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Markus Daum

B-Ling - corrective blendshapes plugin for maya - 1 views

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    A plugin version of a corrective blend shape solution for rigging in maya.
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    - thanks for the link, Shorty! :)
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    We had Christian (b-ling) write a tangent space blendshape when he was still new at Framestore, and he made the comment that he made was that it was much easier, faster and more effective than the corrective blendshape.
Markus Daum

R3DS: Wrap - 0 views

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    Wrap is a topology transfer tool. It allows to utilize the topology you already have and transfer it onto your new 3D-scanned data. The resulting models will not only share the same topology and UV-coordinates but also will naturally become blendshapes of each other.
Markus Daum

R&D at the Institute of Animation, Filmakademie Baden-Wuerttemberg, Germany - 1 views

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    Animation Tools - a set of free Maya-tools targeted at reducing the amount of tedious work associated with the setup process of high quality, animatable characters. The Adaptable Facial Setup is capable of driving any humanoid geometry, drawing from an extensive, FACS-based library of facial movement components. The process of fitting the head skeleton to the individual geometry is simplified by offering a standard set of skin weights that accommodates the typical deformation regions of the face. Any skin weights may be cloned topology-independent from one head to another utilizing the Geometry Matching Tool. The Corrective Blendshape Manager offers a useful way to add subtle deformations to a skinned mesh. Blendshape targets can be created and edited, and are computed with respect to the bind pose of the skinned mesh.
Markus Daum

Area :: GDC 2011 - David Coleman - Creating QT interfaces for Maya and MotionBuilder - 2 views

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    David Coleman - Creating QT interfaces for Maya and MotionBuilder This Masterclass will demonstrate the workflow of creating interfaces in QT Designer, and connecting them to functions within Maya and MotionBuilder. The basics of QT Designer will be covered, along with connecting sliders to drive facial blendshapes using the same interface for both Maya and MotionBuilder. Some techniques for procedurally creating QT widgets using PyQt will also be demonstrated.
Markus Daum

cgclay: Face Rig WIP - 4 views

Dave Short

Facial motion transfer. - 5 views

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    Kinda cool
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    it`s just interesting how he describes the vector deltas, which are basically just blendShape. And pushing nearest points by that amount is like usual wrap. I just wasn`t getting why there is custom ICE network, maybe I missed something :) btw. I really liked the short "dog-boy" animation this guy did
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    It's a bit different to a wrap, more a delta look up and transfer, not a bind to of one bit of geo to another. As such you're only transferring relative motion and can manipulate that in different ways.
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