Skip to main content

Home/ Technology in Teaching and Learning/ Group items tagged how to

Rss Feed Group items tagged

Kimberly Hayworth

NMC Horizon Connect Webinar > Online Digital Storytelling in 5 Free & Easy Steps | The ... - 0 views

  •  
    "Join Kathy Craven and Emily Wray, faculty from Full Sail University, for an interactive session exploring the art and science of digital storytelling. Learn how to facilitate these dynamic projects in an online classroom - from scripting and story boarding to production and publishing. Learn to use collaborative web-based tools and countless free resources to develop a practical production model for engaging your students' creativity and critical thinking skills. The NMC Horizon Connect Webinar series is free for Higher Ed and K-12 NMC members throughout the year. Non-members pay $99 per webinar. If you are not a member, learn how to become a Higher Ed or K-12 NMC member here and join before you register. "
Kimberly Hayworth

Designing Technology and Pedagogy to Promote 21st Century Literacies in the Humanities ... - 0 views

  •  
    Designing Technology and Pedagogy to Promote 21st Century Literacies in the Humanities A talk by Brian Johnsrud (Stanford) and Emily Schneider (Stanford) at the Digital Humanities Focal Group "We've been told time and again: the information landscape is shifting, creating new ways of interacting with multimedia, sprawling archives, and digital, participatory cultures. These changes are (slowly) being echoed in the humanities classroom, as reading digitally, communicating online, and analyzing interactive, multimedia artifacts are being integrated into existing practices traditionally valued in the humanities. In this talk, Brian Johnsrud and Emily Schneider will share their research on how traditional humanistic practices can be enlivened and extended with new digital tools and objects of analysis. The key questions inherent to this research include: What kinds of "21 st century literacies" are required for productive engagement with new media and learning practices,both in and outside of classrooms? And how might courses in the humanities support students in developing these literacies? Lacuna Stories, a digital reading and writing platform currently being developed in the Poetic Media Lab, takes on this challengeby merging academic texts and media with the interactive affordances of the Web. This talk will give an overview of"21 st century literacies," discuss their connection to the overall learning goals of the humanities, and showcase several "old"and "new" literacies that Lacuna Stories is designed to support."
Kimberly Hayworth

Preparing students for class: How to get 80% of students reading the textbook before class - 0 views

  •  
    "We discuss our implementation of targeted pre-reading assignments with an associated online quiz in two science classes, one physics and one biology. Our goal was to create a pre-class assignment that helped students recognize the benefits of reading before class. Students were asked to take part in a survey about how and why they completed the pre-reading assignments. We found that 80% of students read the textbook on a regular basis, which is much higher than reported in previous studies. Also nearly 3/4 of students reported using productive strategies for completing the reading assignment and cited reading prior to class as being helpful to their learning. Student self-reports were checked against electronic logs and were found to be highly accurate. Moreover, these results were nearly identical between the physics and biology courses."
Paul Beaufait

How To Attribute Creative Commons Photos - 0 views

  •  
    This Global Digital Citizen Foundation post sports "a comprehensive infographic that reflects interesting research findings, gives details of Creative Commons licenses and illustrates how to properly attribute CC photos" (¶3, 2016.01.25).
Kimberly Hayworth

Augmented Reality Startup Magic Leap, Funded by Google, is Working on Super-Real 3-D "L... - 0 views

  •  
    "One of Magic Leap's patents describes how such a device, dubbed a WRAP, for "waveguide reflector array projector," would operate. The display would be made up of an array of many small curved mirrors; light would be delivered to that array via optical fiber, and each of the tiny elements would reflect some of that light to create the light field for a particular point in 3-D space. The array could be semi-transparent to allow a person to see the real world at the same time."
Kimberly Hayworth

Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirro... - 0 views

  •  
    "Jeremy Bailenson, who leads Stanford University's Virtual Human Interaction lab, says that approach breaks new ground. Communication in virtual worlds has long been limited, he says, by a gap between how realistic an avatar could look and how realistically it could behave. "Second Life had fairly realistic faces, but there was no to way to control them," he says. "High Fidelity has solved that problem." When he recently tried Rosedale's technology, "the experience I got was 'It really feels like there's another person here,'" Bailenson says."
Kimberly Hayworth

7 Things You Should Know About Calibrated Peer Review | EDUCAUSE.edu - 0 views

  •  
    Abstract Calibrated Peer Review (CPR) is a system developed at UCLA for coordinating and evaluating peer reviews of student work. In CPR, students review one another's assignments in an anonymous system, providing feedback to other students while also learning how to recognize strengths and weaknesses of their own efforts. Peer review might hold particular promise for MOOCs and other high-enrollment courses that struggle with assessment and feedback, though the benefits of peer review can apply to any community of learners, large or small. The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.
Kimberly Hayworth

Faculty Engagement Survey | ComETS - 1 views

  •  
    "The Faculty Engagement Strategies Survey centers on faculty engagement in terms of 'educational technology strategies' and aims to collect information about how different administrators, staff and faculty at different institutions engage faculty and course instructors on the topic of effective use of educational technologies inside and outside of the classroom. The hope is that by collecting information on different strategies and their effectiveness we may all be able to make better, more informed decisions on this topic. Data is collected by sending out short monthly questionnaires on the CCUMC mailing list and three different EDUCAUSE mailing lists where a lot of educational technology professionals can be reached. The data collected each month is summarized and shared with the mailing lists. Feel free to explore the FAQ document in the left-hand menu for more information on the survey. You may also study the results of the different survey parts, which are listed under Results. You are welcome to contact the survey administrator Jacob E. Larsen (jlarsen@iastate.edu) if you have any questions."
Kimberly Hayworth

The role of communities of practice in a digital age - 0 views

  •  
    "The theories behind communities of practice The design of teaching often integrates different theories of learning. Communities of practice are one of the ways in which experiential learning, social constructivism, and connectivism can be combined, illustrating the limitations of trying to rigidly classify learning theories. Practice tends to be more complex. What are communities of practice? Definition:  Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly. Wenger, 2014"
Paul Beaufait

How could SLA research inform EdTech? | ELTjam - 0 views

  • An affordance is neither a property of a specific context nor of the learner — it is a relationship between two.’
  •  
    In this 2014.06.16 guest post and extensive follow-up comments about an evolving educational technology rubric, Thornbury draws upon second language acquisition literature to generate "a list of 'observations'" (¶3), upon which in turn to base general questions about the "fitness for purpose" (¶1) of various products and services available to facilitate and support language learning.
Kimberly Hayworth

How to Foster Grit, Tenacity and Perseverance: An Educator's Guide | MindShift - 0 views

  •  
    "report and provide valuable data about learning processes. The main disadvantage is that these measures can often be highly resource- intensive-especially if they require training observers, time to complete extensive observations, and coding videos or field notes."
Kimberly Hayworth

Gamification | Coursera - 0 views

  •  
    Gamification Kevin Werbach University of Pennsylvania (on Coursera) Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively."
Kimberly Hayworth

How the STEM Exchange Builds Upon Traditional Digital Library Practices | A place to bu... - 0 views

  • not include personally identifying information about individual users. Community-level activity data will be fed back into information profiles of resources to enhance the information space that surrounds them.   Intellectual Property The full range of intellectual property rights may apply. An IP Rights field is included in most metadata schemas, but information may be incomplete and may or may not be explicitly displayed. It is often difficult for users to discern their ability to use and reuse resources. Resources available through the Exchange will be open for educational use and reuse under Creative Commons or similar licensing. IP rights permissions will be clearly displayed to users.
1 - 20 of 40 Next ›
Showing 20 items per page