among these cohorts.
IBM: Hosted OpenSim virtual-world collaboration solution - 0 views
Two Augmented Reality Technologies That Are About To Change The World - Augmented Reality - 0 views
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"... wearable computers allow people to do things like google information straight into their eyeballs while chatting on the street corner - or project a map overlay on the street in front of them, labeling every store. Or turn the local vacant lot into a wonderland filled with Pokemon characters ready to do battle. This is an augmented reality scenario. Now our technology can actually do this, using smart phones as a crude mobile interface. In these demo videos below, we're getting a first glimpse of what happens when the internet comes out of the box and into the real world"
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