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Victoria Burch

D#9, HW#3 -WordLingo New Media - 0 views

  • New media rely on digital technologies, allowing for previously separate media to converge. Media convergence is defined as a phenomenon of new media and this can be explained as a digital media.“
  • he most prominent example of media convergence is the Internet, whereby the technology for video and audio streaming is rapidly evolving. The term convergence is disputed, with critics such as Lev Manovich pointing out that the 'old' medium of film could be seen as the convergence of written text (titles and credits), photography, animation and audio recording
  • New Media has become a significant element in everyday life. It allows people to communicate, bank, shop and entertain. The global network of the Internet, for instance, connects people and information via computers.[3] In this way the Internet, as a communication medium of New Media, overcomes the gap between people from different countries, permitting them to exchange opinions and information. Diverse means for this exist even within the context of the Internet, including chat rooms, Instant Messaging applications, forums, email messaging, online video and audio streaming and downloads, and voice-over-internet telecommunications. New Media is defined not only as a communication tool, but also as a tool for the commercial exchange of goods and services.[
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  • transition to new media has seen a handful of powerful transnational telecommunications corporations who own the majority achieve a level of global influence which was hitherto unimaginable.
  • new media follows the logic of the postindustrial or globalised society whereby 'every citizen can construct her own custom lifestyle and select her idology from a large number of choices. Rather than pushing the same objects to a mass audience, marketing now tries to target each individual separately.'
  • "virtual communities" are being established online and transcend geographical boundaries, eliminating social restrictions. Rheingold (2000) describes these globalised societies as self-defined networks, which resemble what we do in real life. "People in vi
  • rtual communities use words on screens to exchange pleasantries and argue, engage in intellectual discourse, conduct commerce, make plans, brainstorm, gossip, feud, fall in love, create a little high art and a lot of idle talk"
  • New Media has been used extensively by social movements to educate, organize, share cultural products of movements, communicate, coalition build, and more.
  • New media can be defined not only as things you can see such as graphics, moving images, shapes, texts, and such. It is also things that cannot be seen, such as a Wi-Fi connection. Like radio or electricity, no one can see the Wi-Fi waves in the air floating through the air. But the Wi-Fi concept can be considered new media. So new media can be either concept-based, refer to a solid object, or both.
  • Any individual with the appropriate technology can now produce his or her online media and include images, text, and sound about whatever he or she chooses. [27] So the new media with technology convergence shifts the model of mass communication, and radically shapes the ways we interact and communicate with one another.
  • even some forms of digitized and converged media are not in fact interactive at all
  • "the global interactive games industry is large and growing, and is at the forefront of many of the most significant innovations in new media" (Flew 2005: 101). Interactivity is prominent in these online computer games such as World of Warcraft and The Sims. These games, developments of "new media", allow for users to establish relationships and experience a sense of belonging, despite temporal and spatial boundaries. These games can be used as an escape or to act out a desired life. Will Wright, creator of The Sims, "is fascinated by the way gamers have become so attached to his invention-with some even living their lives through it" [30]. New media have created virtual realities that are becoming mere extensions of the world we live in.
  • The advertising industry has capitalized on the proliferation of new media with large agencies running multi-million dollar interactive advertising subsidiaries. In a number of cases advertising agencies have also set up new divisions to study new media. Public relations firms are taking advantage of the opportunities in new media through interactive PR practices.
  • New media can be seen to be a convergence between the history of two separate technologies: media and computing.
  • new media can now be defined as "graphics, moving images, sounds, shapes, spaces, and texts that have become computable; that is, they comprise simply another set of computer data.
  • Flew (2002) stated that as a result of the evolution of new media technologies, globalisation occurs. Globalisation is generally stated as "more than expansion of activities beyond the boundaries of particular nation states".[6] Globalisation shortens the distance between people all over the world by the electronic communication (Carely 1992 in Flew 2002) and Cairncross (1998) expresses this great development as the "death of distance". New media "radically break the connection between physical place and social place, making physical location much less significant for our social relationships" (Croteau and Hoynes 2003: 311).
  • Old media
  • involve analog processes
  • as opposed to new media which sample media as a numerical representation in binary code.
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    This is the best article I've found for this topic. It discusses new media in relation to Manovich's article AND actually interrelates Flew's virtual communities article too! I thought that was pretty cool. It also gives examples of what new media is, and how it is affecting our communities through globalization and social change
anonymous

