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Student Learning Objectives FAQs | Ohio Department of Education - 0 views

    • Auburn Seneczko
       
      This a great starting place for basic SLO questions.  
  • Baseline and Trend Data
  • Assessment(s)
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  • Growth Targets
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Third Grade Reading Guarantee Teacher Resources | Ohio Department of Education - 2 views

  • a quiz feature that lets them assign quizzes and track progress
    • Annaliese Fedorchak
       
      Perfect for progress monitoring and wonderful resource to validate mastery/comprehension 
  • The Early World of Learning   http://www.infohio.org/ER/secure/worldbook-earlylearning.asp)
    • Annaliese Fedorchak
       
      Check this out!
  • BookFLIX
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  • Teachers can assign quizzes to specific students and even design their own quizzes to complement classroom discussion.
    • Annaliese Fedorchak
       
      Socrative is a neat iPad application that also does this, along with Arcademics.
  •  
    The documentation below provides additional resources for Teachers for the Third Grade Reading Guarantee. External Resources INFOhio Resources BookFLIX (http://www.infohio.org/ER/secure/BookFlix.asp ) pairs classic video storybooks with related nonfiction e-books. This engaging combination of read-aloud stories and read-along nonfiction builds phonemic awareness; develops phonics decoding skills; and strengthens vocabulary, fluency, and comprehension, all while introducing children to a world of knowledge and exploration.
  •  
    I use BookFlix in my classroom! The students love it! It was especially helpful when I was losing my voice and struggled with being able to read aloud.:)
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3rd Grade Guarantee Information - 0 views

  •  
    Great informative read!
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Ohio 3rd Grade Reading Guarantee Law Could Hold Back 10,000 Students - 1 views

  • As many as 10,000 students across Ohio could be held back to repeat the third grade under the new "Third Grade Reading Guarantee" law.
    • Kelsey Johnson
       
      How is this fair to the students? I understand just pushing them a long is not good, but holding back that many students is bound to cause new problems for schools and students.
    • Annaliese Fedorchak
       
      I completely agree with you! A new system needs developed that meets standards while achieving student success appropriately. One size does not fit all! The indications and complexities of this Reading Guarantee seem unclear and inconsistent. Just like teachers need to plan in order to successfully provide meaningful instruction to meet a goal...I believe politicians needed to map out this 'plan' and devise a transition from teaching state standards to common core.... With all these changes and requirements there is just too much instability. I mean there aren't even Common Core aligned Language Arts reading series for the curriculum.
  • As written, the law permits third graders who simply don't take the test to be promoted, regardless of proficiency, StateImpact reports. That loophole has led parents in other states that have the same law keep their kids home on test days.
    • Kelsey Johnson
       
      When more parents find out about this loop hole won't many of them just start keeping their child home from testing days, if they are worried about them failing? How can educators stop that from happening?
    • Kristen Niedermeyer
       
      What is the procedure for opting your child out of the testing?
    • Mr Pigott
       
      How about.... Making our schools more equitable? http://www.dispatch.com/content/stories/local/2012/03/25/15-years--no-school-funding-fix.html Think about the amount of students from our inner city districts that will not meet the standard...
    • Annaliese Fedorchak
       
      Kelsey, I agree with you! I think that may be a case currently in schools, where the parents keep their children home during testing. But now there is a case-in-point to omit their struggling reader from the test in attempts to beat the system. However, the person they will be hurting most is the child.
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    I agree, Kelsey. There are pros and cons to holding students back. Just pushing them through sets them up for failure. Research shows that retained students have a very high dropout rate too. I think the answer is far more intervention in Kindergarten, 1st and 2nd grade. I also feel that students who are not "ready" for Kindergarten should be required to attend a preschool program even if it is funded by the district.We need to set our students up for success!
  •  
    This is why they had trouble putting the reading guarantee in effect the past two times they tried to do it. I agree that this is not the way to have third graders succeed. It stresses them out and they should find an alternative route.
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Gaming in Education | Auburn's Blog - 0 views

  • gaming plays a major role in many of our students’ lives
    • Jeremy Brueck
       
      So true, especially at the MS age.
  • we need to develop ways of integrating gaming and learning
    • Jeremy Brueck
       
      I agree. How can we make gaming in the classroom more legitimate? Do you think parents think that you are wasting valuable instruction time?
  • Most educators will agree with that there is a similarity between the skills you need to succeed in schools and needed for games.  These include problem solving skills, attention to detail, creativity, and persistence
    • Jeremy Brueck
       
      Very nice comment and a great way to back up your previous statement!
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  • “game environments enable players to construct understanding actively, and at individual paces, and that well-designed games enable players to advance on different paths at different rates in response to each player’s interests and abilities, while also fostering collaboration and learning”
  • parents and teachers have many concerns including aligning games with content standards, an unfamiliarity with the games, designing assessment tools, lack of research-based methods, and the cost of equipment and other resources
    • Jeremy Brueck
       
