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Kimberly Hayworth

Augmented Reality | The Franklin Institute - 0 views

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    AUGMENTED REALITY FOR INTERPRETIVE AND EXPERIENTIAL LEARNING The goal of the ARIEL project is the creation of an exhibit platform that uses scientific visualization techniques to transform modern visitor interaction with traditional hands-on exhibits. The project will ultimately demonstrate an innovative solution to a key problem faced by science centers: the reinvention of the exhibit experience for visitors with changing 21st century learning expectations. The project has three main goals: to increase awareness of STEM content; improve 21st century learning skills; produce an evidence-based model for use of augmented reality activities within science museum settings. The project combines technological and pedagogical components in the AR fixed-station activities and the VR environment that exhibit multiple characteristics and constraints to engagement.
Kimberly Hayworth

The role of communities of practice in a digital age - 0 views

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    "The theories behind communities of practice The design of teaching often integrates different theories of learning. Communities of practice are one of the ways in which experiential learning, social constructivism, and connectivism can be combined, illustrating the limitations of trying to rigidly classify learning theories. Practice tends to be more complex. What are communities of practice? Definition:  Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly. Wenger, 2014"
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