mapselow are a set of screenshots demonstrating a few of the various capabilities of Global Mapper. To view a full-size version of any screenshot, simply click on the image.
Global Mapper's 3D View window displaying several USGS 24K DLG files draped over a USGS 24K USGS DEM for Blue Springs, MO.
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Re: external downloads, how do you get them on trainz
New postby glbotu on Sat Jul 26, 2008 5:30 pm
Right, what have you actually downloaded. If it is a cdp file (with the green icon), then simply double click it and it should install by itself, removing the cache file so that it can re-build itself. If it is a .zip or a .rar file with other files inside, extract to /TRS2004/World/Custom/Trains and it should work. If you have done both/one of those things, then you are probably missing dependencies. To check this, go to http://www.tafweb-trainz.co.uk and download trainz objectz. This program can find if objects have missing assets (don't let it fix anything when loading it can go wrong). When the grids are loaded (this will make sense when you have installed and run the program) right click on the piece of content and click "check dependencies". It will then give you an option to find missing assets on the DLS. Do this. Ensure you are registered with the download station. http://www.auran.com/TRS2004/DLS.php. If things STILL aren't working then re-install trainz and re-download/install the content.
If you want to change something, Open for Edit in CMP. When you do this, it is moved to the Edit folder where the folder name is changed to the item's name so you can find it. I normally do this, CCP takes too long for me and I still can't understand it, this method hasn't crashed on me yet.
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Place the track on the ground, and use the "Adjust Spline Height" button in advanced tab to raise it to the height(s) you require for an airplane, helicopter, ship or drivable car or truck. Place your intended locomotive object (any drivable object) on the track in Surveyor. In driver, the track will be invisible. I suggest adding invisible speed limits and/or signals as well.
This post will hopefully offer several tips which the begining modeler, or the advanced modeler can use to make their routes better.
These tips work in RL, and are easily applied to Trainz.
I'm a little biased, but if you want routes that look and behave in a reasonably prototypical way, try:
Port Ogden & Northern (see the screen shotz in this forum).
IndustRail.
RiversideRailroadCompany.
All are on the Auran Trainz Download Station, all will install without any missing dependencies, and there are sessions for all of them.
Phil
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Originally Posted by Mike10 View Post
Where did you download it from?
Does it show in CMP without any errors or missing dependencies?
Have a look at the CMP User Guide here: www.rail-sim.co.uk/content.htm it may help you.
There is a script called "priorityz" (search for "smileyman") which allows you to change the train priority en-route (suppose you have a semi-fast service, non-stop to the first station taking the fast line (priority "1") , then calling on the slow line at all stations to the Terminus (priority "2") then proceeding to the yard for disposal (priority "3")
Of course, "priorityz" is also useful if you forgot to assign a priority in Surveyor and you're stuck with the default "2"!
Priorityz will let you change the priority at will.
Hope that helps!
Ian
The route can be modified if you do want to sit back and watch it all happen under programmed AI.
All that you need to do is start at one extremity of the AI route. I'd suggest at Portal cH:
What I tend to do, and it works fairly well, is to run my track out first. I then use apply Vertex height or apply gradient to position my track at the proper gradient and height. That is stage 1.
Stage 2 is where I use Smooth spline height on the track sections, to bring the land up to my track.
I then use the 'Get height' in Topography, and 'Use height' to play a large flat area spanning the full width of the baseboard, at the level of the track.
Every 5 or 10 meters in height, I lay down a new flat section at the new height. I make sure I am careful not to allow the sensitivity of the Topo radius brush over ride my neighboring lower or higher section. I make nice gradual transitions between each section level.
I have a few pointers, I do these type of junctions daily
* The most important tip is to place a JK Control Box object somewhere on the map. Without it, no animations will work.
* I think it said in the manual that you should number the junctions from 1-4 in a clockwise manner while looking north. So basically, I put the Surveyor compass in such a way that I'm looking sl