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Jeremy Brueck

Annaliese Fedorchak: Innovating Pedagogy Report 2013-Crowd Learning - 0 views

  • It allows students to create a source of interaction through quizzing and questioning. As a teacher, you can use this to assess what students are understanding and what is most confusing.
    • Jeremy Brueck
       
      Nice classroom example
  • PebblePad is yet another great resource for educators and students alike. This source promotes the accessibility of resources to curve and strengthen our understanding based on specific topics of interest.
    • Jeremy Brueck
       
      Was not aware of this resource. Thanks for sharing!
  • I think students can use this in my classroom to show their understanding of topics, as well as share responses and ways to apply concepts to other modes of learning.
    • Jeremy Brueck
       
      I like that you explained how you would try to use it in the classroom.
  • ...1 more annotation...
  • am looking forward to exploring this concept further and incorporating it into my daily lessons with early elementary students.
    • Jeremy Brueck
       
      I'd love a follow-up post about how it goes in your classroom!
Jeremy Brueck

Video Gaming in the Classroom - 0 views

  • Modern video games are an experience, a way to interact with real people, and many have educational value.
    • Jeremy Brueck
       
      great point. already looking forward to reading the rest of this post!
  • Students go nuts trying to verify this: they measure parts of the room, they estimate the size of the gun, all to get accurate physical numbers to quantify the game's physics.
    • Jeremy Brueck
       
      This is a really nice classroom example
  • They are able to experience these laws of science on a real level and through trial and error can master these concepts
    • Jeremy Brueck
       
      Plus, since kids play games in real life, it draws on their interests and passions. Great way to engage
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  • They need to be able to code.
    • Jeremy Brueck
       
      I'd be interested to hear why you believe this statement.
  • He claims this is like reading and writing.  When you learn to read and write, it opens the door for to learn other things.  When you learn to read, you can read to learn.
    • Jeremy Brueck
       
      Very nice connection to literacy!
  • Boys need more interaction with male role models, especially in the classroom.
  • Many educational games are basically digital flash cards.
    • Jeremy Brueck
       
      Why do you think this is? I'd say most likely because edu game developers usually are not educators?
  • Educators need to set aside the old paradigms of education and focus more on what students are doing in the virtual space.
    • Jeremy Brueck
       
      So true...
Jeremy Brueck

Gaming in Education | Auburn's Blog - 0 views

  • gaming plays a major role in many of our students’ lives
    • Jeremy Brueck
       
      So true, especially at the MS age.
  • we need to develop ways of integrating gaming and learning
    • Jeremy Brueck
       
      I agree. How can we make gaming in the classroom more legitimate? Do you think parents think that you are wasting valuable instruction time?
  • Most educators will agree with that there is a similarity between the skills you need to succeed in schools and needed for games.  These include problem solving skills, attention to detail, creativity, and persistence
    • Jeremy Brueck
       
      Very nice comment and a great way to back up your previous statement!
  • ...3 more annotations...
  • “game environments enable players to construct understanding actively, and at individual paces, and that well-designed games enable players to advance on different paths at different rates in response to each player’s interests and abilities, while also fostering collaboration and learning”
  • parents and teachers have many concerns including aligning games with content standards, an unfamiliarity with the games, designing assessment tools, lack of research-based methods, and the cost of equipment and other resources
    • Jeremy Brueck
       
      Nice overview of the counter point.
  • What message are we sending our students in regards to technology if our classrooms do not mirror the rest of the world.
    • Jeremy Brueck
       
      You raise an excellent question here, and it is a question, so it needs a ? at the end.
Jeremy Brueck

Seamless Learning in a Digital World | Munchkins at Play - 0 views

  • In a nutshell, this method teaches students how to look at themselves as constant learners.
  • Students are encouraged to collect data from their experiences outside of school through various forms of technology and media.  They then bring this information into the classroom, analyze, interpret, and apply it to whatever topic they are currently studying.
    • Jeremy Brueck
       
      Good synopsis
  • in an elementary setting, students might be studying 3D shapes in class.  The students may go home, and take digital pictures of 3D shapes in real life applications.  (Refrigerator, aquarium, garden globe, etc.)  These pictures could then be sorted, graphed, cataloged, added to a collage, digital book, or many other possibilities.
    • Jeremy Brueck
       
      Nice connection to classroom
Jeremy Brueck

Mrs. Jones's Classroom Blog: Learning from Gaming - 1 views

  • For some of them, games were all they wanted to do, write about, and think about.
    • Jeremy Brueck
       
      Why do you think games appeal to your students so much? Would love to hear you expand on this thought.
  • In education, the motivational aspect of games could be used as a vehicle to reach learning objectives.
    • Jeremy Brueck
       
      What type of learning objectives do you think could be reached through gaming?
  • For example, an elementary teacher was using data from the Wii bowling game to give his students practice with recording data and graphing.
    • Jeremy Brueck
       
      Very solid connection here. Thank you for sharing!
Jeremy Brueck

Learning From Gaming - 0 views

  • Whether students are playing math fact drill games on the computer or participating in a virtual world of problem solving such as Minecraft, students are connecting in the classroom.
    • Jeremy Brueck
       
      How are students connecting by playing math fact games? Expand on this thought a little more.
  • Gaming has a way of increasing students’ participation and interest in education.
    • Jeremy Brueck
       
      What data or research have you found that backs up this statement?
  • Games such as the later enhance the learning experience for many students, providing an opportunity for higher-level thinking and problem solving in a virtual setting. 
    • Jeremy Brueck
       
      This is an important point and may get at why students seem to show increased interest in gaming.
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  • Games are successful when used lightly and thoughtfully.
  • Keep gaming curriculum based and focus on vocabulary that students need to master. 
Jeremy Brueck

