Go into the rules for your session, and in the driver commands rule, tick the "Uncouplez From" order. This allows you to specify how many vehicles back from the loco to make the cut, and doesn't require that the order is given when the train is in the relevant formation, unlike "uncouple".
HTH
A Brief Description Of Trainz
* Development stage: 00% (as of February 19, 2008)Things You Can Do In Trainz
* Development stage: 00% (as of February 19, 2008)Versions Of Trainz
I want to thank everyone who has downloaded some of my content. Although 500,000 downloads pales in comparison to some of the great creators that we have, I feel very honored that my content has been popular enough to pass the 1/2 million mark.
Thanks everyone for the support and encouragement to keep creating and hopefully get better in what I'm trying to do.
Mike
Two important things you need to do are A) Decide which is the busiest line or at least the one you are most likely to drive manually on.Set the points so that the AI doesn"t have to change them when a train goes from A to B.This is known on the real railways as the points "lying NORMAL" for the Main Line.B) When the AI has a problem driving over a piece of track hover your cursor over the signal before the problem and it'll tell you whats wrong, e.g. "The line ahead is unsignalled".What you have to do here is tinsert a signal before the next signal and that should sort it...
wile ago i came accross a great way to make realistic mountians and/or valleys.
Now first of this might be known by older members but i haven't seen this way used on any other route ive downloaded.
Step One : Next to your railway line/road raise the land by about 2 ( anythings ok but 2 works the best ) so it turns out lik
Go into the rules for your session, and in the driver commands rule, tick the "Uncouplez From" order. This allows you to specify how many vehicles back from the loco to make the cut, and doesn't require that the order is given when the train is in the relevant formation, unlike "uncouple".
Canal Bridge at Magdeburg Over the Elbe River
This is a model based on the bridge that allows the Mittellend canal to cross the Elbe river. The model is a fixed length object, and only covers the main crossing spans, 220 metres, waterway width is 32 metres.
That industry appears to be created for TRS2006 according to the DS.
Change the build number in the config to 2.4 and it should work fine, unless he's used some of the newer scripting features of TRS2006, which is doubtful.
Smiley.
Hey Boomer, you can also try kuids 207998:3591 and 207998:3602, which were later versions, BEWARE, read the information carefully to make sure you have the SG versions and which way round you have to merge the maps to get the full route. I played with it quite a bit before I obtained TC3, it's a fabulous route when you have it all set up.
I think you might be talking about the file trainzoptions.txt found under \Auran\TRS2004
Trainzobjectz has a page devoted to tweaking the trainzoptions.txt file, gives helpful explanations of the various settings available etc. So get Trainzobjectz and look in there.
http://www.trainzobjectz.co.uk/
How to run TRS2004 in VIsta
Hi all as a result of helping Nickrocks with his problems with Vista I thought I would put in here what I found out and what I did to resolve the problems.
The problems being helper downloading but not installing content and no existing downloads or custom content being loaded in.