"Zeega is an open-source HTML5 platform for creating interactive documentaries, open archives and inventing new forms of storytelling.
Zeega makes it easy to collaboratively produce, curate and publish participatory multimedia projects online, on mobile devices and in physical spaces.
Zeega is in early alpha."
"Microsoft Research Cliplets is an interactive app that gives users the power to create "Cliplets" -- a type of imagery that sits between stills and video, including imagery such as video textures and "cinemagraphs". The app provides a simple, yet expressive way to mix static and dynamic elements from a video clip."
A few months ago, I discovered MentorMob (MM), which allows any user to create "learning playlists" to share or open up to other fellow learners who might want to add or edit the content in the playlist. The end product is the ultimate learning tool for students, especially when the playlist is populated with high-quality content, including visual, audio and interactive elements. MM playlists make sense because they "scaffold" learning in a very visual and intuitive way. The lists are simple to make, follow, edit, co-author and collaborate. "
Overview
We have devised an interactive curriculum aimed to support teachers of secondary students (approximately ages 13-17). The curriculum helps educate students on topics like:
YouTube's policies
How to report content on YouTube
How to protect their privacy online
How to be responsible YouTube community members
How to be responsible digital citizens
We hope that students and educators gain useful skills and a holistic understanding about responsible digital citizenship, not only on YouTube, but in all online activity.
"The concept behind My Resource Cloud is that each educator tailors interactive content to suit the needs of their own learners.
My Resource Cloud consists of a number of resource sections: My Language Cloud, My Math(s) Cloud, My Science Cloud and My ICT Cloud.
My Resource Cloud allows users to integrate web, printed, mobile and social media based technologies to help motivate learners."
"A faculty member's real value is in their interaction with students... Faculty should focus on this aspect of their teaching and automate as much as possible the simple content delivery part."
Opinion piece on the place of online lectures in the future of education. Get your world class expert via YouTube, MIT, etc and use your time with students to really interact with them and the material.
Opinion blog from Mark Pesce about technology, web 2.0, hyperconnectivity, crowdsourcing etc
About Mark PesceMark Pesce is an inventor, writer, educator and broadcaster.
In 1994 Pesce co-invented VRML, a 3D interface to the World Wide Web.
Pesce has written five books, including The Playful World: How Technology is Transforming Our Imagination, which used toys such as Furby and PlayStation to explain our interactive future.
opinion blog about technology, web 2.0, connectivism, future etc.
About Mark Pesce
Mark Pesce is an inventor, writer, educator and broadcaster.
In 1994 Pesce co-invented VRML, a 3D interface to the World Wide Web.
Pesce has written five books, including The Playful World: How Technology is Transforming Our Imagination, which used toys such as Furby and PlayStation to explain our interactive future.
This resource aims to help those making decisions about their use of freely available 'Web 2.0' interactive and collaborate e-learning tools.
Each product, site or service described in these pages can be searched or browsed by a specific Activity or the usability/accessibility checks that it passed. The applications have short descriptions and comments regarding their ease of use and functionality. If you are involved in teaching and learning and are wanting to make more use of Web 2.0 services in your e-learning activities, or if you are interested in how Web 2.0 can supplement your existing methods, this section may be useful to you.
"fring™ is a mobile internet service & community that enables you to access & interact with your social networks on-the-go, make free calls and live chat with all your fring, Skype®, MSN® Messenger, Google Talk™, ICQ, SIP, Twitter, Yahoo!™ and AIM®* friends using your handset's internet connection rather than costly cellular airtime minutes."
Enterprise immersive software is a collection of collaboration, communication, and productivity tools unified via a 3D or pseudo-3D visual environment. In this computer-generated environment, one or more people engage in work activities like meetings, conferences, and learning and training. The software provides a shared, interactive, multichannel experience through presence awareness, voice chat, active speaker indication, text chat, and many other features, often including avatars.
The Enterprise Immersive Software Decision-Making Guide is a use case-based guide designed to aid business decision makers in the enterprise immersive software selection process. In this report, we present "if/then" scenarios and highlight good-fit vendors for common situations, with a focus on the most prevalent use cases: meetings, conferences, and learning and training. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters.
Tool to allow real time online brainstorming. Looks quite clever but I need a real situation to try it properly.
"Edistorm allows you to organize your ideas in a real time interactive wall. Each sticky can have it's own color and the users decide what the arrangement means to them.
This freeform method of organizing ideas will feel familiar to anyone that has thrown stickies on their walls."