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The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter (FPS) video games.
By Documentary Film Program on March 1, 2007 at 1:30 pm
The Center for Internet and Society at Stanford Law School is a leader in the study of the law and policy around the Internet and other emerging technologies.
Disney Parody explanation of Copyright Law and Fair Use
Synopsis:
Professor Eric Faden of Bucknell University provides this humorous, yet informative, review of copyright principles delivered through the words of the very folks we can thank for nearly endless copyright terms.
Original: http://cyberlaw.stanford.edu/blog/2007/03/fairy-use-tale
22 July 2010 Tan Le's astonishing new computer interface reads its user's brainwaves, making it possible to control virtual objects, and even physical electronics, with mere thoughts (and a little concentration). She demos the headset, and talks about its far-reaching applications. (Recorded at TEDGlobal 2010, July 2010 in Oxford, UK.
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