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Keri-Lee Beasley

The Art of Combining Fonts - Joust Multimedia - 1 views

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    Great rules for combining fonts
Katie Day

Why Getty Going Free Is Such a Big Deal, Explained in Getty Images - Megan Garber - The... - 0 views

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    Getty Images is making tens of millions of its photos free for non-commercial use
Katie Day

Help on how to make Wikipedia ebooks - 0 views

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    How to organize personal selections of Wikipedia pages into a collection, which can be output and shared
Keri-Lee Beasley

Color Palette Generator - 0 views

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    Put the link to an image in and it will generate a custom palette, complete with hexcodes for you
Katie Day

Powers of Ten™ (1977) - YouTube - 0 views

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    famous film by Charles and Ray Eames
Jeffrey Plaman

Tools - Mozilla Webmaker - 1 views

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    Tools for remixing the web and learning CSS, HTML5, and Java Script.
Adrienne Michetti

Diagrammer | Duarte - 1 views

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    Over 4000 free diagrams for visualization. Love it!
Jeffrey Plaman

Featured Resources | ScratchEd - 0 views

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    This is a great list of resources for learning scratch for students who need challenges to extend their skills. 
Jeffrey Plaman

Scratch Challenges - Educational Technology - 0 views

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    scratch challenges to help students move through the basics and beyond of Scratch
Jeffrey Plaman

http://web.media.mit.edu/~kbrennan/files/Brennan_Resnick_AERA2012_CT.pdf - 0 views

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    Computational thinking is a phrase that has received considerable attention over the past several years - but there is little agreement about what computational thinking encompasses, and even less agreement about strategies for assessing the development of computational thinking in young people. We are interested in the ways that design-based learning activities - in particular, programming interactive media - support the development of computational thinking in young people. Over the past several years, we have developed a computational thinking framework that emerged from our studies of the activities of interactive media designers. Our context is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. The first part of the paper describes the key dimensions of our computational thinking framework: computational concepts (the concepts designers engage with as they program, such as iteration, parallelism, etc.), computational practices (the practices designers develop as they engage with the concepts, such as debugging projects or remixing others' work), and computational perspectives (the perspectives designers form about the world around them and about themselves). The second part of the paper describes our evolving approach to assessing these dimensions, including project portfolio analysis, artifact-based interviews, and design scenarios. We end with a set of suggestions for assessing the learning that takes place when young people engage in programming.
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