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Katie Day

Changing how teachers improve | Harvard Gazette - 1 views

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    "  For Kane, video is also a key to the project's success.--  "Improving teaching requires adult behavior change.  Imagine trying to get someone to quit smoking by showing them a video of a bunch of happy nonsmokers … and yet that is the way we do professional development for teachers, by showing them some third person teaching instead of showing them their own work." According to Kane, teachers need to see and analyze their own efforts, and then discuss with their supervisors what they are doing well, and what they could do differently to improve. This can be done by showing teachers their own videos and by providing feedback that is related to student achievement. Heather Hill, an associate professor of education at HGSE, developed a rubric for guiding classroom observations that will be used to help score the videos. Project organizers hope the effort will help lead to a new approach to professional development. "We are trying, said Kane, "to get people to quit smoking by taking them into their closet to smell their own clothes."
Katie Day

The Educational Benefit Of Ugly Fonts | Wired Science | Wired.com - 0 views

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    "Shouldn't learning be as easy and effortless as possible? Unfortunately, this assumption turns out to be mostly wrong, as numerous studies have found that making material harder to learn - what the researchers call disfluency - can actually improve long-term learning and retention: There is strong theoretical justification to believe that disfluency could lead to improved retention and classroom performance. Disfluency has been shown to lead people to process information more deeply,more abstractly,more carefully, and yield better comprehension, all of which are critical to effective learning. This new paper attempted to provide the most direct test yet of the benefits of disfluency ."
Keri-Lee Beasley

Can good music help improve young brains? | Windsor Star - 1 views

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    A group of Canadian scientists who specialize in learning, memory, and language in children think so. They've found evidence that pre-schoolers can improve their verbal intelligence after only 20 days of classroom instruction using interactive musical cartoons.
Katie Day

Decoding Learning report - Nesta - UK - November 2012 - 1 views

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    "In the last five years UK schools have spent more than £1 billion on digital technology. From interactive whiteboards to tablets, there is more digital technology in schools than ever before. But so far there has been little evidence of substantial success in improving educational outcomes. Something is going wrong. Nesta commissioned the London Knowledge Lab (LKL) and Learning Sciences Research Institute (LSRI), University of Nottingham, to analyse how technology has been used in the UK education systems and lessons from around the world. Uniquely, we wanted this to be set within a clear framework for better understanding the impact on learning experiences. Decoding Learning finds proof of technology supporting effective learning, emerging technologies that show promise of impact, and exciting teacher practice that displays the potential for effective digital education."
Sean McHugh

Digital Literacy Dover: Video Games & Violence... - 0 views

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    A DLC blog post sumarrsing the content of 'The Parliamentary Office of Science and Technology (POST)' report on video game violence in the UK. A document reviewing official government recommendations to improve children's digital and video game safety.
Louise Phinney

The Time-Tested Dos and Don'ts of Using Classroom Technology | Fluency21 - Committed Sa... - 2 views

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    Throughout my nine years in the classroom, I've been eager to test out possibilities for improving teaching and learning through technology use. It's a messy process. Back in February 2010, I broadcast my eagerness to use cell phones in the classroom inEducation Week. Then I changed my stance, arguing in May 2012 that too much social media and gimmicky technology application in the classroom could lead teachers to neglect teaching students substantial skills. Since then, I've tested out Edmodo and continued to explore. After years of experimentation and reflection, here's my current take on smart-and not-so-smart-ways to use technology in the classroom:
Keri-Lee Beasley

Trouble Multitasking? Try Playing First Person Shooters - Forbes - 0 views

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    Study showing multitasking improved by playing first person shooter games
Louise Phinney

EUSD iRead - 0 views

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    iRead is a group of teachers in Escondido Union School District dedicated to the idea that digital audio can be a powerful learning tool for all students. iRead will give you a chance to create meaningful, curriculum-centered audio projects with your students. Teachers are using digital audio tools (iPods, mics, Garageband, iTunes, Keynote, etc. and various accessories) to improve reading processes. Teachers meet on a monthly basis to exchange ideas and strategies. We started in 2006-07 by collecting data about fluency rates - this proved to be very promising.
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Jeffrey Plaman

Google Maps Tutorials - Google Developers - 0 views

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    This tutorial shows you how to: Import data into your Maps application. Display that data on a map using simple markers. Use symbols and heatmaps to improve the appearance and legibility of your map, and to represent secondary information. At the end of this tutorial, you will have created a map that displays real-time earthquake data, including magnitude. You can use these same techniques with your own data source to help you tell a more powerful story with the Google Maps API.
Jeffrey Plaman

