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Swipe, Tap, Flick and . . . Read? Research on Children and E-Books | Edutopia - 0 views

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    Swipe, Tap, Flick and . . . Read? Research on Children and E-Books | Edutopia http://t.co/AWUvvQpk
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    This article references research on ebooks and literacy.
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Game-Based Learning Units for the Everyday Teacher | Edutopia - 0 views

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    Article about GBL on Edutopia - good for our research!
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Ideas for Using Minecraft in the Classroom | Edutopia - 0 views

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    Great list of ideas for using Minecraft
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    Ideas for Using Minecraft in the Classroom http://t.co/WsOTHS8f via @edutopia #gbl
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Authentic Assessment in Action | Edutopia - 0 views

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    "At Sammamish High School, our staff has dedicated our professional development to building expertise in the key elements of problem-based learning. Previous blog entries by my colleagues have given an overview of this process, as well as exploring how we include student voice and work with authentic problems. Another crucial element of successful problem-based learning is using authentic assessment throughout all stages of a unit to constantly evaluate and improve student learning. "
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Visual Art as Critical Thinking | Edutopia - 0 views

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    Nice article from Andrew Miller about the Arts in Education.
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A Parent's Guide to 21st-Century Learning | Edutopia - 2 views

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    Discover the tools and techniques today's teachers and classrooms are using to prepare students for tomorrow -- and how you can get involved. What should collaboration, creativity, communication, and critical thinking look like in a modern classroom? How can parents help educators accomplish their goals? 
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Five-Minute Film Festival: Classroom Makeovers to Engage Learners | Edutopia - 0 views

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    Lots of links to posts/videos about classroom setup and design
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A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia - 0 views

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    A Neurologist Makes the Case for the Video Game Model as a Learning Tool The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product. The fuel for this process is the pleasure experience related to the release of dopamine.
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How Teachers Use Technology: The Latest Research | Edutopia - 1 views

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    Who's Connected and Who Isn't
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Technology in Schools: Defining the Terms | Edutopia - 0 views

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    "In fact, the focus of the framework rests on a much larger concept of the ways in which humans have altered and continue to alter the "natural world" with the goal of fulfilling "needs and desires." Technology is much bigger and more complex than a single device or site."
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Teaching Presentation Skills with Ignite | Edutopia - 2 views

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    An Ignite presenter only has five minutes to speak about the topic, and 20 slides to do so. Every 15 seconds, slides are moved along automatically.  Ignite is similar to PechaKucha, where you have 20 slides that change every 20 seconds
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