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From the eyes of a 3rd grade parent - 0 views
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Student Learning Objectives FAQs | Ohio Department of Education - 0 views
Google For Educators - 0 views
100+ Online Resources That Are Transforming Education - 0 views
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Third Grade Reading Guarantee Teacher Resources | Ohio Department of Education - 2 views
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a quiz feature that lets them assign quizzes and track progress
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The Early World of Learning http://www.infohio.org/ER/secure/worldbook-earlylearning.asp)
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Teachers can assign quizzes to specific students and even design their own quizzes to complement classroom discussion.
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The documentation below provides additional resources for Teachers for the Third Grade Reading Guarantee. External Resources INFOhio Resources BookFLIX (http://www.infohio.org/ER/secure/BookFlix.asp ) pairs classic video storybooks with related nonfiction e-books. This engaging combination of read-aloud stories and read-along nonfiction builds phonemic awareness; develops phonics decoding skills; and strengthens vocabulary, fluency, and comprehension, all while introducing children to a world of knowledge and exploration.
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I use BookFlix in my classroom! The students love it! It was especially helpful when I was losing my voice and struggled with being able to read aloud.:)
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Ohio 3rd Grade Reading Guarantee Law Could Hold Back 10,000 Students - 1 views
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As many as 10,000 students across Ohio could be held back to repeat the third grade under the new "Third Grade Reading Guarantee" law.
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How is this fair to the students? I understand just pushing them a long is not good, but holding back that many students is bound to cause new problems for schools and students.
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I completely agree with you! A new system needs developed that meets standards while achieving student success appropriately. One size does not fit all! The indications and complexities of this Reading Guarantee seem unclear and inconsistent. Just like teachers need to plan in order to successfully provide meaningful instruction to meet a goal...I believe politicians needed to map out this 'plan' and devise a transition from teaching state standards to common core.... With all these changes and requirements there is just too much instability. I mean there aren't even Common Core aligned Language Arts reading series for the curriculum.
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As written, the law permits third graders who simply don't take the test to be promoted, regardless of proficiency, StateImpact reports. That loophole has led parents in other states that have the same law keep their kids home on test days.
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When more parents find out about this loop hole won't many of them just start keeping their child home from testing days, if they are worried about them failing? How can educators stop that from happening?
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How about.... Making our schools more equitable? http://www.dispatch.com/content/stories/local/2012/03/25/15-years--no-school-funding-fix.html Think about the amount of students from our inner city districts that will not meet the standard...
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Kelsey, I agree with you! I think that may be a case currently in schools, where the parents keep their children home during testing. But now there is a case-in-point to omit their struggling reader from the test in attempts to beat the system. However, the person they will be hurting most is the child.
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I agree, Kelsey. There are pros and cons to holding students back. Just pushing them through sets them up for failure. Research shows that retained students have a very high dropout rate too. I think the answer is far more intervention in Kindergarten, 1st and 2nd grade. I also feel that students who are not "ready" for Kindergarten should be required to attend a preschool program even if it is funded by the district.We need to set our students up for success!
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This is why they had trouble putting the reading guarantee in effect the past two times they tried to do it. I agree that this is not the way to have third graders succeed. It stresses them out and they should find an alternative route.
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Gaming in Education | Auburn's Blog - 0 views
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gaming plays a major role in many of our students’ lives
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we need to develop ways of integrating gaming and learning
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Most educators will agree with that there is a similarity between the skills you need to succeed in schools and needed for games. These include problem solving skills, attention to detail, creativity, and persistence
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“game environments enable players to construct understanding actively, and at individual paces, and that well-designed games enable players to advance on different paths at different rates in response to each player’s interests and abilities, while also fostering collaboration and learning”
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parents and teachers have many concerns including aligning games with content standards, an unfamiliarity with the games, designing assessment tools, lack of research-based methods, and the cost of equipment and other resources
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What message are we sending our students in regards to technology if our classrooms do not mirror the rest of the world.
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shared by Jeremy Brueck on 24 Sep 13
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Seamless Learning in a Digital World | Munchkins at Play - 0 views
uncoeurnoir.wordpress.com/...ss-learning-in-a-digital-world
Juhasz learning pedagogy report Seamless Learning seemless

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Students are encouraged to collect data from their experiences outside of school through various forms of technology and media. They then bring this information into the classroom, analyze, interpret, and apply it to whatever topic they are currently studying.
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in an elementary setting, students might be studying 3D shapes in class. The students may go home, and take digital pictures of 3D shapes in real life applications. (Refrigerator, aquarium, garden globe, etc.) These pictures could then be sorted, graphed, cataloged, added to a collage, digital book, or many other possibilities.
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Mrs. Jones's Classroom Blog: Learning from Gaming - 1 views
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For some of them, games were all they wanted to do, write about, and think about.
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In education, the motivational aspect of games could be used as a vehicle to reach learning objectives.
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For example, an elementary teacher was using data from the Wii bowling game to give his students practice with recording data and graphing.
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shared by Jeremy Brueck on 23 Sep 13
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Learning From Gaming - 0 views
loveparentteachblog.blogspot.com/...learning-from-gaming.html
Niedermeyer learning pedagogy report gaming

