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steve t

World of Trainz - Photoshop Art File Tutorial - 0 views

  • LARS and ProtoLARS Tutorial for TRS2004
steve t

trainz - 0 views

shared by steve t on 23 Nov 08 - Cached
  • Razorback Railway FAQ - powered by phpMyFAQ 2.0.10 more from razorbackrailway.com - Snapshot - Edit - Remove - Preview razorback trainz on 2009-05-28
steve t

Virtual Railroader Downloads - 0 views

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    Virtual Railroader: Downloads
steve t

Signals? - Trainz Discussion Forums - 0 views

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    You don"t appear to be listening Lengo if I can say so without being rude.If you have a piece of track from A to B you need 1) a red trackmark at B to tell the AI driver where to drive to.Past the trackmark you need Buffers/Railends to define the physical limits of the track and reassure the driver it is safe to drive to Tackmark B.Between A and B you need at least 3 signals (any type) to let the driver know he can do more than 18 MPH.Less than 3 signals and he will stick to 18.An AI driver (like a real train driver) needs to know a) where the line ends b) what signalling system is in use c) where those signals are d) what the speed limit is.
steve t

Single line running token rule?? - Trainz Discussion Forums - 0 views

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    This is an old request. On the old forum i did a single route with twenty trains running around and around without conflicts. The easiest rule is not to put signals on the single track. Put a signal at the end of the loop before the train re-enters the single line. Set the junctions for trains to enter the loop in the direction of travel. UK Sample train drives along single track (no signals) the junction lever was set left at default so train enters left loop and encounters signal at end of loop. If another train is between that signal and the next, the signal will remain red until the train ahead clears the next signal or an oncoming train enters the other loop. __________________ http://www.auran.com/TRS2004/DLS.php...textsearchID=1
steve t

Hump yards - Trainz Discussion Forums - 0 views

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    Hump yards Hi all is there a track object that slows down wagons whilst going over humps in hump freight yards (its a system where a shunter would shunt a number of wagons up an incline then as they near the top the wagons roll away from the rest of the train with the use of gravity then the system on the track slows wagons which then sorted in to differant sections of track.
steve t

First Class Trainz - 0 views

shared by steve t on 18 Aug 08 - Cached
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    Hi all. Welcome to the First Class Trainz Blog. Our first project is the route Wales&West+ This major route will use Dem terrain throughout, and will have accurate trackwork and building/road placement.
steve t

FC Langreo Raillways - Page 6 - Trainz Discussion Forums - 0 views

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    FC Langreo Raillways
steve t

FC Langreo Raillways - Page 5 - Trainz Discussion Forums - 0 views

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    Malignus, search in the DS for Jankvis, has a very good collection of all kinds of grasses.............. Cheers Gor
steve t

FC Langreo Raillways - Page 4 - Trainz Discussion Forums - 0 views

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    HI DaSnakke, these skies are of Himmel's collection, also you have them very good at the DS, search for Pommie Ski Cheers Gor
steve t

Portals - Trainz Discussion Forums - 0 views

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    if you get this far you might want to check out posts by segy, who's worked out how to get 100 trains out of portals to a timetable using SCS2006 (Scenario Creation System) and "un-portal" rule. I'm still figuring this one out! HTH
steve t

trensim.com - 0 views

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    trensim.com :: Descargas Trainz :: Rutas
steve t

Scripting Tutorials - 0 views

shared by steve t on 15 Aug 08 - Cached
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    Scripting Tutorials By popular request, I've made the Tutorials also available in PDF. I've done this with Acrobat 6, which seems to do a reasonable job but does have its peculiarities. For example, as a footer on each page you get the location where
steve t

monorail trs2006 - Trainz Discussion Forums - 0 views

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    There is a thread in the TRS2006 forum named Monorail Information, which contains a lot of information on downloading and using the monorail content. It also contains an external link to the project Release Notes, which probably contain more information that you want to know about the project. You should be able to answer all your questions from the Release Notes and from messages in the Monorail Information thread. To address your specific questions: * Stations are sensitive to the direction you lay the track through the station. To work correctly, you have to lay the track in the direction the train will run. I believe this is in the release notes. * The original cabs did have problems with the DCC mode. This, along with some other significant items, have been fixed in the content currently on the Download Station. Don't use the original content on the Au
steve t

Need help with understanding signalling. - Page 2 - Trainz Discussion Forums - 0 views

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    I think you can define blocks as between signals, as Frosty90 does in her/his reply. But the turnouts do have some sort of overriding function if they have, as they should, a signal protecting the opposite direction of travel. This feature sometimes, but not with all consists, holds following trains at a red until the consist in front has cleared the "opposite direction" signal at the next turnout, even if that is miles down the track. I have found the only reliable solution is to take away the "opposite direction" signal. But, of course, you can't do that if you have a loop, as in this query, or you want two-way working. Somebody, somewhere, must know the rules that are programmed in (TRS04). I am going only from reading the manual, the forum and experimenting.
steve t

TPR Forum :: Index - 0 views

shared by steve t on 02 Aug 08 - Cached
steve t

Trainz Classics - Trainz Discussion Forums - 0 views

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    Go to first new post TRS06
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