I'll vamp more or less brilliantly about the leveling value of three dimensional virtual worlds. As Lowly High Grand Poobah Emeritus of the 5,000 member international organization ISTE's Special Interest Group for Virtual Environments, 2010 National Ass'n of Independent Schools' "Teacher of the Future," and recipient of ISTE's "Making IT Happen" award in 2011, I know whereof I speak.
Google's Knol Project introduces the term of art 'knol' as a unit of knowledge. As we learn, we acquire 'knols' much like pieces of a gigantic jigsaw puzzle and arduously weave them into a "fabric of knowledge" in which all the pieces fit neatly together and a "big picture" emerges.
By Documentary Film Program on March 1, 2007 at 1:30 pm
The Center for Internet and Society at Stanford Law School is a leader in the study of the law and policy around the Internet and other emerging technologies.
The NMC Horizon Project, as the centerpiece of the NMC Emerging Technologies Initiative, charts the landscape of Emerging technologies for teaching, learning, research, creative inquiry, and information management. Launched in 2002, it epitomizes the mission of the NMC to help educators and thought leaders across the world build upon the innovation happening at their institutions by providing them with expert research and analysis.
The Virtual World Framework (VWF) is a fast, light-weight, web-based architecture for creating and distributing secure, scalable, component-based, and collaborative virtual spaces. It leverages existing web-based standards, infrastructure, and emerging technologies with the intent of establishing a powerful yet simple to use platform that is built on top of the next generation of web browsers.
A model and matrix for the course developed by Dr. Lisa Dawley. A research paper upon the the participation and discussion help within online courses and their ability to affect the user based upon their level of participation and amount of social media interaction. Fascinating to say the least.
A Virtual Worlds, Games and Education Tour: Four week course giving partipants a weekly tour of one topic in virtual worlds, games and emerging technology and their possible uses in education.