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Educational Leadership:Teaching Screenagers:Publishers, Participants All - 0 views

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    "This is a world in which public is the new default. Thought leader Michael Schrage (2010) notes that "the traditional two-page résumé has been turned into a 'personal productivity portal' that empowers prospective employers to quite literally interact with their candidate's work." The rules for building your personal brand are changing at light speed. It's not enough to suggest that we have those admirable skills of creativity, initiative, and entrepreneurship; now we have to show them in action online. In short, our résumé is becoming a Google search result, one that we build with the help of others and that requires our participation. Most students are beginning to face this reality without much assistance from the schools charged with preparing them for the world beyond school. That has to change. We need to help students understand more than just the safety and ethics of participating online; we also have to give them opportunities throughout the curriculum to find and follow their passions and publish meaningful, quality work for real global audiences to interact with." Article by Will RIchardson
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Presentation Skills for Teachers version 3.0 - 1 views

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    good slideshow that reinforces the basic tenets of effective presentations today
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Giving children the power to be scientists - 1 views

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    "Children who are taught how to think and act like scientists develop a clearer understanding of the subject, a study has shown. The research project led by The University of Nottingham and The Open University has shown that school children who took the lead in investigating science topics of interest to them gained an understanding of good scientific practice. The study shows that this method of 'personal inquiry' could be used to help children develop the skills needed to weigh up misinformation in the media, understand the impact of science and technology on everyday life and help them to make better personal decisions on issues including diet, health and their own effect on the environment. The three-year project involved providing pupils aged 11 to 14 at Hadden Park High School in Bilborough, Nottingham, and Oakgrove School in Milton Keynes with a new computer toolkit named nQuire, now available as a free download for teachers and schools. Running on both desktop PCs and handheld notebook-style devices, the software is a high-tech twist on the traditional lesson plan - guiding the pupils through devising and planning scientific experiments, collecting and analysing data and discussing the results."  Software is free to download
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Tech Tidbits: Increasing Teachers' Digital Efficiency | always learning - 1 views

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    essential productivity skills: Creating labels in GmailCreating e-mail lists in ContactsInstall Google Notifier to set up web Gmail as your default email client (this has saved me hours of work)Creating collections in Google Docs and organizing your filesMaking a copy of a document & saving for yourself (to edit)Sharing a collection with a group (made in your Contacts list) or a colleagueMake a Google Doc public, for linking on your class blogCheck the revision history in a Google DocCreating events in Google Calendar and setting automatic reminders via e-mailCreating repeating events in Google CalendarImporting the school's calendar into your own Google CalendarCreating a Google Reader account and subscribing to feedsCreate a bundle of feeds in Reader for each class you teachAdding feeds to folders in ReaderRecording screencasts in QuickTime
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Gamestar Mechanic - 0 views

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    might be useful for older students: Gamestar Mechanic is a game and online community that teaches kids how to design their own games. Designing games builds Systems Thinking, 21st Century Skills, Creative Problem Solving, Art and Aesthetics, Writing and Storytelling, and creates a motivation for STEM learning.
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The Teen Brain on Technology | NewsHour Extra: Video ClipBoard | PBS - 0 views

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    "What is constant multi-tasking doing to teens' brains? That's the question NewsHour Science Correspondent Miles O'Brien set out to answer as he interviewed teens and neuroscience experts around the country. Scientists at the National Institutes of Health are currently studying whether teens' addictions to technology are wiring their brains differently than those of their parents and earlier generations. During adolescence, brain connections are "pruned" - those that are used a lot are strengthened, while those that are rarely used fall off. According to a scientist at UCLA who also studies the effects of technology on teens' brains, the brain's release of the chemical dopamine has a lot to do with why technology can become addictive for young people. When the brain experiences something pleasurable, like connecting with others via social networking, it is hard-wired to want more of it by releasing dopamine. Yet other researchers say multi-tasking and playing intense video games can actually help develop some skills like better vision and improved short-term memory. Because modern technology is still in its infancy, scientists are only uncovering the beginnings of how it will affect the human brain functions of tomorrow.
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New site tracks science misconceptions in middle/high school students - 0 views

