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Jeffrey Plaman

Analytics, Nudges, and Learner Persistence (EDUCAUSE Review) | EDUCAUSE.edu - 0 views

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    What happens when academic support that is time sensitive, event sensitive, and machine aware is delivered to online learners via their own mobile devices? The University of Washington Tacoma (UWT) and Persistence Plus are seeking to apply analytics to this question with a system of behavioral interventions and support to enhance student learning.
Adrienne Michetti

https://www2.ed.gov/rschstat/eval/tech/evidence-based-practices/finalreport.pdf - 0 views

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    Research from the USA Department of Education - a meta-analysis of many studies looking at Online and Blended Learning. Mostly higher-ed focused, but still relevant points. From 2009-2010.
Katie Day

Attention, and Other 21st-Century Social Media Literacies (EDUCAUSE Review) | EDUCAUSE ... - 0 views

  • Howard Rheingold (howard@rheingold.com) is the author of Tools For Thought, The Virtual Community, Smart Mobs, and other books and is currently lecturer at the University of California, Berkeley, and Stanford University.
  • I focus on five social media literacies: Attention Participation Collaboration Network awareness Critical consumption
  • lthough I consider attention to be fundamental to all the other literacies, the one that links together all the others, and although it is the one I will spend the most time discussing in this article, none of these literacies live in isolation.
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  • Multitasking, or "continuous partial attention" as Linda Stone has called another form of attention-splitting, or "hyper attention" as N. Katherine Hayles has called another contemporary variant,2 are not necessarily bad alternatives to focused attention. It depends on what is happening in our own external and internal worlds at the moment.
  • As students become more aware of how they are directing their attention, I begin to emphasize the idea of using blogs and wikis as a means of connecting with their public voice and beginning to act with others in mind. Just because many students today are very good at learning and using online applications and at connecting and participating with friends and classmates via social media, that does not necessarily mean that they understand the implications of their participation within a much larger public.
  • ut how to participate in a way that's valuable to others as well as to yourself, I agree with Yochai Benkler, Henry Jenkins, and others that participating, even if it's no good and nobody cares, gives one a different sense of being in the world. When you participate, you become an active citizen rather than simply a passive consumer of what is sold to you, what is taught to you, and what your government wants you to believe. Simply participating is a start. (Note that I am not guaranteeing that having a sense of agency compels people to perform only true, good, and beautiful actions.)
  • I don't believe in the myth of the digital natives who are magically empowered and fluent in the use of social media simply because they carry laptops, they're never far from their phones, they're gamers, and they know how to use technologies. We are seeing a change in their participation in society—yet this does not mean that they automatically understand the rhetorics of participation, something that is particularly important for citizens.
  • Critical consumption, or what Ernest Hemingway called "crap detection," is the literacy of trying to figure out what and who is trustworthy—and what and who is not trustworthy—online. If you find people, whether you know them or not, who you can trust to be an authority on something or another, add them to your personal network. Consult them personally, consult what they've written, and consult their opinion about the subject.
  • Finally, crap detection takes us back, full circle, to the literacy of attention. When I assign my students to set up an RSS reader or a Twitter account, they panic. They ask how they are supposed to keep up with the overwhelming flood of information. I explain that social media is not a queue; it's a flow. An e-mail inbox is a queue, because we have to deal with each message in one way or another, even if we simply delete them. But no one can catch up on all 5,000 or so unread feeds in their RSS reader; no one can go back through all of the hundreds (or thousands) of tweets that were posted overnight. Using Twitter, one has to ask: "Do I pay attention to this? Do I click through? Do I open a tab and check it out later today? Do I bookmark it because I might be interested in the future?" We have to learn to sample the flow, and doing so involves knowing how to focus our attention.
Louise Phinney

Gamestar Mechanic - 0 views

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    might be useful for older students: Gamestar Mechanic is a game and online community that teaches kids how to design their own games. Designing games builds Systems Thinking, 21st Century Skills, Creative Problem Solving, Art and Aesthetics, Writing and Storytelling, and creates a motivation for STEM learning.
Sean McHugh

Storyline Online - 0 views

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    Um. ONline stories - read aloud my Hollywood super stars!
Katie Day

Science NetLinks: Resources for Teaching Science - 1 views

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    Providing a wealth of resources for K-12 science educators, Science NetLinks is your guide to meaningful standards-based Internet experiences for students.
Katie Day

Learning science through gaming - MIT - 1 views

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    ""Vanished" is a two-month-long game, which debuted the week of April 4 and stems from an initial scenario revealed in recent video messages on the site. The premise is that people living in the future have contacted us in the present, to answer a question: What event occurred between our time and theirs that led to the loss of civilization's historical records? Students must decode clues in hidden messages, and in response find and provide information about Earth's current condition, such as temperature and species data, to help people in the future deduce what wound up happening. "
Louise Phinney

Learning with 'e's: Double agent - 0 views

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    Very interesting post about online identity
Jonathan Leow

Chinese-English Dictionary - 0 views

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    Online English Chinese Dictionary , Learn Mandarin Online!!!
Jeffrey Plaman

Teamie in Action - YouTube - 0 views

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    Social-style online learning environment. Do you like this?
Katie Day

Annenberg Learner: browse all programs available - 0 views

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    free online courses for learners of all ages
Keri-Lee Beasley

When Gaming Is Good for You - WSJ.com - 0 views

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    An interesting study on benefits of gaming
Keri-Lee Beasley

How Might Video Games Be Good for Us? | Big Questions Online - 0 views

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    Fascinating article by Jane McGonigal on How Might Video Games be Good for us. Includes links to research in support of each of her claims. 
Jeffrey Plaman

Trailblazer - See how your students learn online. - 0 views

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    This looks like a great way to access metacognition around web browsing. I could see it very useful in the research process. 
Louise Phinney

Art Project, powered by Google - 0 views

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    "What is the 'Art Project'?A unique collaboration with some of the world's most acclaimed art museums to enable people to discover and view more than a thousand artworks online in extraordinary detail. Explore museums with Street View technology: virtually move around the museum's galleries, selecting works of art that interest you, navigate though interactive floor plans and learn more about the museum and you explore.Artwork View: discover featured artworks at high resolution and use the custom viewer to zoom into paintings. Expanding the info panel allows you to read more about an artwork, find more works by that artist and watch related YouTube videos.Create your own collection: the 'Create an Artwork Collection' feature allows you to save specific views of any of the 1000+ artworks and build your own personalised collection. Comments can be added to each painting and the whole collection can then be shared with friends and family."
Jeffrey Plaman

Educational Leadership:The Transition Years:Positive Digital Footprints - 1 views

  • One of my worst fears as [my children] grow older is that they won't be Googled well. … that when a certain someone (read: admissions officer, employer, potential mate) enters "Tess Richardson" into the search line of the browser, what comes up will be less than impressive. That a quick surf through the top five hits will fail to astound with examples of her creativity, collaborative skills, and change-the-world work. Or, even worse, that no links about her will come up at all. (p. 16)
  • Students who see digital tools as vehicles for collective action around ideas they believe in are less likely to engage in risky behaviors online because they see social media spaces as forums for learning first and entertainment second
  • begin to paint complex digital portraits of themselves by networking with like-minded peers, joining groups committed to studying topics of deep personal interest to them, and creating products that are an accurate expression of who they are and what they believe in.
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    Good article illustrating the need for students to develop a positive digital presence.
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