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anonymous

FRONTLINE: digital nation | PBS - 0 views

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    So far on this blog, my posts have explored larger themes, such as Digital Natives vs Digital Immigrants and the media's treatment of stories about technological dangers. But our blog here at Digital Nation also aims to take you behind the scenes and into the process of making a documentary film for FRONTLINE. We want you to see what we're working on, read what we're thinking about, and learn how our reporting is shaping our opinions on a daily basis.
anonymous

Empowering Youth-directed Learning in a Digital Age | DMLcentral - 0 views

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    "Each portfolio is personally curated by youth like Tashawna to offer an audio and visual tour of their social media productions that highlights the literacies developed through each social media project. This stands in contrast to the Digital Transcript, which is official and controlled by Global Kids."
anonymous

The New Rules of Copyright | 21st Century Connections - 0 views

  • Complying with, and teaching young people about, copyright in an educational setting often feels burdensome. That's because copyright laws were not designed to facilitate the sort of sharing and collaborating that has become widespread in the digital age. 
  • Q: Why should educators care about the Creative Commons label?A: Creative Commons licenses legalize the sharing of content-something we do on the Internet every day whether we're aware of it or not. Instead of reserving all rights to one's work, which is the default in copyright law, Creative Commons licensing makes it easy for an owner to reserve some rights while making the work available for others to use and enhance.
  • Q: What is ccLearn?A: ccLearn is a division of Creative Commons focused on minimizing the legal, technical, and social barriers to sharing and reuse of educational materials. We are dedicated to supporting open learning and "open educational resources" (OER) and changing the culture of education so that teacher practices (pedagogies) become more transparent and effective.
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  • Q: If all educational materials in the future are open and free, how will educational content providers be reimbursed for their expertise and their work?A: Many people mistakenly accuse CC of being antibusiness, based on the fact that we make it legally possible for people to do the things that the Internet enables, rather than making criminals of us all. Fortunately, there are many businesses that realize that times are changing and they had better start thinking of ways to adapt and take advantage of the new opportunities.
  • In the case of an open textbook, for example, government grant funding might go into the creation of the resource. Then companies might charge for value-added services such as study aids for students or professional development or supplementary video.
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    Complying with, and teaching young people about, copyright in an educational setting often feels burdensome. That's because copyright laws were not designed to facilitate the sort of sharing and collaborating that has become widespread in the digital age.
anonymous

YouTube - PCS Games In Education - 0 views

shared by anonymous on 17 Jun 10 - Cached
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    Edelmira Segovia, Doctoral Student at UNCW's Watson School of Education interviews Lucas Gillispie, Instructional Technology Coordinator for Pender County Schools about video games in education and the plans to integrate World of Warcraft into an after-school program focusing on literacy, mathematics, digital citizenship, and 21st-Century skils.
anonymous

Ian Bogost - Art History of Games: Video - 1 views

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    "Back in February, Georgia Tech Digital Media and SCAD Atlanta held the Art History of Games conference, which I organized along with Michael Nitsche and John Sharp. We had an amazing group of speakers as well as an opening for three commissioned games"
anonymous

open thinking » 80+ Videos for Tech. & Media Literacy - 0 views

  • 10. An Anthropological Introduction to Youtube – Professor Michael Wesch’s presentation to the Library of Congress, June 23rd, 2008. The video is over 55 minutes long but is informative and engaging throughout. 11. The Machine is Us/ing Us – “Web 2.0 in just under 5 minutes”, explained by the Digital Ethnography Project at Kansas State University (Wesch). The video helps to illustrate important changes brought by Web 2.0 (read/write web, social web) as content and form became separated. 12. A Vision of Students Today – Another excellent video by Michael Wesch and his group that summarizes some of the most important characteristics of students today.
    • anonymous
       
      Three of my favourites from this list!
  • 71. Star Wars Kid – The Star Wars kid is likely the best known cyberbullying event ever documented. This original leaked video spawned dozens of users on the web to create parodies, seen by millions, which ultimately resulted in the boy featured in the videos to quit school and enter a psychiatric ward.
  • 41. Social Networks in Plain English – This is one of many excellent Common Craft ‘explanation’ videos. It does a great job of explaining digital social networks to those unfamiliar.
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  • This amazing mashup by Ophir Kutiel (known as Kutiman) is part of the thru-you project. The mashup consists of dozens of youtube clips aligned together to create original music.
  • 21. RiP: A Remix Manifesto – This is an inspiring, open source documentary that explores copyright and remix culture. Individuals are able to contribute to the film, or just enjoy the information and stories it has to offer. This is an important film for those wishing to understand the battleground of intellectual property as it relates to our emerging generation.
    • anonymous
       