MrsGraham 3rd Grade classroom - 0 views

  • I have found that students who can engage in an educational games are more excited to practice.
  • The actual gaming portion offers rewards like badges, scores and timed challenges.
    • Jeremy Brueck
       
      Interesting that gaming involves badges, another one of the items in the report.
  • There is even a push for students to create their own video games.
    • Jeremy Brueck
       
      I think this is something that we will see grow as the years pass.
  • ...1 more annotation...
  • Students might be engaging in the activity but not benefiting from it for a variety of reasons. Monitoring your students for success is still necessary.
    • Jeremy Brueck
       
      This is an important point. As a teacher how can/will you monitor your students?
  •  
    "Graham"
Jeremy Brueck

Mrs.Koontz in First Grade - 0 views

  • analyzing student achievement to inform curricula and teaching methods based on previous experiences
  • educator monitors the learning process, reviews student data, intervenes when necessary and improves teaching strategies and materials
  • students use learning analytics to self assess, reflect, and become better learners
  • ...2 more annotations...
  • Learning analytics may be the key to closing the achievement gap.
    • Jeremy Brueck
       
      Can you talk more about why you think it may be the key to closing the achievement gap?
  • For example, when assigning a project the teacher might offer a variety of ways in which to complete the project as well as choices on topic
    • Jeremy Brueck
       
      This is a good example. I wonder how many teachers take this approach when asking students to complete projects?
Jeremy Brueck

Geo-Learning | advat - 0 views

  • Geo-learning is a learning experience where students interact with the real world
  • Higher socioeconomic areas will have more of an advantage then lower areas
    • Jeremy Brueck
       
      This is a good point and one that is easy to overlook. How can we make Geo-Learning equitable for all students?
  • I feel that Geo-Learning has endless possiblities, so many wonderful opportunities to explore and learn about our world!
    • Jeremy Brueck
       
      Can you talk a little about what type of possibilities you are imagining here?
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  • With Geo-Learning you can bring destinations, once hard to imagine into your classroom
  • For example, when I taught in St. Croix the children in my classroom had never seen a squirrel.  With limited technologies, I goggled pictures and facts.  Children need to visualize!  I used www.youtube.com so that they could see a squirrel in its natural habitat.
    • Jeremy Brueck
       
      Great real-life example. Thanks for sharing!
Jeremy Brueck

TeacherXoxo: Innovative Pedagogy Report for 2013 - 0 views

  • I decided to talk about this topic because it relates a lot to the course I am taking at the University of Akron
    • Jeremy Brueck
       
      I'm glad you made this connection. Can talk more about how Crowd Learning relates to our course? What are we doing in class that makes you feel this way?
  • Crowd learning is a fast growing way for people to become quickly educated on a specific topic
  • A teacher’s role is to help guide them in figuring out what their needs are and providing them with support.
    • Jeremy Brueck
       
      This seems like a real shift for teachers. Do you feel ready to make this shift? Why or why not?
Jeremy Brueck

Seamless Learning - 0 views

  • Seamless Learning is a newly developed approach that "connects learning across settings, technologies, and activities" (Innovating Pedagogy Report 2013).
    • Jeremy Brueck
       
      Thank you for citing your source when using a direct quote!
  • sees the classroom as a place for reflection and discussion
    • Jeremy Brueck
       
      Do our current iterations of the classroom reflect this view? How can/do they need to change or adapt?
  • students then further their learning at home and across various settings while connecting and interacting with mobile devices
  • ...3 more annotations...
  • The article states specific projects that teachers and students have completed while following the Seamless Learning Approach
    • Jeremy Brueck
       
      Sounds like a great resource for teachers looking to get started with Seemless Learning.
  • the Seamless Learning approach pushes the focus away from a teacher-centered environment to student-centered
    • Jeremy Brueck
       
      This seems pretty important. As a teacher, are you ready/prepared to do this? Why or why not?
  • this approach forces students to take ownership in their own learning and encourages students to explore the many uses of mobile technology as an avenue for further learning
  •  
    "Seamless Learning"
Jeremy Brueck

Learning through gaming - 0 views

  • I feel theres a difference between classroom games and what students see as "gaming"
    • Jeremy Brueck
       
      What do you see as the difference? Why and how is your perception of gaming different than students? Please explain.
  • Since gaming as become such an addiction
    • Jeremy Brueck
       
      What data do you have or did you find that backs up this statement? Has research shown gaming is an addiction?
  • why not try and use this to our advantage
    • Jeremy Brueck
       
      I agree that educators should look toward things students are passionate about to engage them in authentic learning experiences.
  • ...1 more annotation...
  • Gaming would also be turing group gatherings into productive and self-organising communities.
    • Jeremy Brueck
       
      Interesting. I wonder what this means? 
Jeremy Brueck

Crowd Learning | klj45 - 0 views

  • a type of learning that occurs through technology
    • Jeremy Brueck
       
      How does it occur through technology? What types of things happen with technology that enable learning to occur?
  • First, I could use it in a small crowd form just using my students.
    • Jeremy Brueck
       
      Seems like preschool and kindergarten "centers" are really where crowd learning originated!
  • I could ask each student to draw a picture to share
    • Jeremy Brueck
       
      How about incorporating technology here? Maybe the create their apple pic using an iPad app like DoodleBuddy or on the computer using something like KidsPix. You could then post those digital pictures on your class blog to share with students and even with parents!
  • ...1 more annotation...
  • Finally, I found a small resource on TED
    • Jeremy Brueck
       
      TED talks are great. Very engaging. I really like this one about collaboration by Howard Rheingold. http://www.ted.com/talks/howard_rheingold_on_collaboration.html
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