Skip to main content

Home/ Groups/ trainz
steve t

TPR Forum :: View topic - LARS2 Commodity System (Industries and Tutorials) - 0 views

  • et LARS2 tutorials and Industries from this thread (You must be logged in to be able to download) You need to have TRS2004 and SP1 or later installed to be able to use LARS2. 2004-06-16: New Update. Please download this. Not the same as the one from yesterday. Please note that the products needed are located in a sepparate thread.
steve t

A Big Thank you to Phil Skene - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Phil, Port Ogden & Northern works well in TS2009 Both of these are faulty CityScene1,<kuid2:184151:224:2> CityScene2,<kuid2:184151:223:2> And they have the same error; Error: Texture 'maincscape.texture' is missing or could not be loaded for mesh 'hash-7A\content cqs47c18240\CityScene1.im'.
  • It is possible to merge the later versions of "Austral Bay" with "IndustRail". If you go to VanDenH at the extreme top right of the route and go into map view you will see that there is a tunnel with a 90 degree left curve leading out of the locomotive refueling depot. To link the two routes together, remove the building that hides the entrance to the tunnel and the track bumper. Merge the IndustRail to Austral Bay and link the sections of track at the joint. The time consuming part is repairing the disconnects at all interactive industries in IndustRail. You will find that at most, if not all, of the industries the track will be unattached at one end. Remember to also do the stations. It's a bummer of a task.
steve t

RW General - TrainSim.Com Forums - 0 views

  • Threads in Forum : RW General
steve t

andi06 - Trainz Discussion Forums - 0 views

  • Search the DLS for an asset called 'Junction Link' by Mizi. That should do the trick. __________________
steve t

Signal issues - continued - Trainz Discussion Forums - 0 views

  • I have used this method of controling crossovers for a long time. It works in TRS2004, TRS2006 and TS2009.
steve t

You need sounds? - Trainz Discussion Forums - 0 views

  • Hi all. I am a lover of sounds which locomotives make, and that's why I love recording them. I also use (with permission) sounds from YouTube to create my assets. And now, I'm offering my services to you. If you have any requests for horns and/or enginesounds from YouTube, then I'll do my best to give you them. Any requests people?
steve t

How do I import content into TRS2006 from TRS2004? - Trainz Discussion Forums - 0 views

  • How do I import content into TRS2006 from TRS2004? A: There are 2 ways on how to import content into TRS2006 from TRS2004. The First method is called importing the content. 1) Launch Content Manager Plus found by clicking the TRS2006 shortcut and choosing Manage Content. CMP launches.
steve t

Trainz Classics UK - 0 views

shared by steve t on 03 Dec 08 - Cached
  • You will need to follow these instructions exactly in order to use this fix. Download the new common.gs script from the link on the right (Right-click and 'save link as' or 'Save target as') Copy the updated common.gs file into the scripts folder (replacing the current one) Edit the trainzclassicoptions.txt file and add "-script" (without the quotes) onto the bottom of the file Start TC3 (It will recompile the scripts so will take a few seconds longer than usual) Check you can change the start amount of an industry Close TC3 and edit the trainzclassicoptions.txt file to remove the "-script" line
  •  
    fix errors
steve t

Question about catenary. - Trainz Discussion Forums - 0 views

  • The reason I liked that steel lattice type of catenary poles in my screenshots is because it looks post-modern and would go great in an urban setting I'm working on. I downloaded the catenary pack (NEC, Catenary Expansion, etc.) from the DLS and out of these, this lattice one looks the best. The NEC one in Michael Evan's screenshot in his post would work for a rural / countryside stretch in my layout.
  • Claude __________________ Click here to see my toys. http://www.auran.com/TRS2004/DLS.php...textsearchID=1
steve t

Subpar Productions-Home - 0 views

  •  
    "NEWS"
steve t

Need help with understanding signalling. - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Mick, Stop thinking of how to signal a layout. Erase everything you ever knew or read about signaling. Forget everything! Now, all Auran did was let us signal one section of track. This piece of track may be 3 miles long or 10 miles long. SO WHAT! It doesn't matter, just plop one signal down and you have what Auran calls a block. It's that simple. I'm not kiddin'. (It's really two blocks with one signal, the track before the signal and the track after the signal would be two blocks.) Take this 3 miles of track and plop 3 signals down and you now have 4 blocks. That's all there is to
  •  
    OK, folks, I found this set up to WORK after a year of experimenting. I don't know the proper terms to use so bare with me and if anybody tried to explain this to me earlier, I'm sorry for not understanding it. Here goes,
steve t

