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Markus Daum

www.merlindigitalart.com official blog: Alive - Creature Rigging Solution for XSI. - 0 views

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    Interesting modular rigging approach with Flash based UI (Softimage XSI). The connection points between different modules can be chosen on-the-fly. "Unlike usual auto rig scripts, Alive lets you build your own character, limb by limb, just like a Lego system. Because all the characters don't necessarily need the same features (stretch, arm curve, roll division...), Alive lets you specify the features to apply on each limb separately."
Markus Daum

YouTube - Realistic facial animation test based on FACS (Withnail & I clip) - 0 views

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    Facial animation test including lip sync. Based on the Facial Action Coding System (FACS) by Dr Paul Ekman. Created with Softimage XSI by Paul Charisse (modeling, animation) and Andrea Interguglielmi (scripting).
Markus Daum

rigging101 - 0 views

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    free rigs, scripts and character setup / rigging tutorials for maya and xsi.
Markus Daum

Reference sites related to Maya API | LinkedIn - 1 views

Brad Noble

Bernhard Haux - 1 views

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    Pretty old now but some nice cartoony rigging demos.
Dave Short

Facial motion transfer. - 5 views

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    Kinda cool
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    it`s just interesting how he describes the vector deltas, which are basically just blendShape. And pushing nearest points by that amount is like usual wrap. I just wasn`t getting why there is custom ICE network, maybe I missed something :) btw. I really liked the short "dog-boy" animation this guy did
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    It's a bit different to a wrap, more a delta look up and transfer, not a bind to of one bit of geo to another. As such you're only transferring relative motion and can manipulate that in different ways.
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