The rapid rig is a tool designed to bridge the gap between character modeling and character animation. Using the user interface, the script enables the user to set up a bi-pedal character skeleton and rig in minutes, a process which can take up to several days.
The advanced version of the rig comes with enhanced features including:
* customizable number of fingers and toes
* stretchy and "toony" arms, legs, neck and spine
* elbow and knee locking and following in inverse kinematics
* orientation control for hips, shoulders, head and eyes
* optional geometry created based on the user's rig set-up, as well as other animator-friendly controls.
* animation interface for speeding up animation pipeline
Animation Tools - a set of free Maya-tools targeted at reducing the amount of tedious work associated with the setup process of high quality, animatable characters.
The Adaptable Facial Setup is capable of driving any humanoid geometry, drawing from an extensive, FACS-based library of facial movement components.
The process of fitting the head skeleton to the individual geometry is simplified by offering a standard set of skin weights that accommodates the typical deformation regions of the face. Any skin weights may be cloned topology-independent from one head to another utilizing the Geometry Matching Tool.
The Corrective Blendshape Manager offers a useful way to add subtle deformations to a skinned mesh. Blendshape targets can be created and edited, and are computed with respect to the bind pose of the skinned mesh.