      Nice overview of the counter point.
  • What message are we sending our students in regards to technology if our classrooms do not mirror the rest of the world.
    • Jeremy Brueck
       
      You raise an excellent question here, and it is a question, so it needs a ? at the end.
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Seamless Learning in a Digital World | Munchkins at Play - 0 views

  • In a nutshell, this method teaches students how to look at themselves as constant learners.
  • Students are encouraged to collect data from their experiences outside of school through various forms of technology and media.  They then bring this information into the classroom, analyze, interpret, and apply it to whatever topic they are currently studying.
    • Jeremy Brueck
       
      Good synopsis
  • in an elementary setting, students might be studying 3D shapes in class.  The students may go home, and take digital pictures of 3D shapes in real life applications.  (Refrigerator, aquarium, garden globe, etc.)  These pictures could then be sorted, graphed, cataloged, added to a collage, digital book, or many other possibilities.
    • Jeremy Brueck
       
      Nice connection to classroom
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Mrs. Jones's Classroom Blog: Learning from Gaming - 1 views

  • For some of them, games were all they wanted to do, write about, and think about.
    • Jeremy Brueck
       
      Why do you think games appeal to your students so much? Would love to hear you expand on this thought.
  • In education, the motivational aspect of games could be used as a vehicle to reach learning objectives.
    • Jeremy Brueck
       
      What type of learning objectives do you think could be reached through gaming?
  • For example, an elementary teacher was using data from the Wii bowling game to give his students practice with recording data and graphing.
    • Jeremy Brueck
       
      Very solid connection here. Thank you for sharing!
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Learning From Gaming - 0 views

  • Whether students are playing math fact drill games on the computer or participating in a virtual world of problem solving such as Minecraft, students are connecting in the classroom.
    • Jeremy Brueck
       
      How are students connecting by playing math fact games? Expand on this thought a little more.
  • Gaming has a way of increasing students’ participation and interest in education.
    • Jeremy Brueck
       
      What data or research have you found that backs up this statement?
  • Games such as the later enhance the learning experience for many students, providing an opportunity for higher-level thinking and problem solving in a virtual setting. 
    • Jeremy Brueck
       
      This is an important point and may get at why students seem to show increased interest in gaming.
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  • Games are successful when used lightly and thoughtfully.
  • Keep gaming curriculum based and focus on vocabulary that students need to master. 
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MrsGraham 3rd Grade classroom - 0 views

  • I have found that students who can engage in an educational games are more excited to practice.
  • The actual gaming portion offers rewards like badges, scores and timed challenges.
    • Jeremy Brueck
       
      Interesting that gaming involves badges, another one of the items in the report.
  • There is even a push for students to create their own video games.
    • Jeremy Brueck
       
      I think this is something that we will see grow as the years pass.
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  • Students might be engaging in the activity but not benefiting from it for a variety of reasons. Monitoring your students for success is still necessary.
    • Jeremy Brueck
       
      This is an important point. As a teacher how can/will you monitor your students?
  •  
    "Graham"
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Crowd Learning - 0 views

  • I believe that “crowd learning” is an important part of our educational society today.
    • Jeremy Brueck
       
      Why do you believe this? Explain your thinking here.
    • Rebecca Rhoads
       
      I believe that we learn by solving life's puzzles and we can do that by communicating and learning from our peers. Students would be able to grow at their own pace.
  • This would allow the students to be more independent by learning more information and taking charge of their own life.
  • They would be more intrinsic learners.
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  • As a teacher, I would give students the resources to look up information this could be a web, different sites to look at, or just ways to organize their information.
    • Jeremy Brueck
       
      This is a good start to thinking about how you might apply crowd learning to your classroom. What other ways could you incorporate it?
    • Rebecca Rhoads
       
      I could also incorporate a real world problem and have the students create different solutions to solve it. This would allow for them to research the problem and think of diff ways to solve it. Then they could apply it to a challenge they might be facing to get more info before making a decision.
  • Gregory Freund created an interactive program called Versal-interactive-online-courses.
    • Jeremy Brueck
       
      Interesting. I have never heard of this. I will have to check it out.
  • While it incorporates a different learning style which is more student centered, there is still a role for the instructor as a guide. Teachers can still help facilitate and guide learners to better outcomes.
    • Jeremy Brueck
       
      This is a key point here and a big shift for teachers to make. Now a guide on the side rather than a sage on the stage.
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Mrs.Koontz in First Grade - 0 views

  • analyzing student achievement to inform curricula and teaching methods based on previous experiences
  • educator monitors the learning process, reviews student data, intervenes when necessary and improves teaching strategies and materials
  • students use learning analytics to self assess, reflect, and become better learners
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  • Learning analytics may be the key to closing the achievement gap.
    • Jeremy Brueck
       
