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Jeffrey Plaman

Tinkercad - Mind to design in minutes - 0 views

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    This looks cool... tutorials teach you how to edit progressively more complex objects. Can be 3D printed.
Sean McHugh

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia - 0 views

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    A Neurologist Makes the Case for the Video Game Model as a Learning Tool The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product. The fuel for this process is the pleasure experience related to the release of dopamine.
Katie Day

Battle For Singapore for iPhone 3G, iPhone 3GS, iPhone 4, iPhone 4S, iPad 2 Wi-Fi + 3G ... - 0 views

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    "The National Heritage Board of Singapore is proud to present the "Battle for Singapore" application for self-guided trails. Embark on a journey to experience the Battle for Singapore during World War II, learn more about our local war heroes and relive the painful experience of the Prisoners of War (PoWs) and civilians alike during the Japanese Occupation. Through the incorporation of GPS tracking technology, the "Battle for Singapore" application will offer four different trails and provide a companion guide to 32 different historical World War II sites in Singapore. As you progress through each hotspot, you will discover weapons used by the resistance fighters of Force 136 and get promoted in rank at the completion of each trail. Kindly note that this application will require GPS tracking and internet connection for the downloading of content and the transmission of pictures. Please also note that continued use of GPS running in the background can dramatically decrease battery life so remember to turn-off the Location Services function when you have completed each trail."
Katie Day

Copyright, Creative Commons, Fair Use - Netvibes by Dianne McKenzie - 1 views

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    Resource collection collected for 2011 Librarians Symposium in Shanghai by Dianne McKenzie -- a work in progress.  Mainly based on US copyright law.
Katie Day

A 10 Year Checkup on Global Goals - NYTimes.com - 0 views

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    "Ten years after the world's nations pledged to cut deeply into the problems afflicting the world's poor by 2015, a  Millennium Development Goals Summit is being held at the United Nations today through Wednesday to assess progress. The event overlaps with a batch of related meetings in New York City, including Climate Week and the Clinton Global Initiative."
Keri-Lee Beasley

Failing Forward: 21 Ideas To Use It In Your Classroom - 0 views

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    "Failing Forward" is a relatively recent entry into our cultural lexicon-at least as far has headlines go anyway-that has utility for students and teachers. Popularized from the book of the same name, the idea behind failing forward is to see failing as a part of success rather than its opposite. Provided we keep moving and pushing and trying and reflecting, failure should, assuming we're thinking clearly, lead to progress, So rather than failing and falling back, we fail forward. Tidy little metaphor.
maureen_thomson

Tap Swing Drills and Progressions - YouTube - 0 views

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    Some great Bar conditioning drills
Keri-Lee Beasley

Viewing Art to Start Students Reading | 4 O'Clock Faculty - 1 views

  • Replacing written text with artwork, photographs, or illustrations offers a number of advantages, especially early in the school year.  Visual imagery is very accessible and a lot less intimidating to a wide range of learners including non-readers, struggling readers, and English language learners. This enables these students a greater chance to practice some of the forms of complex thinking that they will need as the year progresses such as using text evidence, identifying theme, and making connections.
  • Another advantage the visual imagery has over written text is that it is very fast to decode.
  • Artworks can and should be treated just as a written text. By doing so, students can get their academic thinking started early, laying a foundation for them to build on throughout their school year.
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    Interesting blog post advocating for the use of analysing images in support of literacy skills.
Sean McHugh

