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Markus Daum

Reference sites related to Maya API | LinkedIn - 1 views

Markus Daum

FaceTracker - C/C++ API - 0 views

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    FaceTracker is a C/C++ API for real time generic non-rigid face alignment and tracking. Goal: Non-rigid face alignment and tracking is a common problem in computer vision. It is the front-end to many algorithms that require registration, for example face and expression recognition. However, those working on algorithms for these higher level tasks are often unfamiliar with the tools and peculiarities regarding non-rigid registration (i.e. pure machine learning scientists, psychologists, etc.). Even those directly working on face alignment and tracking often find implementing an algorithm from published work to be a daunting task, not least because baseline code against which performance claims can be assessed does not exist. As such, the goal of FaceTracker is to provide source code and pre-trained models that can be used out-of-the-box, for the dual purpose of: 1. Promoting the advancement of higher level inference algorithms that require registration. 2. Providing baseline code to promote quantitative improvements in face registration. Features: * Real time: ranging from 20-30 fps (depending on processor, compiler and use of OpenMP) * Generic: designed to work for most people under most conditions * No training required: a pre-trained model is provided * Detection based initialisation: no user intervention required * Automatic failure detection: requires no user re-initialisation * Camera or video input
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    Thanks Maurizio for the link!
Markus Daum

jlCollisionDeformer - Free Animation Scripts / Plugins Downloads for Maya - 0 views

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    This is a simple maya collision deformer to use with any arbitrary meshes.
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    thanks Brad! :)
Markus Daum

B-Ling - corrective blendshapes plugin for maya - 1 views

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    A plugin version of a corrective blend shape solution for rigging in maya.
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    - thanks for the link, Shorty! :)
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    We had Christian (b-ling) write a tangent space blendshape when he was still new at Framestore, and he made the comment that he made was that it was much easier, faster and more effective than the corrective blendshape.
Jakub Krompolc

maya 2011 qt styles - 23 views

yep, I look forward to make some exotic UIs... :) I saw some TDs using QT desginer for some MPC tools in Maya. They had the QT installed for 2009. So I think you could already run it in 2010, but ...

maya 3d

Tom Bracht

Rob The Bloke - 1 views

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    MEL-Scripting & Maya API
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