Skip to main content

Home/ Groups/ rigging
Markus Daum

FaceTracker - C/C++ API - 0 views

  •  
    FaceTracker is a C/C++ API for real time generic non-rigid face alignment and tracking. Goal: Non-rigid face alignment and tracking is a common problem in computer vision. It is the front-end to many algorithms that require registration, for example face and expression recognition. However, those working on algorithms for these higher level tasks are often unfamiliar with the tools and peculiarities regarding non-rigid registration (i.e. pure machine learning scientists, psychologists, etc.). Even those directly working on face alignment and tracking often find implementing an algorithm from published work to be a daunting task, not least because baseline code against which performance claims can be assessed does not exist. As such, the goal of FaceTracker is to provide source code and pre-trained models that can be used out-of-the-box, for the dual purpose of: 1. Promoting the advancement of higher level inference algorithms that require registration. 2. Providing baseline code to promote quantitative improvements in face registration. Features: * Real time: ranging from 20-30 fps (depending on processor, compiler and use of OpenMP) * Generic: designed to work for most people under most conditions * No training required: a pre-trained model is provided * Detection based initialisation: no user intervention required * Automatic failure detection: requires no user re-initialisation * Camera or video input
  •  
    Thanks Maurizio for the link!
Markus Daum

YouTube - Realistic facial animation test based on FACS (Withnail & I clip) - 0 views

  •  
    Facial animation test including lip sync. Based on the Facial Action Coding System (FACS) by Dr Paul Ekman. Created with Softimage XSI by Paul Charisse (modeling, animation) and Andrea Interguglielmi (scripting).
Markus Daum

YouTube - themedicallectures's Channel - 0 views

  •  
    great human anatomy reference in videos
Tom Bracht

MEL How-To - 0 views

  •  
    Bryan Ewert MEL How-To's
Markus Daum

SynchroLux - 0 views

  •  
    The animation and animation-related musings of Kevin Koch. Interesting details about eye animation in the "Eye Movements" category (with references from the BBC motion gallery website).
Markus Daum

HD Video Stock Footage, stock video news footage, BBC Motion Gallery - 0 views

  •  
    video footage / reference
Markus Daum

www.merlindigitalart.com official blog: Alive - Creature Rigging Solution for XSI. - 0 views

  •  
    Interesting modular rigging approach with Flash based UI (Softimage XSI). The connection points between different modules can be chosen on-the-fly. "Unlike usual auto rig scripts, Alive lets you build your own character, limb by limb, just like a Lego system. Because all the characters don't necessarily need the same features (stretch, arm curve, roll division...), Alive lets you specify the features to apply on each limb separately."
Markus Daum

rigging101 - 0 views

  •  
    free rigs, scripts and character setup / rigging tutorials for maya and xsi.
Markus Daum

jlCollisionDeformer - Free Animation Scripts / Plugins Downloads for Maya - 0 views

  •  
    This is a simple maya collision deformer to use with any arbitrary meshes.
  •  
    thanks Brad! :)
Markus Daum

R3DS: Wrap - 0 views

  •  
    Wrap is a topology transfer tool. It allows to utilize the topology you already have and transfer it onto your new 3D-scanned data. The resulting models will not only share the same topology and UV-coordinates but also will naturally become blendshapes of each other.
Markus Daum

X-Ray GIFs Give You a Peek Inside Your Joints - 2 views

Markus Daum

Creature Rigs - 0 views

  •  
    "Welcome to our website. We, a couple of Tech-Artists (and geeks) decided to come up with our vision about having a platform where we can put out our ideas and discuss with everyone as well. We are fans of open-source, learning so much from the community and we would like to give something back. The reason creaturerigs.com was created. We are CharacterTDs mainly working with Autodesk Maya among other softwares. Check out our Tools and Rigs available in the Download section of our website. Go Ahead, check it out, have interesting fun with it and we would love to have your feedback on anything and everything. In the Coming weeks, we will continue to share more ideas, break down Animation Rigs with traditional setups, showcase our own setups and develop/maintain Auto-Rigging tools as well."
Markus Daum

DashDotSlash: Human Skeleton Anatomy Reference and Model - 0 views

  •  
    free download of a human skeleton model
Markus Daum

Area :: GDC 2011 - David Coleman - Creating QT interfaces for Maya and MotionBuilder - 2 views

  •  
    David Coleman - Creating QT interfaces for Maya and MotionBuilder This Masterclass will demonstrate the workflow of creating interfaces in QT Designer, and connecting them to functions within Maya and MotionBuilder. The basics of QT Designer will be covered, along with connecting sliders to drive facial blendshapes using the same interface for both Maya and MotionBuilder. Some techniques for procedurally creating QT widgets using PyQt will also be demonstrated.
Markus Daum

Women's Tennis - The Beauty of the Power Game - Video Feature - NYTimes.com - 2 views

  •  
    A video gallery of top female tennis players - in slow motion.
« First ‹ Previous 41 - 60 Next ›
Showing 20 items per page