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    The American Association for the Advancement of Science's Project 2061 (an imitative to improve science, math and technology literacy) -- "A new Web site is taking aim at this challenge, providing educators with quick lists of scientific statements broken down by subject matter, highlighting concepts that tend to be misunderstood by students.... The site (which is accessible after free registration) also provides teachers with some 600 multiple choice questions for tests that could help pinpoint conceptual sticking points. Multiple-choice tests have drawn criticism for being too reductive, and DeBoer acknowledges that "too often test questions are not linked explicitly to the ideas and skills that the students are expected to learn." So to figure out just what kids know-or think they know-researchers involved in the seven-year-long project tested more than 150,000 students in some 1,000 classrooms and conducted interviews with many of them to try to figure out how well the questions were getting at the underlying understandings."
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Theta Music Trainer | Ear Training for Everyone - 1 views

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    "MUSIC & EAR TRAINING GAMES Train your ear with fun music games Sharpen your sense of pitch and tone Unlock the hidden patterns in music Strengthen your music theory skills
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Jonah Lehrer on Buildings, Health and Creativity | Head Case - WSJ.com - 0 views

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    Article re how the color and shape of rooms affects the thinking that goes on inside the rooms... "They tested 600 subjects when surrounded by red, blue or neutral colors-in both real and virtual environments. The differences were striking. Test-takers in the red environments, were much better at skills that required accuracy and attention to detail, such as catching spelling mistakes or keeping random numbers in short-term memory. Though people in the blue group performed worse on short-term memory tasks, they did far better on tasks requiring some imagination, such as coming up with creative uses for a brick or designing a children's toy. In fact, subjects in the blue environment generated twice as many "creative outputs" as subjects in the red one. Why? According to the scientists, the color blue automatically triggers associations with openness and sky, while red makes us think of danger and stop signs. (Such associations are culturally mediated, of course; Chinese, for instance, tend to associate red with prosperity and good luck.) It's not just color. A similar effect seems to hold for any light, airy space."
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Gaining Authority in the Age of Digital Overload| The Committed Sardine - 0 views

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      Just how important is information fluency? Well, when you consider that today more information is created in a day than we can even imagine, I'd say it's an increasingly useful skill to retain. 
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Featured Resources | ScratchEd - 0 views

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    This is a great list of resources for learning scratch for students who need challenges to extend their skills. 
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Learning Through Reflection - 1 views

  • A defining condition of being human is that we have to understand the meaning of our experience
  • we want students to get into the habit of linking and constructing meaning from their experiences. Such work requires reflection
  • Reflection has many facets. For example, reflecting on work enhances its meaning. Reflecting on experiences encourages insight and complex learning. We foster our own growth when we control our learning, so some reflection is best done alone. Reflection is also enhanced, however, when we ponder our learning with others.
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  • Reflective teachers help students understand that the students will now look back rather than move forward. They will take a break from what they have been doing, step away from their work, and ask themselves, "What have I (or we) learned from doing this activity?"
  • The teacher helps each student monitor individual progress, construct meaning from the content learned and from the process of learning it,
  • Teachers who promote reflective classrooms ensure that students are fully engaged in the process of making meaning.
  • in written and oral form
  • To be reflective means to mentally wander through where we have been and to try to make some sense out of it.
  • and journals
  • Habits of Mind
  • ask students to reread their journals, comparing what they knew at the beginning of a learning sequence with what they know now. Ask them to select significant learnings, envision how they could apply these learnings to future situations
  • the quality of students' reflections changes as children develop their reading and writing skills. When kindergartners were asked to reflect orally, they gave rich descriptions of their work. But as they developed their writing ability and were encouraged to write their own reflections, the reflections became less descriptive. This change puzzled the teachers until they realized that students are more concerned about spelling, punctuation, and other aspects of editing when they first learn to write. Because students do not have a great deal of fluency with their writing, they are more limited in what they describe. In contrast, when meeting with the teacher, the kindergartners elaborated on what they wrote about their work. And once students became more fluent with their writing skills, they were able to represent their reflective thoughts more easily.
  • stereotypical comments such as "This was fun!" or "I chose this piece of work because it is my best." Teachers realized that they needed to spend time teaching students how to reflect. They asked students, "What does a reflection look like when it really tells you something about the experience?"
  • Reflection was not a time for testimonials about how good or bad the experience was. Instead, reflection was the time to consider what was learned from the experience.
  • Students might collect work throughout the year as part of a portfolio process. Every quarter they can review the work in their collection folders and choose one or two pieces to enter into their portfolio. When they make those choices, they can take the opportunity to reflect on the reasons for their choices and to set goals for their next quarter's work.
  • superficial to in-depth reflections. Indicators of in-depth reflections include making specific reference to the learning event, providing examples and elaboration, making connections to other learning, and discussing modifications based on insights from this experience.
  • Sentence Stems Sentence stems can stimulate reflections. Use them in conferences (where reflection can be modeled), or put them on a sheet for students who choose writing to jump-start their reflections. Here are examples of possible sentence stems: I selected this piece of writing because … What really surprised me about this piece of writing was … When I look at my other pieces of writing, this piece is different because … What makes this piece of writing strong is my use of … Here is one example from my writing to show you what I mean. What I want to really work on to make my writing better for a reader is …
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Using iPad in Maths - 1 views

