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Markus Daum

R&D at the Institute of Animation, Filmakademie Baden-Wuerttemberg, Germany - 1 views

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    Animation Tools - a set of free Maya-tools targeted at reducing the amount of tedious work associated with the setup process of high quality, animatable characters. The Adaptable Facial Setup is capable of driving any humanoid geometry, drawing from an extensive, FACS-based library of facial movement components. The process of fitting the head skeleton to the individual geometry is simplified by offering a standard set of skin weights that accommodates the typical deformation regions of the face. Any skin weights may be cloned topology-independent from one head to another utilizing the Geometry Matching Tool. The Corrective Blendshape Manager offers a useful way to add subtle deformations to a skinned mesh. Blendshape targets can be created and edited, and are computed with respect to the bind pose of the skinned mesh.
Markus Daum

Vanilla Rigging - 4 views

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    blog about rigging spines
Markus Daum

www.merlindigitalart.com official blog: Alive - Creature Rigging Solution for XSI. - 0 views

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    Interesting modular rigging approach with Flash based UI (Softimage XSI). The connection points between different modules can be chosen on-the-fly. "Unlike usual auto rig scripts, Alive lets you build your own character, limb by limb, just like a Lego system. Because all the characters don't necessarily need the same features (stretch, arm curve, roll division...), Alive lets you specify the features to apply on each limb separately."
Jakub Krompolc

rigging mentor - 4 views

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    early this year guys from Texas` Reel FX started online school for riggers. this has also facebook site here: http://www.facebook.com/RiggingMentorLLC
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    sweet, didn't know about the fb group...
Tom Bracht

MEL How-To - 0 views

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    Bryan Ewert MEL How-To's
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