This announcement is a little slow since some of you have already noticed (like in this thread, for example), but I've released the first batch of my road models. A kazillion roads have already been created for Trainz but, nevertheless, none of them seem to meet everyone's needs. So I've created Yet Another Road Network -- a set of models mostly suited for modeling U.S. roads. These probably won't meet everyone's needs either, but hopefully some people will find them useful
Both are Trainz Classic Only !
1. The L&BR Monoriail Switching layot : a Single board version of the L&BR system using the orginal plans with one change that Lisselton and Ballybunion are made into a loop so you can just run the trains. The layot is passenger and industry active but you will need to setup a session.
The layot used items from the ING and DLS. should be no missing items.
2. Ishtropolis : A modified version of Modular city with the buildings changed using Ish, David Drake and other authors items for those who would like a change. There should also be no missing items.
This is because you don't have a 'high enough' version of Trainz.
For instance : If you got 2006 and try to download a TC asset, it will show up in a pink bar.
a session contains all trains and industry instructions etc. If you open the route only as long as you do not delete, rename or alter a sequence that the session uses it will be fine. You can add scenery, texture, create new areas of the route and save. the session will still work.
Open your existing session then save it as a different name (Default rule). Now delete all the trains and you are left with only the rules you set up. Save this as the default rule session. When you open this next time all the rules you set up are ready to go without having to redo them, just add trains for a new session and save under a different name in order that the default rule session is not altered.
Uploading the route and the default rule session gives everyone the basic setup
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You don"t appear to be listening Lengo if I can say so without being rude.If you have a piece of track from A to B you need 1) a red trackmark at B to tell the AI driver where to drive to.Past the trackmark you need Buffers/Railends to define the physical limits of the track and reassure the driver it is safe to drive to Tackmark B.Between A and B you need at least 3 signals (any type) to let the driver know he can do more than 18 MPH.Less than 3 signals and he will stick to 18.An AI driver (like a real train driver) needs to know a) where the line ends b) what signalling system is in use c) where those signals are d) what the speed limit is.
This is an old request. On the old forum i did a single route with twenty trains running around and around without conflicts. The easiest rule is not to put signals on the single track. Put a signal at the end of the loop before the train re-enters the single line. Set the junctions for trains to enter the loop in the direction of travel.
UK Sample train drives along single track (no signals) the junction lever was set left at default so train enters left loop and encounters signal at end of loop. If another train is between that signal and the next, the signal will remain red until the train ahead clears the next signal or an oncoming train enters the other loop.
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