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Kimberly Hayworth

Getting Over Student Learning Styles Theory | Faculty Focus - 1 views

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    "To paraphrase artificial intelligence pioneer Marvin Minsky, there is no such thing as a typical student because each brain contains many different kinds and combinations of resources. Neuroscience research suggests that the brain is not one general learning system but consists of many specialized modules developed over eons of evolution. While those modules vary, their network connections differ even more depending on genetics and experience. Thus every student brings to the classroom wiring, experiences, assumptions, and hidden semi-autonomous processes that we call euphemistically "prior knowledge.""
Kimberly Hayworth

Building New Experiences with Glass - YouTube - 0 views

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    "Building New Experiences with Glass"
Kimberly Hayworth

How People Learn: Brain, Mind, Experience, and School: Expanded Edition - 0 views

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    "PODCAST: How People Learn: Brain, Mind, Experience, and School: Expanded Edition"
Kimberly Hayworth

Law and Policy Lab « Stanford Lawyer - 0 views

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    "They are part of Stanford Law School's new Law and Policy Lab, a growing collection of small-group practicums that match experienced faculty and student teams with actual clients-many from federal, state, or local government. The only program of its breadth and depth at a law school, the Policy Lab is tackling real-world challenges ranging from tax code reform to childhood obesity to wildlife trafficking, with students gaining valuable experience in policy analysis where lawyers often contribute but law schools offer little to no preparation. Students in Weisberg's practicum have been immersed in research during the winter and spring quarters, looking at everything from existing state and federal laws, Fourth Amendment cases, the technology itself, and more. "
Kimberly Hayworth

Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirro... - 0 views

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    "Jeremy Bailenson, who leads Stanford University's Virtual Human Interaction lab, says that approach breaks new ground. Communication in virtual worlds has long been limited, he says, by a gap between how realistic an avatar could look and how realistically it could behave. "Second Life had fairly realistic faces, but there was no to way to control them," he says. "High Fidelity has solved that problem." When he recently tried Rosedale's technology, "the experience I got was 'It really feels like there's another person here,'" Bailenson says."
Kimberly Hayworth

Augmented Reality | The Franklin Institute - 0 views

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    AUGMENTED REALITY FOR INTERPRETIVE AND EXPERIENTIAL LEARNING The goal of the ARIEL project is the creation of an exhibit platform that uses scientific visualization techniques to transform modern visitor interaction with traditional hands-on exhibits. The project will ultimately demonstrate an innovative solution to a key problem faced by science centers: the reinvention of the exhibit experience for visitors with changing 21st century learning expectations. The project has three main goals: to increase awareness of STEM content; improve 21st century learning skills; produce an evidence-based model for use of augmented reality activities within science museum settings. The project combines technological and pedagogical components in the AR fixed-station activities and the VR environment that exhibit multiple characteristics and constraints to engagement.
Kimberly Hayworth

Why Wearables Are the New Gateways to Human Knowledge -- Campus Technology - 0 views

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    "Everyone is tentatively venturing into a new landscape here. Most projects focus on the ability of Google Glass to capture first-person perspective and hands-free video, such as recording with Glass within and outside of the classroom. The same goes for the Narrative Clip, which works great for capturing images during field trips or lab experiments. I think that the most common applications will be students or faculty capturing video and, for the brave, some applications that can work for online teaching, videoconferencing and one-on-one sessions, such as connecting with experts and mentors to provide coaching and feedback. In addition, we are starting to see some interesting applications for students with disabilities, in which Google Glass or other wearables can provide visual, auditory and physical assistance."
Paul Beaufait

A Snapshot of Instructional Design: Talking Points for a Field in Transition | EDUCAUSE - 0 views

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    "As recognition of the potential of instructional design to influence student experience and success grows, so do expectations placed on instructional designers themselves" (¶2).
Paul Beaufait

Tomorrow's Professor eNewsletter: 1357. Blended Learning as Transformational Institutio... - 1 views

  • Just as the curriculum can become a collection of courses instead of a cohesive and meaningful curriculum, the same may be true for blended learning when the approach does not provide the mechanisms and support to fundamentally redesign the student learning experience across the curriculum. 
  • larger concerns may relate to the lack of time, support, or incentives
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