D#1, HW#1 Strategic Design: 6 Steps For Building Successful Websites - Smashing Magazine - 0 views

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    This website focuses more on building a design for a successful website, but it's another example of using the same strategic steps in chapter one of "Basic of Design". I especially am drawn to the second step of this website "Identify your audience". Nowadays new technology being introduced to a variety of generations can be somewhat tricky. The fact that they mentioned "technical competency" as a consideration, gives a better understanding of who you will be dealing with and what levels of technology to consider.   
James (Mitch) Thompson

(D9, H3) The New Media Caucus - 0 views

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    The New Media Caucus is an organization seeking to advance the theories and concepts involved in emerging media technologies. Their aim is to provide a comprehensive area in which to analyze and critically review practices and presence of digital media as both an artistic medium and one of utility for technological advancement (robotics, virtual environments, etc).
Michael Wheeler

New media - Wikipedia, the free encyclopedia - 0 views

  • New media is a broad term in media studies that emerged in the later part of the 20th century. For example, new media holds out a possibility of on-demand access to content any time, anywhere, on any digital device, as well as interactive user feedback, creative participation and community formation around the media content. Another important promise of New Media is the "democratization" of the creation, publishing, distribution and consumption of media content.
  • Most technologies described as "new media" are digital, often having characteristics of being manipulated, networkable, dense, compressible, and interactive.[1] Some examples may be the Internet, websites, computer multimedia, computer games, CD-ROMS, and DVDs.
  • Although there are several ways that New Media may be described, Lev Manovich, in an introduction to The New Media Reader, defines New Media by using eight simple and concise propositions:[4]
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  • New Media versus Cyberculture -
  • New Media as Computer Technology Used as a Distribution Platform
  • New Media as Digital Data Controlled by Software
  • New Media as the Mix Between Existing Cultural Conventions and the Conventions of Software
  • New Media as the Aesthetics that Accompanies the Early Stage of Every New Modern Media and Communication Technology
  • New Media as Faster Execution of Algorithms Previously Executed Manually or through Other Technologies
  • New Media as the Encoding of Modernist Avant-Garde; New Media as Metamedia
  • New Media as Parallel Articulation of Similar Ideas in Post-WWII Art and Modern Computing
  • he Zapatista Army of National Liberation of Chiapas, Mexico were the first major movement to make widely recognized and effective use of New Media for communiques and organizing in 1994
  • New Media has also found a use with less radical social movements such as the Free Hugs Campaign. Using websites, blogs, and online videos to demonstrate the effectiveness of the movement itself. Along with this example the use of high volume blogs has allowed numerous views and practices to be more widespread and gain more public attention
  • New Media has also recently become of interest to the global espionage community as it is easily accessible electronically in database format and can therefore be quickly retrieved and reverse engineered by national governments. Particularly of interest to the espionage community are Facebook and Twitter, two sites where individuals freely divulge personal information that can then be sifted through and archived for the automatic creation of dossiers on both people of interest and the average citizen.[
  • The new media industry shares an open association with many market segments in areas such as software/video game design, television, radio, and particularly movies, advertising and marketing, through which industry seeks to gain from the advantages of two-way dialogue with consumers primarily through the Internet.
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    wikipedia definition of new media, with a few examples of new media vs traditional media.
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    The wiki page has everything one would need to get a brief overview of what new media is. Within the site it gives all the different definitions of new media and how it affects people.
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    This webpage made me understand more about new media in terms that it talks about new media being interactive. I didn't get that from Manovich's artice.
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    I felt like this website gave a good simple explanation and it also provide examples of the history and the applications of new media.
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    This was the best website i found because I was honestly confused after reading the article so this breaks it down in less than 20 something pages and makes it easier to understand it explains everything there is to know about new media. 
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    Page full of information on new media (wikipedia) 1 History 2 Definition 3 Globalization and new media 4 As tool for social change 5 National security 6 Interactivity and new media 7 Industry 8 Youth and new media 9 See also 10 References 11 Further reading
N M