Learning Through Reflection - 1 views

  • A defining condition of being human is that we have to understand the meaning of our experience
  • we want students to get into the habit of linking and constructing meaning from their experiences. Such work requires reflection
  • Reflection has many facets. For example, reflecting on work enhances its meaning. Reflecting on experiences encourages insight and complex learning. We foster our own growth when we control our learning, so some reflection is best done alone. Reflection is also enhanced, however, when we ponder our learning with others.
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  • Reflective teachers help students understand that the students will now look back rather than move forward. They will take a break from what they have been doing, step away from their work, and ask themselves, "What have I (or we) learned from doing this activity?"
  • The teacher helps each student monitor individual progress, construct meaning from the content learned and from the process of learning it,
  • Teachers who promote reflective classrooms ensure that students are fully engaged in the process of making meaning.
  • in written and oral form
  • To be reflective means to mentally wander through where we have been and to try to make some sense out of it.
  • and journals
  • Habits of Mind
  • ask students to reread their journals, comparing what they knew at the beginning of a learning sequence with what they know now. Ask them to select significant learnings, envision how they could apply these learnings to future situations
  • the quality of students' reflections changes as children develop their reading and writing skills. When kindergartners were asked to reflect orally, they gave rich descriptions of their work. But as they developed their writing ability and were encouraged to write their own reflections, the reflections became less descriptive. This change puzzled the teachers until they realized that students are more concerned about spelling, punctuation, and other aspects of editing when they first learn to write. Because students do not have a great deal of fluency with their writing, they are more limited in what they describe. In contrast, when meeting with the teacher, the kindergartners elaborated on what they wrote about their work. And once students became more fluent with their writing skills, they were able to represent their reflective thoughts more easily.
  • stereotypical comments such as "This was fun!" or "I chose this piece of work because it is my best." Teachers realized that they needed to spend time teaching students how to reflect. They asked students, "What does a reflection look like when it really tells you something about the experience?"
  • Reflection was not a time for testimonials about how good or bad the experience was. Instead, reflection was the time to consider what was learned from the experience.
  • Students might collect work throughout the year as part of a portfolio process. Every quarter they can review the work in their collection folders and choose one or two pieces to enter into their portfolio. When they make those choices, they can take the opportunity to reflect on the reasons for their choices and to set goals for their next quarter's work.
  • superficial to in-depth reflections. Indicators of in-depth reflections include making specific reference to the learning event, providing examples and elaboration, making connections to other learning, and discussing modifications based on insights from this experience.
  • Sentence Stems Sentence stems can stimulate reflections. Use them in conferences (where reflection can be modeled), or put them on a sheet for students who choose writing to jump-start their reflections. Here are examples of possible sentence stems: I selected this piece of writing because … What really surprised me about this piece of writing was … When I look at my other pieces of writing, this piece is different because … What makes this piece of writing strong is my use of … Here is one example from my writing to show you what I mean. What I want to really work on to make my writing better for a reader is …
David Caleb

Children benefit from the right sort of screen time - life - 26 March 2014 - New Scientist - 2 views

    • David Caleb
       
      Great quote - no effect on those that played video games.
  • When you separate the different types of screen out, the effects start to vary.
  • "It doesn't say anything about what you're using that time for."
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  • For instance, a recent longitudinal study of 11,000 British children found that those who watched TV for 3 hours or more a day at age 5 had a small increase in behavioural problems two years later compared with those who watched for under an hour. But they found no effects at all for those who played computer games.
  • Passively watching TV is not the same as learning to read on a touchscreen, which is not the same as killing monsters on a console
  • First of all, lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless,"
  • "The best research suggests that the content children view is the best predictor of cognitive effects,"
  • But they found no effects at all for those who played computer games.
  • "Children will learn from what they watch, whether that means learning letters and numbers, slapstick humour or aggressive behaviour,
  • The study found that all the children enjoy reading more when they look at stories using books and a touchscreen compared to just books.
  • children who watch age-appropriate, educational TV programmes often do better on tests of school readiness.
  • rise in BMI
  • hard to tease apart whether screen time actually causes the effects or whether they are linked in some other way
  • "It is impossible to determine with certainty that TV is causing obesity, and it is likely that other factors are involved in the complex problem of childhood obesity,
  • Her own studies have shown that children who struggle to learn using books often made more progress with iPads.
  • research in schools also found that iPads made children more cooperative and helped quieter kids to speak up
  • children receive immediate feedback
  • But they found no effects at all for those who played computer games
  • What is becoming clear is that it's not the technologies themselves we should be worried out but how they are used and how people interact with them
  • A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research, says Flewitt.
  • Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.
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