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Markus Daum

Reference sites related to Maya API | LinkedIn - 1 views

Markus Daum

Area :: GDC 2011 - David Coleman - Creating QT interfaces for Maya and MotionBuilder - 2 views

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    David Coleman - Creating QT interfaces for Maya and MotionBuilder This Masterclass will demonstrate the workflow of creating interfaces in QT Designer, and connecting them to functions within Maya and MotionBuilder. The basics of QT Designer will be covered, along with connecting sliders to drive facial blendshapes using the same interface for both Maya and MotionBuilder. Some techniques for procedurally creating QT widgets using PyQt will also be demonstrated.
Markus Daum

tf_smoothSkinWeight - Free Character Scripts / Plugins Downloads for Maya - 1 views

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    This is a custom Maya brush which makes smoothing skin weights very fast and easy to do. Because it smooths all influences at once there is not the typical normalization problem which the standard Maya smooth skin brush has (normalize = interactive). When normalization is on post, the result gets not smooth immediatley, so you would have to switch between all influences to get it really smooth. With tf_smoothSkinWeight.py you get in both situations a smooth and correct result immediately. Benefits: - smooth weights with a few strokes - saves a lot of time - weights all joints at once - no need to worry about normalization - creates a really nice and smooth weight-transition
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    thanks Brad for the link!
Jakub Krompolc

maya 2011 qt styles - 23 views

yep, I look forward to make some exotic UIs... :) I saw some TDs using QT desginer for some MPC tools in Maya. They had the QT installed for 2009. So I think you could already run it in 2010, but ...

maya 3d

Markus Daum

jlCollisionDeformer - Free Animation Scripts / Plugins Downloads for Maya - 0 views

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    This is a simple maya collision deformer to use with any arbitrary meshes.
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    thanks Brad! :)
Markus Daum

"Rapid Rig: Advanced" - Auto Rig for Maya - Character Scripts / Plugins for Maya - 2 views

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    The rapid rig is a tool designed to bridge the gap between character modeling and character animation. Using the user interface, the script enables the user to set up a bi-pedal character skeleton and rig in minutes, a process which can take up to several days. The advanced version of the rig comes with enhanced features including: * customizable number of fingers and toes * stretchy and "toony" arms, legs, neck and spine * elbow and knee locking and following in inverse kinematics * orientation control for hips, shoulders, head and eyes * optional geometry created based on the user's rig set-up, as well as other animator-friendly controls. * animation interface for speeding up animation pipeline
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    thanks for the link, Jakub! :)
Markus Daum

ngSkinTools - character skinning plugin for Autodesk Maya | ngskintools.com - 1 views

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    "character skinning made easy" ngSkinTools is a skinning plugin for Autodesk Maya, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more. LAYERS Skinning layers are a central feature of ngSkinTools. With them, you break your rig down into easier manageable parts and edit them separately, then blend everything together through layer transparency. They're not just a simple way to make your work more organized - they also physically isolate groups of influences from the rest of the rig, so paint and edit operations won't mix-in influences you were not expecting. This also allows you do things that were impossible before: per-layer mirroring, adjusting influence weight up/down through layer transparency, blend transfered weights with previous weights, to name a few. MIRRORING You won't be needing to go to T-pose again when going through paint+mirror cycle, you can mirror in any pose now. There's also a much greater control over what influences mirror onto which one: associating left-right influences by name without prefix, manual association overrides, etc. Mirroring is also layer-friendly, so you can mirror just the parts of your model you're currently working on - very helpful, when you want to keep other parts of your rig intact. PAINTING ngSkinTools has it's own set of paint tools, which are capable of working on a per-layer basis. Each tool maintains it's own intensity, which is handy when toggling between smooth and replace through shift-modifier. Smooth is completely redesigned and you're going to just love it:) smoothing The new smooth brush gives much better results, as it operates on all influences of a vertex at once. For even greater control, the more precise "relax weights" tool is there, which also can smooth across mesh boundaries and thin meshes. COMPATIBILITY ngSkinTools operate on standard maya's skinCluster (also known as "smooth skin"), so no custom nodes will be req
Markus Daum

B-Ling - corrective blendshapes plugin for maya - 1 views

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    A plugin version of a corrective blend shape solution for rigging in maya.
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    - thanks for the link, Shorty! :)
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    We had Christian (b-ling) write a tangent space blendshape when he was still new at Framestore, and he made the comment that he made was that it was much easier, faster and more effective than the corrective blendshape.
Markus Daum

Creature Rigs - 0 views

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    "Welcome to our website. We, a couple of Tech-Artists (and geeks) decided to come up with our vision about having a platform where we can put out our ideas and discuss with everyone as well. We are fans of open-source, learning so much from the community and we would like to give something back. The reason creaturerigs.com was created. We are CharacterTDs mainly working with Autodesk Maya among other softwares. Check out our Tools and Rigs available in the Download section of our website. Go Ahead, check it out, have interesting fun with it and we would love to have your feedback on anything and everything. In the Coming weeks, we will continue to share more ideas, break down Animation Rigs with traditional setups, showcase our own setups and develop/maintain Auto-Rigging tools as well."
Markus Daum

Facial Animation Rig for Delgo - Page 1 - Character Tutorials for Maya - 1 views

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    Facial animation rigs created for the "Delgo" movie. Tutorial by Warren Grubb.
Markus Daum

PETER SHIPKOV - portfolio - 2 views

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    interesting collection of free plugins for maya
Markus Daum

rigging101 - 0 views

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    free rigs, scripts and character setup / rigging tutorials for maya and xsi.
Markus Daum

Animation Buffet - 3 views

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    large collection of free maya rigs
maurizio1974

Maya MEL and Python Wiki - 7 views

ooops that was the python wiki , this is the MEL one http://mayamel.tiddlyspot.com/

http:__pythonwiki.tiddlyspot.com_

Jakub Krompolc

Jan Berger on Rigging Dojo - 2 views

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    hi guys, this is tec-wizard Jan Berger describing his custom full IK body system he made as plugin for Maya. Streamed from live broadcast archive of Rigging Dojo, a Texas based group of rigging mentors (btw. they were originally named "Rigging Mentor", but guess who insisted with legal issues... ;)
Tom Bracht

Rob The Bloke - 1 views

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    MEL-Scripting & Maya API
simonp91

Fun with biomechanics - 2 views

1) Inside Natures Giants : http://www.channel4.com/programmes/inside-natures-giants/ 2) Interesting Stuff: http://www.wellcome.ac.uk/Education-resources/Teaching-and-education/Big-Picture/All-iss...

rigging character maya 3d muscles animation

started by simonp91 on 16 Aug 12 no follow-up yet
simonp91

More character goodness please - 3 views

So, Markus introduced me to this diigo group a while back, and no one at all has posted in that time. Tut tut!!! This is a cool group, so I am instigating motivational kick-em-up-ze-bottle....which...

rigging maya character animation muscles

started by simonp91 on 13 Aug 12 no follow-up yet
simonp91

Shameless self-marketting - 3 views

Volume 1 of 3 of my new CMI VFX rigging series.....8 hours of it :-) Please feel free to pass the link on, to friends, colleagues, runners, graduates, alumni newsletters, uni mailing lists, your bl...

rigging character maya animation

started by simonp91 on 19 Sep 12 no follow-up yet
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