"In this podcast, authors Rena Palloff and Keith Pratt share strategies for faculty training, development, and support, which is the subject of their forthcoming book, The Excellent Online Instructor."
"Open Cobalt Alpha is the first step in a long term project to make available to all people a free and open source platform for constructing, accessing, and sharing virtual workspaces for research and education. This 3D multimedia wiki technology makes it easy to create deeply collaborative and hyperlinked multi-user virtual workspaces, virtual exhibit spaces, and game-based learning and training environments that run on all major software operating systems. By using a peer-based messaging protocol to reduce reliance on server infrastructures for support of basic in world interactions across many participants, Open Cobalt makes it possible for people hyperlink their virtual worlds via 3D portals to form a large distributed network of interconnected collaboration spaces. It also makes it possible for schools and other organizations to freely set up their own networks of public and private 3D virtual workspaces that feature integrated web browsing, voice chat, text chat, and access to remote desktop applications and services."
Hey guys. Just watched a live session online at Cisco w the developers of this system, still in development, but interesting differentiators vs 2Life, e.g. peer-to-peer, nested worlds, oh and its open-source. Thought yaz might be interested in tracking it.
PIVOTE is a virtual learning authoring system for virtual worlds. It was developed as part of the JISC funded PREVIEW project, where it was used to develop training material for Paramedic students at St George's Hospital and Kingston University. Although based on the Medbiquitous Virtual Patient standard the feeling of all involved in the project was that the system could be used for any sort of structured learning in virtual worlds. The result was that JISC have funded the creation of PIVOTE - this open source project.
"This report is based on evidence from a small-scale survey carried out between April and July 2009 in 35 maintained schools in England. It evaluates the extent to which the schools taught pupils to adopt safe and responsible practices in using new technologies, and how they achieved this. It also assesses the extent and quality of the training the schools provided for their staff."
Myth 1 - Online Learning Is Impersonal
Myth 2 - Too Much Going On
Myth 3 - My Class Is Unique
Myth 4 - Blogs Are for Navel Gazing
Myth 5 - Discussion Forums Push on Strings
Myth 6 - Online Group Projects Are Impossible
Myth 7 - Tech Problems Will Derail Teaching
Myth 8 - You Cannot Convey Passion Online
Myth 9 - Virtual Classroom as a Literal Translation
Myth 10 - Faculty Training Is About Technology
(Short presentation given at NetHui, Auckland, 29 June 2011)
"What does digital literacy even mean? I seem to be at odds with most people using the word, who are keen to push Microsoft Word training at schoolkids and the unemployed."
recognising credit from lowcost online courses - so-called 'massive open online courses',
or MOOCs - so that these may count, in part, towards degree
programmes
es, pay and reward as are offered to
staff on a research path. Universities should also require that all
academic staff with teaching obligations undertake training in
teaching and assessment as part of their probation period.