Skip to main content

Home/ Wcel_Team/ Group items tagged virtual

Rss Feed Group items tagged

Stephen Harlow

Blended Learning: A Disruptive Innovation [INFOGRAPHIC] #edtech #edutech - 2 views

  •  
    "Blended learning is a disruptive innovation in education that can take many forms. Here, we look at what blended learning is, why it's spreading, and how it works in real and virtual classrooms."
Nigel Robertson

The Virtual Learning Organization ~ Stephen's Web - 0 views

  •  
    How organisations grow and learn. - by Downes
Stephen Bright

New World Notes: Virtual Worlds (Slowly!) Emerging from Disillusionment Trough In Gartn... - 0 views

  •  
    Hype Cycle tracks innovations through stages - technology trigger, peak of inflated expectations, trough of disillusionment, slope of enlightenment, plateau of productivity. Can't see MOOCs any where on this graph! 
Nigel Robertson

» All MOOCs don't work for all students. Are you surprised? Virtual Canuck - 0 views

  •  
    Excellent piece by Terry Anderson on the fall out from Thrun's elitist about turns and why one swallow a Spring does not make.
Nigel Robertson

Providing audio feedback to students: Review of a review | Virtual Canuck - 0 views

  •  
    Terry Anderson gets annoyed with some poor research on audio feedback.
Nigel Robertson

Monash University Virtual Learning Environment - 0 views

  •  
    Info on Monash and use of Moodle, Mahara, Google and MeTL.
Nigel Robertson

PILOTed: Trends I learned from Educause - 0 views

  • IT has often resisted outsourcing, but significant pressure to reduce costs is forcing them to reconsider and define their core competencies.
  • desktop virtualization, may be hitting critical speed.
  • cloud computing can move a solution from requiring a large initial capital outlay, to just an operational expense while also adding the flexibility for the institution to only pay for what is used.
  • ...3 more annotations...
  • today’s mobile students, there is also demand for applications that can function through smart cell phones with tiny screens, individual computer screens, and shared large screen output devices, depending on the location and needs of the student at the time.
  • ectures are increasingly being captured, either so that students can use them as reviews, or so that students can miss the live lecture.
  • Lectures are increasingly being captured, either so that students can use them as reviews, or so that students can miss the live lecture
Nigel Robertson

Iimmersive software decision-making guide | ThinkBalm - 1 views

  •  
    Enterprise immersive software is a collection of collaboration, communication, and productivity tools unified via a 3D or pseudo-3D visual environment. In this computer-generated environment, one or more people engage in work activities like meetings, conferences, and learning and training. The software provides a shared, interactive, multichannel experience through presence awareness, voice chat, active speaker indication, text chat, and many other features, often including avatars. The Enterprise Immersive Software Decision-Making Guide is a use case-based guide designed to aid business decision makers in the enterprise immersive software selection process. In this report, we present "if/then" scenarios and highlight good-fit vendors for common situations, with a focus on the most prevalent use cases: meetings, conferences, and learning and training. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters.
Nigel Robertson

Edufountain: Virtual and Personal Learning Environments My Thoughts - Fountains of Font... - 1 views

  •  
    Long post and comments on the vle vs the ple by John Fontaine, head of 'Platform Evangelism' at BB. Interesting that he appears to view the vle as a transmitter and instructor driven and I wonder if this then justifies the rest of his thinking on the role of technology.
Stephen Harlow

Leadership Envy | Virtual Canuck - 0 views

  •  
    Terry Anderson reflects on his NZ visit: "New Zealand is doing a great job of supporting the development of high quality teaching and learning in tertiary education."
Stephen Harlow

Online videoconferencing products: Update | Burton | The International Review of Resear... - 0 views

  •  
    "This evaluation report compares four software applications at opposite ends of the cost spectrum: DimDim, Elluminate VCS, TokBox, and Vyew."
Nigel Robertson

The Writing Researcher | postgraduate studies team blog - 1 views

  •  
    The Writing Researcher is a new open activity which aims to bring researchers from different disciplines, institutions and countries together to share their writing and provide peer-feedback ina rather informal, friendly environment. ... As it reads in the blog we have set up for the project, The Writing Researcher: Inspiration, Creativity, Fluency  aims to: 1. promote and support writing as a creative, scholarly and collaborative enterprise, 2. encourage discussion and peer feedback in a distributed, shared environment, 3. establish an international, inter-disciplinary, inter-cultural peer network.
Nigel Robertson

Frequency and Type of Academic Dishonesty in the Virtual Classroom - 0 views

  •  
    A new paper reports that the prevalence of cheating among online students is much less than among on-campus students. The study also highlights the danger of distance and disengagement for online students and staff resulting in erroneous perceptions of the relative frequency of cheating among these cohorts.
Dean Stringer

IBM: Hosted OpenSim virtual-world collaboration solution - 0 views

  •  
    hosted solution from IBM using open-sim but with some custom collaboration and RW integration, looks like with some Lotus suite, some great features.
Nigel Robertson

Two Augmented Reality Technologies That Are About To Change The World - Augmented Reality - 0 views

  •  
    "... wearable computers allow people to do things like google information straight into their eyeballs while chatting on the street corner - or project a map overlay on the street in front of them, labeling every store. Or turn the local vacant lot into a wonderland filled with Pokemon characters ready to do battle. This is an augmented reality scenario. Now our technology can actually do this, using smart phones as a crude mobile interface. In these demo videos below, we're getting a first glimpse of what happens when the internet comes out of the box and into the real world"
« First ‹ Previous 41 - 60 of 62 Next ›
Showing 20 items per page