Social Media Literacies Syllabus: High School - Google Drive - 3 views

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    As an instructor of undergraduate and graduate students at University of California, Berkeley, and Stanford University, I created a syllabus for the benefit of other college/university level instructors. I created a copy of the original syllabus for modification to use with high school students (probably juniors or seniors). I will rely on actual high school teachers to help me modify this source document. Please feel free to use, modify, and share this syllabus in your own way. Reorder the modules, add or subtract required or recommended texts and learning activities. Use your own assessment methods. If you wish to help improve this seed document, contact howard@rheingold.com and I will add you as a commenter and/or editor. 
Louise Phinney

Authentic Assessment in Action | Edutopia - 0 views

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    "At Sammamish High School, our staff has dedicated our professional development to building expertise in the key elements of problem-based learning. Previous blog entries by my colleagues have given an overview of this process, as well as exploring how we include student voice and work with authentic problems. Another crucial element of successful problem-based learning is using authentic assessment throughout all stages of a unit to constantly evaluate and improve student learning. "
Jeffrey Plaman

Center for Collaborative Action Research - 0 views

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    Action research is a process of deep inquiry into one's practices in service of moving towards an envisioned future, aligned with values. Action research is the systematic, reflective study of one's actions, and the effects of these actions, in a workplace context. As such, it involves deep inquiry into one's professional practice. The researchers examine their work and seek opportunities for improvement.
Sean McHugh

From Collecting Dots to Connecting Dots: Using Mind Maps to Improve Memory and Learning... - 0 views

  • Build your mind maps over time, such as before class, during class, and after class: this makes use of distributed practice.
Keri-Lee Beasley

Re-envisioning Writing for a Networked Age: A Few Moments with Elyse Eidman-Aadahl | DM... - 1 views

  • To write still means to make something. Writers are makers.
  • much of the power of writing is that it takes thought and externalizes it
  • whether we are writing on a digital platform or in our spiral notebooks. There is a core to writing that is still about creating and sharing knowledge
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  • some components that have hugely changed, mainly the issues of what we can create and how it circulates.
  • teacher who acted as the sole reader of our material.
  • The internet and 21st century tools have opened up the possibility for one individual to not only produce the text but also to design it, circulate it, and manage publicity
  • very young or beginning writers can actually participate in all of those processes
  • we think of digital writing as writing that is not only created using digital tools, but is also typically created in or for a networked environment and meant to be interacted with on a screen.
  • We need to be able to make that part of our understanding of the new normal of writing -- not an additional piece -- but the new normal.
  • As computers become increasingly networked, teachers could see the potential for the read/write web, for writing as a way to participate in online communities, to hyperlink vast amounts of information connected to a text, and to interact and even collaborate directly with others to create something
  • being a writer yourself and participating in digital environments alongside the youth you work with, you are able to observe patterns and experience the new in such a way that you could be part of remaking knowledge in the field of composition. The writing revolution is not done and we can be right in the middle of it.
  • it's all about an inquiry stance and creating learning experiences where students can do the same because the "textbook" is all around us in the reading and writing going on in the world
  • participating as a digital writer and deeply reflecting upon your work by looking for patterns and understanding what shifts are being required of you
  • shift from being the person who hands out formulas for writing success to the person who stands shoulder-to-shoulder with the students to understand what happens when we write for real in world.
  • build the platforms for publishing and circulation of student work
  • It’s vital for teachers and curriculum developers to start with the assumption that every young person not only can become a participant in the public internet, but will become a participant and likely already is a participant.
  • youth are going to have to manage their online identity. How they present and represent their identities and manage the multiple footprints they leave on the web are going to be key things for students to understand.
  • develop a sense of responsibility around what they put out there
  • sense of power and authority
  • making, creating, and collaborating about real work that matters to them
  • tools are not the issue
  • They allow us to do new things and expand our capacity to make things, yet deep, consistent issues remain at the center: what am I saying? Is what I have to say warranted? Have I been accurate and credible? Have I crafted something that my reader and my audience can take in? Am I listening to response and looking at my drafts iteration by iteration?
  • it’s so important to slow oneself down and to take one’s text quite seriously.
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    "A learning environment expert and education advocate, Elyse is dedicated to improving the teaching of writing by helping educators understand the changing nature of the discipline in a digital age."
Louise Phinney

Building Good Search Skills: What Students Need to Know | MindShift - 1 views

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    pointers about what to teach students to improve their internet search skills
Jeffrey Plaman

iEARN - 0 views

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    Join over 200 projects designed and facilitated by teachers and students. In addition to connecting students' learning with local and global issues and meeting specific curriculum needs, every iEARN project must answer the question, "How will this project improve the quality of life on the planet?" This vision and purpose is the glue that holds iEARN together, enabling participants to become global citizens who make a difference by collaborating with their peers around the world.
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