      Can you talk more about why you think it may be the key to closing the achievement gap?
  • For example, when assigning a project the teacher might offer a variety of ways in which to complete the project as well as choices on topic
    • Jeremy Brueck
       
      This is a good example. I wonder how many teachers take this approach when asking students to complete projects?
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Geo-Learning | advat - 0 views

  • Geo-learning is a learning experience where students interact with the real world
  • Higher socioeconomic areas will have more of an advantage then lower areas
    • Jeremy Brueck
       
      This is a good point and one that is easy to overlook. How can we make Geo-Learning equitable for all students?
  • I feel that Geo-Learning has endless possiblities, so many wonderful opportunities to explore and learn about our world!
    • Jeremy Brueck
       
      Can you talk a little about what type of possibilities you are imagining here?
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  • With Geo-Learning you can bring destinations, once hard to imagine into your classroom
  • For example, when I taught in St. Croix the children in my classroom had never seen a squirrel.  With limited technologies, I goggled pictures and facts.  Children need to visualize!  I used www.youtube.com so that they could see a squirrel in its natural habitat.
    • Jeremy Brueck
       
      Great real-life example. Thanks for sharing!
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TeacherXoxo: Innovative Pedagogy Report for 2013 - 0 views

  • I decided to talk about this topic because it relates a lot to the course I am taking at the University of Akron
    • Jeremy Brueck
       
      I'm glad you made this connection. Can talk more about how Crowd Learning relates to our course? What are we doing in class that makes you feel this way?
  • Crowd learning is a fast growing way for people to become quickly educated on a specific topic
  • A teacher’s role is to help guide them in figuring out what their needs are and providing them with support.
    • Jeremy Brueck
       
      This seems like a real shift for teachers. Do you feel ready to make this shift? Why or why not?
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Seamless Learning - 0 views

  • Seamless Learning is a newly developed approach that "connects learning across settings, technologies, and activities" (Innovating Pedagogy Report 2013).
    • Jeremy Brueck
       
      Thank you for citing your source when using a direct quote!
  • sees the classroom as a place for reflection and discussion
    • Jeremy Brueck
       
      Do our current iterations of the classroom reflect this view? How can/do they need to change or adapt?
  • students then further their learning at home and across various settings while connecting and interacting with mobile devices
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  • The article states specific projects that teachers and students have completed while following the Seamless Learning Approach
    • Jeremy Brueck
       
      Sounds like a great resource for teachers looking to get started with Seemless Learning.
  • the Seamless Learning approach pushes the focus away from a teacher-centered environment to student-centered
    • Jeremy Brueck
       
      This seems pretty important. As a teacher, are you ready/prepared to do this? Why or why not?
  • this approach forces students to take ownership in their own learning and encourages students to explore the many uses of mobile technology as an avenue for further learning
  •  
    "Seamless Learning"
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Learning through gaming - 0 views

  • I feel theres a difference between classroom games and what students see as "gaming"
    • Jeremy Brueck
       
      What do you see as the difference? Why and how is your perception of gaming different than students? Please explain.
  • Since gaming as become such an addiction
    • Jeremy Brueck
       
      What data do you have or did you find that backs up this statement? Has research shown gaming is an addiction?
  • why not try and use this to our advantage
    • Jeremy Brueck
       
      I agree that educators should look toward things students are passionate about to engage them in authentic learning experiences.
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  • Gaming would also be turing group gatherings into productive and self-organising communities.
    • Jeremy Brueck
       
      Interesting. I wonder what this means? 
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Video Gaming in the Classroom - 0 views

  • Modern video games are an experience, a way to interact with real people, and many have educational value.
    • Jeremy Brueck
       
      great point. already looking forward to reading the rest of this post!
  • Students go nuts trying to verify this: they measure parts of the room, they estimate the size of the gun, all to get accurate physical numbers to quantify the game's physics.
    • Jeremy Brueck
       
      This is a really nice classroom example
  • They are able to experience these laws of science on a real level and through trial and error can master these concepts
    • Jeremy Brueck
       
      Plus, since kids play games in real life, it draws on their interests and passions. Great way to engage
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  • They need to be able to code.
    • Jeremy Brueck
       
      I'd be interested to hear why you believe this statement.
  • He claims this is like reading and writing.  When you learn to read and write, it opens the door for to learn other things.  When you learn to read, you can read to learn.
    • Jeremy Brueck
       
      Very nice connection to literacy!
  • Boys need more interaction with male role models, especially in the classroom.
  • Many educational games are basically digital flash cards.
    • Jeremy Brueck
       
      Why do you think this is? I'd say most likely because edu game developers usually are not educators?
  • Educators need to set aside the old paradigms of education and focus more on what students are doing in the virtual space.
    • Jeremy Brueck
       
      So true...
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