VistaMare Software - 0 views

  • TrainzMap Summary TrainzMap is stand-alone utility for: inspecting Trainz© routes; generating route maps either on paper or as bitmap files; editing some of the properties of the objects and of tracks; measuring distances along tracks
steve t

New technology DEM maps? - Trainz Discussion Forums - 0 views

  • I would direct you to the GAURC forum where you can leave a message to Lars.
  • DEM's with Tiger lines appear to you, the builder, as a grid pattern with blue, red and other colored lines representing where track, roads and rivers are supposed to be.
  •  
    That took just 10 minutes and less than 40 mouse clicks to generate it. It comprised SRTM DEM terrain and Map Tile ground texture overlay.
steve t

Best process for creating routes - Trainz Discussion Forums - 0 views

  • 1. Baseboard Layout 2. Track 3. Texture 4. Topolgy 5. Detailing (roads, cities, etc)
  • here's an infinite number of ways to do it, but I generally do it the same way as previously mentioned. I try to work on no more than 3 or 4 boards at a time although I have worked on 10 or 12 at a time. If you get too many boards out there, the task can seem overwhelming and you can easily become discouraged. I usually work in this order: 1. track (fixing spline point elevations as I go) 2. terrain (bringing terrain to track) 3. adjust remaining terrain to my liking 4. add buildings and roads. sometimes bldgs first and sometimes roads first 5. a base texture, usually copied and pasted 6. signals 7. foilage 8. details I find it important not to work in your signalling and test the route out as you work. If you get the route too big before testing, then it can become a daunting task to find problems with your layout.
  • Well, I remeber an old article, but I don't know where it is. This is how I would do it. 1. Terrain 2. Trackwork 3. Roads 4. Buildings 5. Landscaping 6. Textures This is how I would do it. I look forward to pics
  •  
    My 2.1 cents worth - I like to use existing terain and put on my civil engineering and surveyors hat to find the best locations for tracks and roads. I leave the grey with yellow grid during this process as it helps me to visualize the nuances of the terain. Once track and roads are down, I texture the roadbeds. (And don't forget all the foreign roads that cross your railroad and provide interchange traffic.) Next I place depots, terminal faciilities and industries. Next comes signalling At this point I have an operational railroad. I can choose to run trains or work in adding details. __________________
steve t

World of Trainz - TRS2006 CMP Importing Content Tutorial - 0 views

  • CMP Importing Content Tutorial In this tutorial you will learn how to use CMP to import content from TRS2004 for use in TRS2006  
steve t

Trainz tutorials - Trainz Discussion Forums - 0 views

  • I’ll start by listing various tutorials I h
  •  
    I'll start by listing various tutorials
steve t

Can't delete a file? Try Delete Doctor =) - Trainz Discussion Forums - 0 views

  • Just wanted to let you know of a useful freeware program called Delete Dr. by Kevin Solway. I recommended his plain backup before (and use it to back up my trainz files because it will only update changed files =) ). I was having a problem deleting a .tif in windows...I guess windows can't delete files with previews or something but anyhow, I downloaded this and presto, the file I could not delete was gone (delete file via DOS short name option). You can get this program and plain backup at: http://www.theabsolute.net/sware/
  •  
    I use a program called Unlocker Assistant. This program will tell you what other program has the file locked and you can then decide whether or not to unlock the file. Regards
steve t

UNPERMITTED INCLUSION of payware by Auran in TRAINZ TS2009 - Trainz Discussion Forums - 0 views

  • I'm guessing from looking in CM2 at his assets and what they are used in: Bad Schandau - Decín kuid:46162:1455 Thueringen Romantik Strecke kuid:121616:1001 Winter in Germany kuid2:143919:27565:1
  • I'm guessing from looking in CM2 at his assets and what they are used in: Bad Schandau - Decín kuid:46162:1455 Thueringen Romantik Strecke kuid:121616:1001 Winter in Germany kuid2:143919:27565:1
steve t

Trainz/Removing Unwanted Assets - Wikibooks, collection of open-content textbooks - 0 views

  • The only problem is that you may delete a dependency that's used by another route. You won't find out until you look at all the routes you have installed and look for the missing dependency flag (or try to load the route). One way of reducing the impact is to archive the route and its dependencies (create a new archive for deleted routes). Carry on as before - deleting everything - if you need a deleted asset CMP will pull it from the archive. Once
  •  
    Trainz/Removing Unwanted Assets
« First ‹ Previous 181 - 200 Next › Last »
Showing 20 items per page