D #11, HW #4 - Remediation and the Social View of Technology - 0 views

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    The Slideshare provides a summarization of the remediation of technology.
Micheal O'Neil

Technology News - 0 views

shared by Micheal O'Neil on 29 Feb 12 - Cached
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    This is a simple news website that describes how to keep up to date with new media technologies. This page would be good for someone who is not very tech familiar.
Micheal O'Neil

Modular Computers - 0 views

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    This website is a "geek" forum particularly specializing in the use of modular computers. A completely modular computer would be able to be broken down and put back together. This type of technology seems useless and very painful, but if you read through the arguments it could be our newest big thing in computing!
robby reiter

D# 8 HW# 4New Media, Old Media | Project for Excellence in Journalism (PEJ) - 0 views

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    This page is a study on the relationship between new social media (internet) and old (traditional press). It is interesting to see the comparison of the statistics. It clearly shows why new social media has revolutionized the social media world. Blogs, Twitter, etc change top stories every day. Traditional press can have the same story for weeks. Politics on blogs is prominent however the latest technology is the top ranked subject on new social media sites of course.
Georgia Cardwell

D#1 HW#13--Understanding Ethics for chapter 1 - 2 views

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    This website discusses the ethics of communication with modern technology and ways to overcome the vague boundaries of what should and should not be done. http://www.jerf.org/iri/blogbook/communication_ethics
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    This website helps you understand how to make sure your writing is clear and understandable. It shows the difference between the words that are often misused. "Your/You're, Affect/Effect...etc. http://www.mindtools.com/CommSkll/WritingSkills.htm
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    This website shows how to avoid written communication blunders such as incorrect grammar, what voice to use: passive, gender neutral etc. http://www.writerswrite.com/journal/cew1.htm
Tana Ingram

Social Media Technical Communication: Developing Audience-Centered Content | Content fo... - 1 views

  • This process is really how we already incorporate comments and feedback from our internal content reviewers. With social media, the notable difference is we are using new tools (something technical communicators already know how to leverage quite effectively) and collaborating with our customers first-hand, rather than the customer surrogates and product specialists (product management, marketing, sales, engineering, quality assurance, and customer support) who technical communicators ordinarily rely on for the audience and product information we are already responsible for integrating
  • Rich Maggiani describes social media as “all about community by engaging people through interactions and conversations around a shared goal” (p. 20). He goes on to propose a new model for technical communication, known as– “social media technical communication
  • Through social media, technical communicators are moving from a standard one-to-many communication, to a many-to-many communication, where the content becomes a “collaborative effort, combining the knowledge of all participants
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    A good article about not only knowing your audience, but also about using new technology.
James (Mitch) Thompson

(D#2, H#7) Virtual Worlds Link 3 - Blackboard Online Learning Platform - 1 views

shared by James (Mitch) Thompson on 22 Jan 11 - Cached
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    Though this may seem like a 'gimme,' this site provides the very platform by which this course has become possible. With a professor and students scattered far and wide in location and schedule, this site is convincing evidence of the power of the virtual worlds referred to by Flew. I am unlikely to meet any of my fellow students in person during this course, but I know in advance that I will make new friends and get to know them. Being able to obtain a higher education in a virtual online world is an amazing use of technology.
Victoria Burch

