Contents contributed and discussions participated by Jeremy Brueck
Student Learning Objectives (SLO) - 2 views
Students Imagine the Future of Ontario's Education System - ThinkLink Graphics - 0 views
past present future: Geo learning - 0 views
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Interactions with people and the environment is something that should be seen.
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With technology this is now possible to show students how the train takes the tracks or how the truck follows the freeway and what do the cities look like that they are going to.
Annaliese Fedorchak: Innovating Pedagogy Report 2013-Crowd Learning - 0 views
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It allows students to create a source of interaction through quizzing and questioning. As a teacher, you can use this to assess what students are understanding and what is most confusing.
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PebblePad is yet another great resource for educators and students alike. This source promotes the accessibility of resources to curve and strengthen our understanding based on specific topics of interest.
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I think students can use this in my classroom to show their understanding of topics, as well as share responses and ways to apply concepts to other modes of learning.
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Video Gaming in the Classroom - 0 views
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Modern video games are an experience, a way to interact with real people, and many have educational value.
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Students go nuts trying to verify this: they measure parts of the room, they estimate the size of the gun, all to get accurate physical numbers to quantify the game's physics.
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They are able to experience these laws of science on a real level and through trial and error can master these concepts
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Gaming in Education | Auburn's Blog - 0 views
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gaming plays a major role in many of our students’ lives
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we need to develop ways of integrating gaming and learning
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Most educators will agree with that there is a similarity between the skills you need to succeed in schools and needed for games. These include problem solving skills, attention to detail, creativity, and persistence
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Seamless Learning in a Digital World | Munchkins at Play - 0 views
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In a nutshell, this method teaches students how to look at themselves as constant learners.
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Students are encouraged to collect data from their experiences outside of school through various forms of technology and media. They then bring this information into the classroom, analyze, interpret, and apply it to whatever topic they are currently studying.
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in an elementary setting, students might be studying 3D shapes in class. The students may go home, and take digital pictures of 3D shapes in real life applications. (Refrigerator, aquarium, garden globe, etc.) These pictures could then be sorted, graphed, cataloged, added to a collage, digital book, or many other possibilities.
Mrs. Jones's Classroom Blog: Learning from Gaming - 1 views
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For some of them, games were all they wanted to do, write about, and think about.
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In education, the motivational aspect of games could be used as a vehicle to reach learning objectives.
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For example, an elementary teacher was using data from the Wii bowling game to give his students practice with recording data and graphing.
Learning From Gaming - 0 views
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Whether students are playing math fact drill games on the computer or participating in a virtual world of problem solving such as Minecraft, students are connecting in the classroom.
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Gaming has a way of increasing students’ participation and interest in education.
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Games such as the later enhance the learning experience for many students, providing an opportunity for higher-level thinking and problem solving in a virtual setting.
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MrsGraham 3rd Grade classroom - 0 views
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I have found that students who can engage in an educational games are more excited to practice.
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The actual gaming portion offers rewards like badges, scores and timed challenges.
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There is even a push for students to create their own video games.
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Crowd Learning - 0 views
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I believe that “crowd learning” is an important part of our educational society today.
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This would allow the students to be more independent by learning more information and taking charge of their own life.
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They would be more intrinsic learners.
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Mrs.Koontz in First Grade - 0 views
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analyzing student achievement to inform curricula and teaching methods based on previous experiences
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educator monitors the learning process, reviews student data, intervenes when necessary and improves teaching strategies and materials
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students use learning analytics to self assess, reflect, and become better learners
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Geo-Learning | advat - 0 views
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Geo-learning is a learning experience where students interact with the real world
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Higher socioeconomic areas will have more of an advantage then lower areas
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I feel that Geo-Learning has endless possiblities, so many wonderful opportunities to explore and learn about our world!
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TeacherXoxo: Innovative Pedagogy Report for 2013 - 0 views
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I decided to talk about this topic because it relates a lot to the course I am taking at the University of Akron
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Crowd learning is a fast growing way for people to become quickly educated on a specific topic
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A teacher’s role is to help guide them in figuring out what their needs are and providing them with support.
Seamless Learning - 0 views
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Seamless Learning is a newly developed approach that "connects learning across settings, technologies, and activities" (Innovating Pedagogy Report 2013).
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sees the classroom as a place for reflection and discussion
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students then further their learning at home and across various settings while connecting and interacting with mobile devices
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Learning through gaming - 0 views
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I feel theres a difference between classroom games and what students see as "gaming"
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Since gaming as become such an addiction
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why not try and use this to our advantage
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Crowd Learning | klj45 - 0 views
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a type of learning that occurs through technology
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First, I could use it in a small crowd form just using my students.
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I could ask each student to draw a picture to share
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