Digital Learning should be Personalized Learning is the post organizing key findings and resources about leveraging digital learning to fulfill personalized learning. In this post are more valuable insights, analysis and experience sharing about learner-centered learning.
"In recent weeks I have playing with the exciting combination of Easy Portfolio and Coaches Eye inside of the PE classroom. This has enabled the easy recording and storing of video analysis activities. Check out the apps working in concert together below."
The Chicago Homer is a multilingual database that uses the search and display capabilities of electronic texts to make the distinctive features of Early Greek epic accessible to readers with and without Greek. Except for fragments, it contains all the texts of these poems in the original Greek. In addition, the Chicago Homer includes English and German translations, in particular Lattimore's Iliad, James Huddleston's Odyssey, Daryl Hine's translations of Hesiod and the Homeric Hymns, and the German translations of the Iliad and Odyssey by Johan Heinrich Voss. Through the associated web site Eumaios users of the Chicago Homer can also from each line of the poem access pertinent Iliad Scholia and papyrus readings.
The data of the Chicago Homer have also been integrated into WordHoard, an application for the close reading and scholarly analysis of deeply tagged literary texts. WordHoard does not replicate all functionalities of the Chicago Homer but has some features of its own, notably the simultaneous display of all forms of a given lemma, a metrically parsed version of the text, and the display of the scholia adjacent to the text.
Research from the USA Department of Education - a meta-analysis of many studies looking at Online and Blended Learning. Mostly higher-ed focused, but still relevant points. From 2009-2010.
Twurdy uses text analysis software to "read" each page before it is displayed in the results. Then Twurdy gives each page a readability level. Twurdy then shows the readability level of the page along with a color coded system to help users determine how easy the page will be to understand.
"This website contains the on-line versions of books previously published in hard copy by the Federal Research Division of the Library of Congress as part of the Country Studies/Area Handbook Series sponsored by the U.S. Department of the Army between 1986 and 1998. Each study offers a comprehensive description and analysis of the country or region's historical setting, geography, society, economy, political system, and foreign policy.
Computational thinking is a phrase that has received considerable attention over the past several
years - but there is little agreement about what computational thinking encompasses, and even
less agreement about strategies for assessing the development of computational thinking in
young people. We are interested in the ways that design-based learning activities - in particular,
programming interactive media - support the development of computational thinking in young
people. Over the past several years, we have developed a computational thinking framework that
emerged from our studies of the activities of interactive media designers. Our context is Scratch
- a programming environment that enables young people to create their own interactive stories,
games, and simulations, and then share those creations in an online community with other young
programmers from around the world.
The first part of the paper describes the key dimensions of our computational thinking
framework: computational concepts (the concepts designers engage with as they program, such
as iteration, parallelism, etc.), computational practices (the practices designers develop as they
engage with the concepts, such as debugging projects or remixing others' work), and
computational perspectives (the perspectives designers form about the world around them and
about themselves). The second part of the paper describes our evolving approach to assessing
these dimensions, including project portfolio analysis, artifact-based interviews, and design
scenarios. We end with a set of suggestions for assessing the learning that takes place when
young people engage in programming.
""The amount of potential unlocked by the industrial revolution is dwarfed in information terms by what you can do with computers," said Ari Geshner, a senior software engineer at Palantir, a much-discussed data analysis startup whose customers include US intelligence and defense agencies. "Digital literacy is about learning to use the most powerful tools we've ever built."
The tricky part comes in defining what exactly is meant by "use." Most people who use computers don't know how to build software. Does that mean they're digitally illiterate?"