The animation and animation-related musings of Kevin Koch.
Interesting details about eye animation in the "Eye Movements" category (with references from the BBC motion gallery website).
it`s just interesting how he describes the vector deltas, which are basically just blendShape. And pushing nearest points by that amount is like usual wrap. I just wasn`t getting why there is custom ICE network, maybe I missed something :)
btw. I really liked the short "dog-boy" animation this guy did
It's a bit different to a wrap, more a delta look up and transfer, not a bind to of one bit of geo to another. As such you're only transferring relative motion and can manipulate that in different ways.