      The website offers tools to make your own remix videos
  • 79. Century of the Self – This acclaimed documentary tracks the work of Freud throughout the 20th century as it changed the perception of the human mind, spawned applications of public relations, and formed the roots of consumerism. This is an excellent backgrounder for teachers of media.
    • anonymous
       
      Fantastic. A must view.
  • 83. Manufacturing Consent – This Canadian documentary, based on the Chomsky/Herman book by the same name, explores the propaganda model of media.
  • 88. Outfoxed – This Robert Greenwald documentary criticizes Fox News Channel and its owner Rupert Murdoch, “claiming that the channel is used to promote and advocate right-wing views.” The documentary argues that through contradicting their own mantra of being “Fair and Balanced”, Fox is engaging in “consumer fraud”.
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    Over the past few years, I have been collecting interesting Internet videos that would be appropriate for lessons and presentations, or personal research, related to technological and media literacy. Here are 70+ videos organized into various sub-categories. These videos are of varying quality, cross several genres, and are of varied suitability for classroom use.
anonymous

MediaShift . The Importance and Challenges of Universal Media Literacy Education | PBS - 0 views

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    "As long as media literacy education was about television, it was perceived to be fluff," she said. "But when the Internet came along, kids didn't know how to cite sources online, and they were creating publicly visible content in their own homes without their parents' knowledge...which sparked serious safety concerns."\n\nIf Thoman and her colleagues' work over the past half century can be credited with establishing media literacy as an academic subject, it's possible that the digital media revolution will catalyze this subject's introduction into the mainstream curriculum.\n\nThat reality seemed closer when, in May, my former boss Sen. John Kerry, along with Senators Rockefeller and Snowe, introduced the "21st Century Skills Incentive Fund Act" into the Senate. The bill recognizes that, in order to prepare students for the modern workforce, education must go beyond core curricula and teach "critical thinking and problem solving skills, communication skills, creativity and innovation skills, collaboration skills, contextual learning skills, and information and media literacy skills."
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    in high school courses, 'media' is often taught by visual artists or English teachers. Very rarely by those who have worked in media, the web or technical capacities (as production based degrees are not counted towards core curriculum areas: history, english, math, computer science, french, phys ed, etc).
anonymous

FRONTLINE: digital nation: virtual worlds: video games: starcraft training | PBS - 0 views

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    In Korea, we visit a pro StarCraft team's training room and see what the players do in their spare time."
anonymous

FRONTLINE: digital nation: virtual worlds: video games: inside pro-videogaming | PBS - 0 views

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    "Professional online video gaming is huge in Korea. We follow a top StarCraft player to a big match in Seoul."
anonymous

City Brights: Howard Rheingold : Twitter Literacy (I refuse to make up a Twittery name ... - 0 views

  • You need to hang out for minutes and hours, every day, to get in the groove.
  • You are responsible for whoever else's babble you are going to direct into your awareness.
  • ou don't have to be a professional writer to think about publics
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  • Anyone who publishes a blog knows that they are not simply broadcasting to a passive audience – blog readers can comment, can link back, can criticize and analyze, and in many instances, can join the blogger in some form of collective action in the physical world.
  • Few people follow exactly the same people who follow them
  • Developing the ability to know how much attention and trust to devote to someone met online is a vitally important corollary skill. Personal learning networks are not a numbers game. They are a quality game.
  • it's an ecology in which communities can emerge.
  • the ability to follow searches for phrases like "swine flu" or "Howard Rheingold" in real time provides a kind of ambient information radar on topics that interest me.
  • to me, successful use of Twitter comes down to tuning and feeding. And by successful, I mean that I gain value - useful information, answers to questions, new friends and colleagues - and that the people who follow me gain value in the form of entertainment, useful information, and some kind of ongoing relationship with me.
  • You have to tune who you follow
  • I learned from master educators on Twitter that growing and tuning a "personal learning network" of authoritative sources and credible co-learners is one of the strategies for success in a world of digital networks.
  • Everyone has a different mix of these elements, which is part of the charm of Twitter. My personal opinion is that I need to keep some personal element going, but not to overdo it
  • Returning to my use of the word literacy to describe both a set of skills for encoding and decoding as well as the community to which those skills provide entrance
  • Whatever you call this blend of craft and community, one of the most important challenges posed by the real-time, ubiquitous, wireless, always-on, often alienating interwebs are the skills required for the use of media to be productive and to foster authentic interpersonal connection, rather than waste of time and attention on phony, banal, alienated pseudo-communication. Know-how is where the difference lies.
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    The difference between seeing Twitter as a waste of time or as a powerful new community amplifier depends entirely on how you look at it - on knowing how to look at it.
anonymous

FRONTLINE: digital nation: virtual worlds: is world of warcraft on your resume? | PBS - 0 views

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    IBM Vice President of Innovation Francoise LeGoues says Warcraft gamers are definitely developing business skills companies like hers want.
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