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Whether students are playing math fact drill games on the computer or participating in a virtual world of problem solving such as Minecraft, students are connecting in the classroom.
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Gaming has a way of increasing students’ participation and interest in education.
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Games such as the later enhance the learning experience for many students, providing an opportunity for higher-level thinking and problem solving in a virtual setting.
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MrsGraham 3rd Grade classroom - 0 views
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The actual gaming portion offers rewards like badges, scores and timed challenges.
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There is even a push for students to create their own video games.
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Students might be engaging in the activity but not benefiting from it for a variety of reasons. Monitoring your students for success is still necessary.
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shared by Jeremy Brueck on 23 Sep 13
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Crowd Learning - 0 views
rebeccarhoads.blogspot.com/...blog-1-crowd-learning.html
Rhoads crowd crowd learning learning report pedagogy

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I believe that “crowd learning” is an important part of our educational society today.
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This would allow the students to be more independent by learning more information and taking charge of their own life.
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As a teacher, I would give students the resources to look up information this could be a web, different sites to look at, or just ways to organize their information.
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This is a good start to thinking about how you might apply crowd learning to your classroom. What other ways could you incorporate it?
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I could also incorporate a real world problem and have the students create different solutions to solve it. This would allow for them to research the problem and think of diff ways to solve it. Then they could apply it to a challenge they might be facing to get more info before making a decision.
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Gregory Freund created an interactive program called Versal-interactive-online-courses.
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While it incorporates a different learning style which is more student centered, there is still a role for the instructor as a guide. Teachers can still help facilitate and guide learners to better outcomes.
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shared by Jeremy Brueck on 21 Sep 13
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Mrs.Koontz in First Grade - 0 views
funin1stgr.blogspot.com/...analytics-monitor-reflect.html
Koontz learning pedagogy report learning analytics

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analyzing student achievement to inform curricula and teaching methods based on previous experiences
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educator monitors the learning process, reviews student data, intervenes when necessary and improves teaching strategies and materials
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Learning analytics may be the key to closing the achievement gap.
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For example, when assigning a project the teacher might offer a variety of ways in which to complete the project as well as choices on topic
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Geo-Learning | advat - 0 views
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Higher socioeconomic areas will have more of an advantage then lower areas
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I feel that Geo-Learning has endless possiblities, so many wonderful opportunities to explore and learn about our world!
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For example, when I taught in St. Croix the children in my classroom had never seen a squirrel. With limited technologies, I goggled pictures and facts. Children need to visualize! I used www.youtube.com so that they could see a squirrel in its natural habitat.
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shared by Jeremy Brueck on 21 Sep 13
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TeacherXoxo: Innovative Pedagogy Report for 2013 - 0 views
amack1226.blogspot.com/...-pedagogy-report-for-2013.html
McNicholas crowd learning crowd learning pedagogy report

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I decided to talk about this topic because it relates a lot to the course I am taking at the University of Akron
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A teacher’s role is to help guide them in figuring out what their needs are and providing them with support.
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Seamless Learning - 0 views
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Seamless Learning is a newly developed approach that "connects learning across settings, technologies, and activities" (Innovating Pedagogy Report 2013).
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sees the classroom as a place for reflection and discussion
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students then further their learning at home and across various settings while connecting and interacting with mobile devices
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The article states specific projects that teachers and students have completed while following the Seamless Learning Approach
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the Seamless Learning approach pushes the focus away from a teacher-centered environment to student-centered
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this approach forces students to take ownership in their own learning and encourages students to explore the many uses of mobile technology as an avenue for further learning
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Learning through gaming - 0 views
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I feel theres a difference between classroom games and what students see as "gaming"
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Since gaming as become such an addiction
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why not try and use this to our advantage
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Gaming would also be turing group gatherings into productive and self-organising communities.
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Video Gaming in the Classroom - 0 views
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Modern video games are an experience, a way to interact with real people, and many have educational value.
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Students go nuts trying to verify this: they measure parts of the room, they estimate the size of the gun, all to get accurate physical numbers to quantify the game's physics.
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They are able to experience these laws of science on a real level and through trial and error can master these concepts
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They need to be able to code.
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He claims this is like reading and writing. When you learn to read and write, it opens the door for to learn other things. When you learn to read, you can read to learn.
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Many educational games are basically digital flash cards.
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Educators need to set aside the old paradigms of education and focus more on what students are doing in the virtual space.