D#7, HW#1 - Current Issues and Resources - 1 views

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    Here is a website from UMUC. There are twol links, "Digital Milenium Copyright Act," and "Digital Rights Management and Emerging Technologies" that provide multiple links to outside resources on topics regarding documentation/copyright issues. 
anonymous

D#1, HW#1 Technology For All - Steps in designing database - 0 views

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    Although this website is an example of designing a database, the format of the page is in relation to the 6 basic steps for design. It has a layout of the steps needed to create a database which includes "determine the purpose of your database"; "identify fields with unique values" which relates to organization ; etc.
samantha negrin

Timeline - History of Photography - History of the Camera - 0 views

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    This is just a timeline of the inventors of photography, and I think it's relevant because if you look - everything is so spread apart. It took YEARS to do, and now with our computer technology, the iPhone comes out with a new model every 6 months!! New editions of cameras and computers are released regularly!
Daniel Flores

D#8 HW # 3 Transcoding Technology - 0 views

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    A site that explains Transcoding, really helpful
Alex Portela

D#11 HW# 3.1: A Review of _Remediation - 0 views

    • Alex Portela
       
      In all honesty this course has introduced very unfamiliar terms. This site give a cited explanation of the definitions. A good example of hypermediacy was given through Alfred Hitchcock's Psycho how we see Norman's acts then Hitchcock puts us through Norman's eyes and its a question of how we react to that emotionally and mentally as viewers.
  • Remediation is the process whereby computer graphics, virtual reality, and the WWW define themselves by borrowing from and refashioning media such as painting, photography, television, and film. It is the anxiety of influence acted out in the poetics of technology
  • Immediacy is the perfection, or erasure, of the gap between signifier and signified, such that a representation is perceived to be the thing itself.
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  • Hypermediacy is a "style of visual representation whose goal is to remind the viewer of the medium" (Bolter and Grusin 272). Hypermediacy plays upon the desire for immediacy and transparent immediacy, making us hyper-conscious of our act of seeing (or gazing).
  • Mediation is the representation of an object, a formative interface whereby the object of contemplation is structured and presented by some intervening medium (my definition). In this sense, it refers to the symbolic act itself and thus would include writing.
Alex Portela

Copyright | LII / Legal Information Institute - 0 views

    • Alex Portela
       
      This goes into detail that laws can change as technology changes too. Now production of software, designs, movies, sounds, all can be protected under copyright law.
julian serventi

Lifehacker, tips and downloads for getting things done - 0 views

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    The grid within the page can be seen between different stories and sections that are being presented. We can also see that flush left is the more preferred text alignment allowing the right edge to flow more naturally into a ragged edge.
Georgia Cardwell

A practical approach for managing team writing projects. | Technology > Software Servic... - 1 views

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    Great article on Team Writing that corresponds well with the text.
D Schick

D#3, HW#6--Transnational communications - 1 views

  • The present report summarizes findings from the Detroit Arab American Study pertaining to transnational activities and experiences, particularly those involving communication with the Arab Middle East.
  • vironment, it is easier than in the past to maintain transnational connections. In
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    "Transnational Communication among Arab Americans in Detroit"
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    I found this to be a very interesting read that contrasts transnational comunicaions.
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    The reason I liked reading about this resource is that it is relateable to us and shows a direct connection to the concept about transnational communication. This study was about looking how Arab's of middle eastern descent have settled in a large area around Detroit now sit maintain and create connections with their families, heritage, and friends located half the world away. To me this shows a real world application of how this happens and the essay goes on to look at several parts of the communities and how age and technology play roles into this equation as well. While it does not really go into some of the definitions of the textbook I think it is more important with its actually occurrence and discovering what, how, why, and when it is happening in society.
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    I like that this article discusses the grow populations of Arab groups, especially in the Detroit area, and how we need to get a better understanding between the two cultures.
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    Transnational Communication among Arab Americans in Detroit: Dimensions, Determinants, and Attitudinal Consequences
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