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Katie Day

Words Go Round :: 2013 School Programme :: 25 Feb - 9 Mar 2013 - 0 views

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    "Singapore Writers Festival 2013 School Programme 25 February - 9 March 2013 The Singapore Writers Festival is back and jumps right into the school year with Words Go Round 2013! One of the few literary festivals in the world that is multi-lingual, focusing on the official languages of Singapore - English, Malay, Chinese and Tamil - the Festival brings literary talents from Singapore and around the world to share with you their ideas, stories and lives. Back from another successful year, the Festival promises the same lively writers, stimulating discussions and exciting interactions."
Louise Phinney

2013 Horizon.K12: The Interim Results | The New Media Consortium - 0 views

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    The NMC is pleased to announce the interim results of the 2013 Horizon.K12 Project, as presented at the 2013 CoSN Conference in San Diego. The Horizon Project Advisory Board voted for the top 12 emerging technologies as well as the top ten trends and challenges that they believe will have a significant impact on teaching, learning, and creative inquiry in global K-12 education over the next five years. These initial results will be compiled into an interim report, known as the "Short List," and described in further detail.
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Sean McHugh

SimCityEDU: Using Games for Formative Assessment | MindShift - 0 views

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    Gates & McArthur foundation looking to sponsor a version of Sim City for Educational use. 
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    "GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders. Scheduled to be be released in the fall of 2013, it builds on SimCity's city management theme, but provides specific challenges to players in the subject of STEM. "The big pain point we've heard from teachers is that they cannot entertain their kids to the level that they are being entertained outside of the classroom," said Jessica Lindl, general manager of GlassLab. "They want to be able to create meaningful learning experiences and they just can't compete with the digital tools their kids are accessing all the time.""
Katie Day

Library Services in the Digital Age | Pew Internet Libraries - 0 views

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    the latest Pew report released Jan 22, 2013
Louise Phinney

The Web Revolution: This is Just the Beginning -- THE Journal - 0 views

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    ""Take a look at the smartphone in your hand," Jaime Casap, Global Education Evangelist for Google, told the crowd during his keynote at the FETC 2013 conference in Orlando Wednesday. "That smartphone is just a phone to a kid. And to many kids, it isn't even a phone." Casap pulled his own phone from his pocket. "What you have in your hand is going to be their Commodore 64. It's going to be their Apple IIe. When they're in their twenties, it's going to be the thing they buy at a thrift store and put on a shelf in their hipster apartment just because it's cool to have one." That's the generation, he said, that's coming into our schools, and we need to be ready for that."
Jeffrey Plaman

Oiling the hinges - refining my construction of hinge question | Improving Teaching - 0 views

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    "OILING THE HINGES - REFINING MY CONSTRUCTION OF HINGE QUESTION November 3, 2013 · by Harry Fletcher-Wood · in AfL, Classroom, CPD, History"
Jeffrey Plaman

Do they understand this well enough to move on? Introducing hinge questions | Improving... - 0 views

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    "DO THEY UNDERSTAND THIS WELL ENOUGH TO MOVE ON? INTRODUCING HINGE QUESTIONS August 17, 2013 · by Harry Fletcher-Wood · in AfL, CPD. · "
Katie Day

School Library Journal's Battle of the Kids' Books - 2 views

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    an online book comparison game, judged by children's lit authors - March 12 - April 1, 2013
Katie Day

The Stella Prize - 0 views

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    "The Stella Prize is a new major literary award for Australian women's writing. The Stella Prize celebrates Australian women's contribution to literature. Named after one of Australia's most important female authors, Stella Maria 'Miles' Franklin (1879-1954), the prize rewards one writer with a significant monetary prize of $50,000. The Stella Prize will also raise the profile of women's writing through the Stella Prize longlists and shortlists, encourage a future generation of women writers, and bring readers to the work of Australian women. The Stella Prize will be awarded for the first time in 2013, and both fiction and non-fiction books are eligible."
Katie Day

What's the Big Idea? | LinkedIn - 1 views

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    "What if you arrived at a holiday party with over 50 of the smartest and most accomplished people in business milling around, and each one tipped you off to the one concept they think will matter most in the New Year? This week we launch The Biggest Ideas of 2013, a collection of posts from the world's top thought leaders that's turning LinkedIn into a virtual version of that holiday party."
Katie Day

21CLHK 2013 tweets - 1 views

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    Tweets from the recent 21st Century Learning in Hong Kong conference -- collated in a Google Doc
Louise Phinney

Seven Media-Savvy Skills All Parents Need in 2013 | Common Sense Media - 5 views

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    You don't have to become an expert to help your kids make good decisions. Just get involved in their media lives. By engaging with them, you can help them use these tools responsibly, respectfully, and safely. Here are some ways to be a media-savvy parent this year:
Katie Day

Are Smart Gadgets Making Us Dumb? - WSJ.com - 3 views

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    Feb 22, 2013 - Evgeny Morozov
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