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Tarmo Toikkanen

Networked Learning Design - Occasional rants - I was wrong: games ARE an alte... - 0 views

  • E-learning designers believe that people learn through "content". They assume that encountering content will lead people to change their behaviour. Games designers believe that people learn through "experience". They assume that having experiences - doing and feeling things - leads to change in behaviour. E-learning designers believe we must be "nice" to our learners in case they go away. They assume that the relationship between the course and the learner is a weak one so that if there's any significant challenge, the learner will give up. Games designers believe that we can challenge people and they'll stick with it. Indeed, it is progressive challenges that form much of the motivation for gamers. E-learning designers believe that we learn step by step (hence linearity, page-turning etc.). Game designers believe we absorb lots of things all at once (hence HUDs, complex information screens etc.). E-learning designers believe that learning experiences are emotionally neutral (in spite of all that's written about the importance of emotion in learning). Games designers always seek an "angle", an attitude.
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    "games are an utterly different vision of learning, separated from e-learning by a huge and uncrossable chasm"
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    Miten pelit ja eOpetus eroavat toisistaan.
Tarmo Toikkanen

DeepLeap: The Fast-Paced Word Game! - 0 views

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    "Spell words from the tiles to gain points. 75 tiles drop every game, reload or click here to play a new game."
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    Kenties englannin opiskeluun?
Tarmo Toikkanen

Gamasutra: Mark Newheiser's Blog - Farmville, Social Gaming, and Addiction - 0 views

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    Analysis on Farmville, as the most successful viral Facebook game ever.
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    Facebookissa kaikki ei ole viatonta. FB-pelit yrittävät koukuttaa pelaajansa mitä erilaisin keinoin. Tässä analyysia Farmvillen keinoista.
Tarmo Toikkanen

FreeRice - 0 views

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    Simple game for testing and improving your English vocabulary, and donating food while playing.
Eija Kalliala

Games Based Learning MOOC - Engage! - 2 views

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    Pelillisen oppimisen MOOC (Massive Online Open Course), jossa käytetään sosiaalista mediaa.
Tarmo Toikkanen

CC-licensed book on learning games programming for kids - Boing Boing - 1 views

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    Avoimesti lisensoitu kirja, jolla voi oppia tekemään pelejä Python-kielellä.
Tarmo Toikkanen

Topmarks Education: teaching resources, interactive resources, worksheets, homework, ex... - 0 views

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    Categorized learning games and activities, suitable for IWBs and on the web.
Tarmo Toikkanen

Learnlets » Engaging Learning - 0 views

  • At core was an alignment between what makes effective learning practice, and what makes engaging experiences.  Looking across educational theories, repeated elements emerge. Similarly with experience design.  It turns that they perfectly align.  If you recognize that, and can execute against it, your learning will be greater than the sum of the parts, and will both seriously engage and truly educate.  Learning can, and should, be hard fun!
  • Please, wherever you draw inspiration, however you figure it out, make more engaging learning. Align the elements of effective practice and the elements of engaging experiences, and make your learning rock. For your learners’ sake, please!
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    "How do you systematically design learning experiences that effectively engage the learner?" Learning and engaging (like in games) have much in common, and learning can leverage engagement.
Tero Toivanen

TeacherTube Videos - Classtools.net - 3 views

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    Tässä videossa esitellään sivusto, jossa voi luoda oppimispelejä ilmaiseksi.
Tero Toivanen

Extensions List (Google Wave Extensions List) - 0 views

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    Google Wave:iin lisäosia, joista ainakin osa voi olla hyödyllisiä.
Tero Toivanen

A Day in the Internet - stevenwanderson's posterous - 0 views

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    Aika uskomattomia lukuja siitä, mitä päivän aikana tapahtuu Internetissä.
Tero Toivanen

The Innovative Educator: Don't force your child to fit in at school. Find a school to f... - 0 views

  • Get your child to a school that fits him or her…however you can.
  • Personalize each student’s learning experience to meet their diverse and individual needs to the maximum feasible extent.
  • Optimize a match between individual student learning needs, learning modalities, content and instructional resources through an algorithmic engine
  • ...6 more annotations...
  • Quest to Learn
  • The school believe that students today can and do learn in different ways, often through interaction with digital media and games.
  • iSchool
  • The NYC iSchool has taken a problem-based learning approach to education.
  • The mission of School of One is to provide students with personalized, effective, and dynamic classroom instruction so that teachers have more time to focus on the quality of their instruction.
  • investigating what schools will suit the needs of their 21st century learning and teaching styles and then figuring out how to attend or work in such environments.
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    Blogikirjoitus mielenkiintoisesta lähtökohdasta. Oppilaan ei tarvitsekaan muuttua koululle sopivaksi, vaan koulun oppilaan tarpeita vastaavaksi. Inklusiivista ajattelua!
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