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    There is an argument for creating videos as a means of engagement, as an approach involving doing something a little different; something that will hopefully result in a higher likelihood of it being committed to long term memory. These are additional benefits. The real value in these tasks is their requirement for genuine higher order thinking skills, and the resulting assessment of student understanding that can be used in a meaningful way.
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BBC News - Digital skills should be core subjects, says report - 1 views

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    "From an early age, we need to give digital literacy as much importance as numeracy and literacy. "While we welcome the introduction of the computing curriculum, we are concerned about the ability of teachers to deliver it - with more than half of our IT teachers not having a post-A-level qualification relevant to IT.
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How to Raise a Creative Child. Step One: Back Off - The New York Times - 0 views

  • Research suggests that the most creative children are the least likely to become the teacher’s pet, and in response, many learn to keep their original ideas to themselves.
  • What holds them back is that they don’t learn to be original. They strive to earn the approval of their parents and the admiration of their teachers.
  • only a fraction of gifted children eventually become revolutionary adult creators,
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  • The parents of ordinary children had an average of six rules, like specific schedules for homework and bedtime. Parents of highly creative children had an average of fewer than one rule.
  • “Emphasis was placed on the development of one’s own ethical code.”
  • parents didn’t dream of raising superstar kids. They weren’t drill sergeants or slave drivers. They responded to the intrinsic motivation of their children. When their children showed interest and enthusiasm in a skill, the parents supported them.
  • A majority of the tennis stars remembered one thing about their first coaches: They made tennis enjoyable.
  • Research reveals that the more we practice, the more we become entrenched — trapped in familiar ways of thinking.
  • what motivates people to practice a skill for thousands of hours? The most reliable answer is passion — discovered through natural curiosity or nurtured through early enjoyable experiences with an activity or many activities.
  • In fashion, the most original collections come from directors who spend the most time working abroad.
  • winning a Nobel Prize is less about being a single-minded genius and more about being interested in many things.
  • Relative to typical scientists, Nobel Prize winners are 22 times more likely to perform as actors, dancers or magicians; 12 times more likely to write poetry, plays or novels; seven times more likely to dabble in arts and crafts; and twice as likely to play an instrument or compose music.
  • “Love is a better teacher than a sense of duty,” he said.
  • You can’t program a child to become creative. Try to engineer a certain kind of success, and the best you’ll get is an ambitious robot.
  • If you want your children to bring original ideas into the world, you need to let them pursue their passions, not yours.
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    "Research suggests that the most creative children are the least likely to become the teacher's pet, and in response, many learn to keep their original ideas to themselves." Gifted kids don't often produce something new but excel in the 
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4 Tools to Help Kids Develop Empathy and Cultural Humility | MindShift | KQED News - 0 views

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    Empathy & Cultural Humility - great skills for our students to develop.
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https://quillette.com/2021/02/20/thinking-critically-about-critical-thinking/ - 0 views

  • critical thinking is not a skill that can be improved through practice—like a golf swing—nor is it a “general” capability. Instead, it is an abstract description of what humans can do as a result amassing a wealth of underpinning knowledge and skills relevant to the particular context in which thinking is to be deployed
  • young children are capable of thinking critically about subjects they know a great deal about, whereas trained scientists can fail to think critically in areas where they are less knowledgeable
  • not all knowledge is created equal. We need to differentiate between knowledge and information. Much of the information stored on the Internet is pictures of kittens or videos of people singing sea shanties. This can keep increasing exponentially without any need for school children to become acquainted with it
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  • we want to create a generation of critical thinkers then we must introduce them to their birthright, giving them the tools to analyze the world by teaching a structured curriculum full of powerful ideas
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Map skills - 0 views

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    introduction to maps -- slideshow
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Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
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