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Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Katie Day

Learning Science Through Inquiry - 0 views

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    <> Each one-hour program features classroom case studies and informative discussions. When you participate in the workshop in a group setting, you get the added benefits of peer interaction during pre- and post-viewing activities. The Learning Science Through Inquiry workshop provides a solid starting point to explore, discuss, and critique the inquiry approach - and ultimately put it to use in your own classroom.
Keri-Lee Beasley

iBooks Author Help - 1 views

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    iBooks Author help - the ultimate help guides to getting started.
Katie Day

The Learning Virtues - NYTimes.com - David Brooks on book "Cultural Foundations of Lear... - 0 views

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    "In the Western understanding, students come to school with levels of innate intelligence and curiosity. Teachers try to further arouse that curiosity in specific subjects. There's a lot of active learning - going on field trips, building things. There's great emphasis on questioning authority, critical inquiry and sharing ideas in classroom discussion. In the Chinese understanding, there's less emphasis on innate curiosity or even on specific subject matter. Instead, the learning process itself is the crucial thing. The idea is to perfect the learning virtues in order to become, ultimately, a sage, which is equally a moral and intellectual state. These virtues include: sincerity (an authentic commitment to the task) as well as diligence, perseverance, concentration and respect for teachers. "
Keri-Lee Beasley

twitter 102 for educators - The Educator's PLN - 0 views

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    Video: Twitter 102 for Educators - the ultimate twitter tutorial
Katie Day

How Does Your Garden Grow? - PrimaryGames.com - Free Games for Kids - 0 views

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    "  Step into Cyber Chris's muddy shoes and become a virtual gardener. On your journey, your watering skills and gardening knowledge will be put to the ultimate test.      To control Cyber Chris around the gardens, simply use the arrow keys on your keyboard. Water the dying plants by walking up to them and then press the spacebar. Cyber Chris will begin watering and the plant will grow. As you run out of water you will have to collect more.
Keri-Lee Beasley

The Ultimate Playlist: 50 Reasons to Believe in the Power of Play - 1 views

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    Infographic on value of play
Keri-Lee Beasley

The Ultimate Twitteraholic's Guide to tweets, hashtags, and all things Twitter | The Ed... - 0 views

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    Sue Waters' guide to hashtags & Twitter etc Great links.
Katie Day

Danah Boyd - Cracking Teenagers' Online Codes - NYTimes.com - 1 views

  • By focusing on a range of issues — sexual predation, teenage suicide, bullying, sexting, drug and alcohol abuse, sexual trafficking — Dr. Boyd has shown, often to the dismay of those in the tech community who believe that the Internet is the ultimate equalizer, that issues of race, class and gender persist in the virtual world just as in the real world. The children in families characterized by alcohol and drug abuse, financial stress, divorce and sexual abuse reveal their struggles online just as they do off. “She was the first to say that the teenagers at risk off line are the same ones who are at risk online,” said Alice Marwick, a postdoctoral researcher at Microsoft who works closely with Dr. Boyd. “It’s not that the Internet is doing something bad to these kids, it’s that these bad things are in kids’ lives and the Internet is just a component of that.” Most broadly, with troubled teenagers and model youth alike, adolescent online behavior is a reflection of what teenagers’ social lives have always been: friendship, gossip, flirting, transgressing and keeping it all — good and bad — from parents.
Jeffrey Plaman

Lessons I Learned Reading Over 200 Books - 1 views

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    Lessons learned in 140chars per book for 200+ books. the ultimate summary.
Katie Day

News: What Students Don't Know - Inside Higher Ed - 0 views

  • The prevalence of Google in student research is well-documented, but the Illinois researchers found something they did not expect: students were not very good at using Google. They were basically clueless about the logic underlying how the search engine organizes and displays its results. Consequently, the students did not know how to build a search that would return good sources. (For instance, limiting a search to news articles, or querying specific databases such as Google Book Search or Google Scholar.)
  • In other words: Today’s college students might have grown up with the language of the information age, but they do not necessarily know the grammar.
  • Librarians often have to walk that line between giving a person a fish and teaching her how to fish, proverbially speaking, says Thill. And the answer can rightly vary based on how quickly she needs a fish, whether she has the skills and coordination to competently wield a pole, and whether her ultimate goal is to become a master angler.
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  • “It’s not about teaching shortcuts, it’s about teaching them not to take the long way to a goal,” says Elisa Addlesperger, a reference and instruction librarian at DePaul. “They’re taking very long, circuitous routes to their goals.… I think it embitters them and makes them hate learning.” Teaching efficiency is not a compromise of librarianship, adds Jagman; it is a value.
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    results of an ethnographic study of college students and their relationship with libraries and level of information literacy...  Quote: "In other words: Today's college students might have grown up with the language of the information age, but they do not necessarily know the grammar."
Miles Beasley

The Ultimate Guide To Using Twitter In Education - Edudemic - 1 views

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    "witter seems to be here to stay. As one of the most popular ways for teachers, students, and the general public to communicate, it's becoming a must-have tool in almost every teacher's toolbox. However, numerous recent studies have shown that education in general has been slow to adopt social media."
Katie Day

The Case for Play - The Chronicle Review - The Chronicle of Higher Education - 1 views

  • "It's amazing what you can do with boxes and junk," he says. That could almost be the slogan of the New York Coalition for Play, which provided the boxes and junk. The nonprofit association ran one of the two dozen booths at the Ultimate Block Party, an event last fall that brought together companies like Disney, Crayola, and Lego, along with researchers from Columbia and MIT, and attracted thousands of parents and children. The goal was to "celebrate the science of play" and to push back against the notion that education happens only when students are seated at their desks, staring at chalkboards, and scribbling furiously in their notebooks.
  • Within the world of those who take play seriously, there are multiple camps, each with its own dearly held tenets. There are the Free Players, who argue that play is a human right and that adults should more or less leave kids alone. There are the Play Skeptics, who see play as useful for blowing off steam but are dubious about its cognitive upside. And there are Play Moderates, who advocate a mix of free play, adult-guided play, and traditional classroom instruction.
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    "How a handful of researchers are trying to save childhood" by Tom Barlett.... Interesting article on the range of research on the importance of play.... I will be buying some of the books mentioned in the article for the PD collection of the library.
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