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Actually Going to Class? How 20th-Century. - Technology - The Chronicle of Higher Educa... - 0 views

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    Interesting to think how this relates to primary and secondary education.... not just tertiary..... "In an era when students can easily grab material online, including lectures by gifted speakers in every field, a learning environment that avoids courses completely-or seriously reshapes them-might produce a very effective new form of college. That was the provocative notion posed here recently by Randy Bass, executive director of Georgetown University's Center for New Designs in Learning and Scholarship, during the annual meeting of the Educause Learning Initiative. He pointed out that much of what students rate as the most valuable part of their learning experience at college these days takes place outside the traditional classroom, citing data from the National Survey of Student Engagement, an annual study based at Indiana University at Bloomington. Four of the eight "high-impact" learning activities identified by survey participants required no classroom time at all: internships, study-abroad programs, senior thesis or other "capstone" projects, or the mundane-sounding "undergraduate research," meaning working with faculty members on original research, much as graduate students do."
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Kathy Schrock's Kaffeeklatsch: iPad apps that project - 1 views

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    blog
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Science Video Competition - The 60 Second Science Challenge - 0 views

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    60 Second Science competition - could be good for claymation... Someone suggested we enter our projects in this.
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http://newlearningonline.com/_uploads/3_Kalantzis_ELEA_7_3_web.pdf - 1 views

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    ABSTRACT This article outlines a learning intervention which the authors call Learning by Design. The goal of this intervention is classroom and curriculum transformation, and the professional learning of teachers. The experiment involves the practical application of the learning theory to everyday classroom practice. Its ideas are grounded in pedagogical principles originally articulated in the Multiliteracies project, an approach to teaching and learning that addresses literacy and learning in the context of new media and the globalizing knowledge economy. The need for a new approach to learning arises from a complex range of factors - among them, changes in society and the economy; the potential for new forms of communication made possible by emerging technologies; and rising expectations amongst learners that education will maximize their potential for personal fulfillment, civic participation and access to work. The authors first brought together the Learning by Design team of researchers and teachers in 2003 in order to reflect upon and create new and dynamic learning environments. A series of research and development activities were embarked upon in Australia and, more recently, in the United States, exploring the potentials of new pedagogical approaches, assisted by digital technologies, to transform today's learning environments and create learning for the future - learning environments which could be more relevant to a changing world, more effective in meeting community expectations and which manage educational resources more efficiently. One of the key challenges was to create learning environments which engaged the sensibilities of learners who are increasingly immersed in digital and global lifestyles - from the entertainment sources they choose to the way they work and learn. It was also about enabling teachers to explicitly track and be aware of the relationship between their pedagogical choices and their students' learning outcomes.
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Dove Helps Girls Build Confidence Through Selfie Project | StyleCaster - 0 views

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    Dove ad campaign looking at beauty and selfie culture
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Global Lives Project - 0 views

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    These are the 10 movies that will be playing in the secondary library during the week of the Global Issues Network (GIN) Singapore conference in November.
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More than Words Alone Can Say: Writing with Images in the Digital Age - Getting Smart b... - 0 views

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    "Despite more than a century of being bombarded with advertising and other media, educators all too often underestimate the importance of how we communicate using images"
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Visual Note-taking - Student Projects - LibGuides at Springfield Township High School - 0 views

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    resources related to teaching students to take visual notes
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Can you apply Google's 20% time in the classroom? | Teacher Network | Guardian Professi... - 2 views

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    Nice example of how one teacher used the concept of Google's 20% time with students in class.
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Handwriting Just Doesn't Matter - The New York Times - 2 views

  • Perhaps, instead of proving that handwriting is superior to typing, it proves we need better note-taking pedagogy.
  • Many students now achieve typing automaticity — the ability to type without looking at the keys — at younger and younger ages, often by the fourth grade. This allows them to focus on higher-order concerns, such as rhetorical structure and word choice.
  • Some also argue that learning cursive teaches fine motor skills. And yet so did many other subjects that are arguably more useful, such as cooking, sewing and carpentry, and few are demanding the reintroduction of those classes
  • ...6 more annotations...
  • Most students and adults write far more in a given day than they did just 10 or 20 years ago, choosing to write to one another over social media or text message instead of talking on the phone or visiting.
  • Because they achieve automaticity quicker on the keyboard, today’s third graders may well become better writers as handwriting takes up less of their education. Keyboards are a boon to students with fine motor learning disabilities, as well as students with poor handwriting, who are graded lower than those who write neatly, regardless of the content of their expressions. This is known as the “handwriting effect,” proved by Steve Graham at Arizona State, who found that “when teachers are asked to rate multiple versions of the same paper differing only in legibility, neatly written versions of the paper are assigned higher marks for overall quality of writing than are versions with poorer penmanship.” Typing levels the playing field.
  • In fact, the changes imposed by the digital age may be good for writers and writing.
  • The more one writes, the better a writer one becomes
  • The kids will be all right.
  • There will be no loss to our children’s intelligence. The cultural values we project onto handwriting will alter as we do, as they have for the past 6,000 years.
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    "Perhaps, instead of proving that handwriting is superior to typing, it proves we need better note-taking pedagogy."
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The Overselling of Ed Tech - Alfie Kohn - 0 views

  • the rationale that I find most disturbing — despite, or perhaps because of, the fact that it’s rarely made explicit — is the idea that technology will increase our efficiency . . . at teaching the same way that children have been taught for a very long time
  • We can’t answer the question “Is tech useful in schools?” until we’ve grappled with a deeper question: “What kinds of learning should be taking place in those schools?” If we favor an approach by which students actively construct meaning, an interactive process that involves a deep understanding of ideas and emerges from the interests and questions of the learners themselves, well, then we’d be open to the kinds of technology that truly support this kind of inquiry. Show me something that helps kids create, design, produce, construct — and I’m on board. Show me something that helps them make things collaboratively (rather than just on their own), and I’m even more interested
  • these are examples of how technology may make the process a bit more efficient or less dreary but does nothing to challenge the outdated pedagogy. To the contrary: These are shiny things that distract us from rethinking our approach to learning and reassure us that we’re already being innovative
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  • The first involves adjusting the difficulty level of prefabricated skills-based exercises based on students’ test scores, and it requires the purchase of software. The second involves working with each student to create projects of intellectual discovery that reflect his or her unique needs and interests, and it requires the presence of a caring teacher who knows each child well
    • Sean McHugh
       
      Yeah, so?
  • even if ed tech were adopted as thoughtfully as its proponents claim, we’re still left with deep reasons to be concerned about the outmoded model of teaching that it helps to preserve — or at least fails to help us move beyond
  • teachers are far more likely to use tech to make their own jobs easier and to supplement traditional instructional strategies than to put students in control of their own learning
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Legally Reusable Media - 2 views

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    A nice list of sites for finding reusable assets for media projects.
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WWII In Singapore - This Blog is For Our Humanities Project - 0 views

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    a student blog -- from what school? Jan 2011
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Great Websites for Kids - a project of the American Library Association - 2 views

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    categories include: animals, the arts, history & biography, literature & languages, mathematics & computers, reference desk, science, social studies
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Google World Wonders Project - 0 views

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    a platform which brings world heritage sites of the modern and ancient world online. Using Street View, 3D modeling and other Google technologies, we have made these amazing sites accessible to everyone across the globe. With videos, photos and in-depth information, you can now explore the world wonders from your armchair just as if you were there.
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