Interactions with people and the environment is something that should be seen.
Contents contributed and discussions participated by Jeremy Brueck
Student Learning Objectives (SLO) - 2 views
Students Imagine the Future of Ontario's Education System - ThinkLink Graphics - 0 views
www.thinklinkgraphics.com/...e-of-ontarios-education-system
students future education system graphics infographic edreform

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past present future: Geo learning - 0 views
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shared by Jeremy Brueck on 01 Oct 13
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Annaliese Fedorchak: Innovating Pedagogy Report 2013-Crowd Learning - 0 views
mynewpeaceofmind.blogspot.com/...edagogy-report-2013-crowd.html
Fedorchak learning pedagogy crowd learning report

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It allows students to create a source of interaction through quizzing and questioning. As a teacher, you can use this to assess what students are understanding and what is most confusing.
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PebblePad is yet another great resource for educators and students alike. This source promotes the accessibility of resources to curve and strengthen our understanding based on specific topics of interest.
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I think students can use this in my classroom to show their understanding of topics, as well as share responses and ways to apply concepts to other modes of learning.
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am looking forward to exploring this concept further and incorporating it into my daily lessons with early elementary students.
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Video Gaming in the Classroom - 0 views
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Modern video games are an experience, a way to interact with real people, and many have educational value.
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Students go nuts trying to verify this: they measure parts of the room, they estimate the size of the gun, all to get accurate physical numbers to quantify the game's physics.
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They are able to experience these laws of science on a real level and through trial and error can master these concepts
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They need to be able to code.
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He claims this is like reading and writing. When you learn to read and write, it opens the door for to learn other things. When you learn to read, you can read to learn.
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Many educational games are basically digital flash cards.
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Educators need to set aside the old paradigms of education and focus more on what students are doing in the virtual space.
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Gaming in Education | Auburn's Blog - 0 views
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gaming plays a major role in many of our students’ lives
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we need to develop ways of integrating gaming and learning
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Most educators will agree with that there is a similarity between the skills you need to succeed in schools and needed for games. These include problem solving skills, attention to detail, creativity, and persistence
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“game environments enable players to construct understanding actively, and at individual paces, and that well-designed games enable players to advance on different paths at different rates in response to each player’s interests and abilities, while also fostering collaboration and learning”
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parents and teachers have many concerns including aligning games with content standards, an unfamiliarity with the games, designing assessment tools, lack of research-based methods, and the cost of equipment and other resources
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What message are we sending our students in regards to technology if our classrooms do not mirror the rest of the world.
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shared by Jeremy Brueck on 24 Sep 13
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Seamless Learning in a Digital World | Munchkins at Play - 0 views
uncoeurnoir.wordpress.com/...ss-learning-in-a-digital-world
Juhasz learning pedagogy report Seamless Learning seemless

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Students are encouraged to collect data from their experiences outside of school through various forms of technology and media. They then bring this information into the classroom, analyze, interpret, and apply it to whatever topic they are currently studying.
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in an elementary setting, students might be studying 3D shapes in class. The students may go home, and take digital pictures of 3D shapes in real life applications. (Refrigerator, aquarium, garden globe, etc.) These pictures could then be sorted, graphed, cataloged, added to a collage, digital book, or many other possibilities.
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Mrs. Jones's Classroom Blog: Learning from Gaming - 1 views
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For some of them, games were all they wanted to do, write about, and think about.
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In education, the motivational aspect of games could be used as a vehicle to reach learning objectives.
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For example, an elementary teacher was using data from the Wii bowling game to give his students practice with recording data and graphing.
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shared by Jeremy Brueck on 23 Sep 13
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Learning From Gaming - 0 views
loveparentteachblog.blogspot.com/...learning-from-gaming.html
Niedermeyer learning pedagogy report gaming

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Whether students are playing math fact drill games on the computer or participating in a virtual world of problem solving such as Minecraft, students are connecting in the classroom.
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Gaming has a way of increasing students’ participation and interest in education.
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Games such as the later enhance the learning experience for many students, providing an opportunity for higher-level thinking and problem solving in a virtual setting.
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MrsGraham 3rd Grade classroom - 0 views
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The actual gaming portion offers rewards like badges, scores and timed challenges.
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There is even a push for students to create their own video games.
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Students might be engaging in the activity but not benefiting from it for a variety of reasons. Monitoring your students for success is still necessary.
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shared by Jeremy Brueck on 23 Sep 13
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Crowd Learning - 0 views
rebeccarhoads.blogspot.com/...blog-1-crowd-learning.html
Rhoads crowd crowd learning learning report pedagogy

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I believe that “crowd learning” is an important part of our educational society today.
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This would allow the students to be more independent by learning more information and taking charge of their own life.
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As a teacher, I would give students the resources to look up information this could be a web, different sites to look at, or just ways to organize their information.
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Gregory Freund created an interactive program called Versal-interactive-online-courses.
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While it incorporates a different learning style which is more student centered, there is still a role for the instructor as a guide. Teachers can still help facilitate and guide learners to better outcomes.
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shared by Jeremy Brueck on 21 Sep 13
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Mrs.Koontz in First Grade - 0 views
funin1stgr.blogspot.com/...analytics-monitor-reflect.html
Koontz learning pedagogy report learning analytics

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analyzing student achievement to inform curricula and teaching methods based on previous experiences
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educator monitors the learning process, reviews student data, intervenes when necessary and improves teaching strategies and materials
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Learning analytics may be the key to closing the achievement gap.
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For example, when assigning a project the teacher might offer a variety of ways in which to complete the project as well as choices on topic
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Geo-Learning | advat - 0 views
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Higher socioeconomic areas will have more of an advantage then lower areas
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I feel that Geo-Learning has endless possiblities, so many wonderful opportunities to explore and learn about our world!
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For example, when I taught in St. Croix the children in my classroom had never seen a squirrel. With limited technologies, I goggled pictures and facts. Children need to visualize! I used www.youtube.com so that they could see a squirrel in its natural habitat.
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shared by Jeremy Brueck on 21 Sep 13
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TeacherXoxo: Innovative Pedagogy Report for 2013 - 0 views
amack1226.blogspot.com/...-pedagogy-report-for-2013.html
McNicholas crowd learning crowd learning pedagogy report

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I decided to talk about this topic because it relates a lot to the course I am taking at the University of Akron
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A teacher’s role is to help guide them in figuring out what their needs are and providing them with support.
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Seamless Learning - 0 views
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Seamless Learning is a newly developed approach that "connects learning across settings, technologies, and activities" (Innovating Pedagogy Report 2013).
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sees the classroom as a place for reflection and discussion
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students then further their learning at home and across various settings while connecting and interacting with mobile devices
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The article states specific projects that teachers and students have completed while following the Seamless Learning Approach
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the Seamless Learning approach pushes the focus away from a teacher-centered environment to student-centered
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this approach forces students to take ownership in their own learning and encourages students to explore the many uses of mobile technology as an avenue for further learning
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Learning through gaming - 0 views
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I feel theres a difference between classroom games and what students see as "gaming"
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Since gaming as become such an addiction
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why not try and use this to our advantage
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Gaming would also be turing group gatherings into productive and self-organising communities.
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Crowd Learning | klj45 - 0 views
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a type of learning that occurs through technology
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First, I could use it in a small crowd form just using my students.
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I could ask each student to draw a picture to share
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Finally, I found a small resource on TED
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TED talks are great. Very engaging. I really like this one about collaboration by Howard Rheingold. http://www.ted.com/talks/howard_rheingold_on_collaboration.html
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