Skip to main content

Home/ PSU TLT/ Group items tagged tools

Rss Feed Group items tagged

bartmon

Portal 2 Authoring Tools for schools: Newell explains | Joystiq - 0 views

  • turning the game into a more direct learning experience, with custom tools to match educational programs. "We just add another layer on top of the authoring tools to simplify the production of those spaces," Valve head Gabe Newell explained to us this afternoon.
  • the level creation tool for the PC version of Portal 2 gets another layer of interaction on top of the placement of, say, platforms or boxes. "If you give us a lesson plan, we can give you a tool that allows kids to build content to lock down those lessons,"
  • "The layering on top of it of the framework for giving people a direct physical experience of physics is there, but you have to tell me exactly how you want to measure whether or not your students are successful or not."
  •  
    This is crazy...one of the top developers (Valve) building an 'educational layer' on top of Portal 2's authoring environment specifically for education, likely physics education. Even crazier...Gabe wants the implementation ASSESSED! We already have a great relationship with Valve, being an early adopter of SourceU that runs our Steam installs. Anyone know science/physics profs we can approach for this? I plan on sifting through the Institute's database to see if we have any contacts that might want to play in this space.
bkozlek

Portal 2 Authoring Tools open to everyone - 1 views

  • The Portal 2 Authoring Tools include versions of the same tools we used to make Portal 2. They'll allow you to create your own singleplayer and co-op maps, new character skins, 3D models, sound effects, and music.
Allan Gyorke

Social Media in the Classroom? - Walking in LA - 4 views

  • Some of the key takeaways are: 38% of respondents agree or strongly agree that educators should use social media to reach students where they are, while 24% disagree or strongly disagree.  To me, the fact that 39% rated this item as "neutral" says that many faculty are still trying to figure this out.  58% agree or strongly agree that social media can be a valuable tool for collaborative learning, and 70% believe video, podcasts, blogs and wikis are valuable tools for teaching.80% of faculty reported that they were using social media in some aspect of a course that they are teaching.  A smaller number of respondents felt Facebook and Twitter had value in the classroom, though it was interesting to see that they rated Facebook as a tool that they use personally (57%) and professionally (45%) outside of class.  The statistic that really blew me away was the fact that 91% of faculty use social media either for professional purposes or in their classes, or both, and a similar study conducted by McKinsey of workplaces showed only 47% used it.  Are faculty in higher education more cutting edge than they are given credit for?  This statistic seems to indicate that. 
  •  
    John Dolan's highlights of a new Pearson-related study on perceptions of social media in higher education. Some interesting stuff in there. I'll have to look more closely at the study to see if I can trust some of these findings.
bartmon

Newell sees no distinction 'between games and educational games' | Joystiq - 0 views

  • "The interesting thing about Portal 2 is it doesn't sort of fit the traditional simplistic model of what a game is. It's not a collection of weapons. It's not a collection of monsters. It's really about science. It's about spatial reasoning, it's about learning physics, it's about problem solving.
  • "There seems to be this distinction between games that are educational, and games that are going to be commercially successful. I'm not really sure I buy into that."
  • A lot of times [the label] 'educational games' is a way of being an excuse for bad game design or poor production values."
  • ...3 more annotations...
  • "Games are becoming increasingly useful as educational tools. From our perspective, it's one of the things we always think about -- we always think about games as a learning experience. You can't design a game without thinking about the progression of experiences and skills that a person is gonna have. The value that we have is that they're self-directed. Rather than that being a problem -- rather than resisting the chaotic nature of an individual one-on-one play experience that people have, we embrace it."
  • "Someone should write a book, "Everything I Needed to Know to be Successful I Learned From World of Warcraft."
  • "In terms of what educational psychologists are sort of starting to discover about what are the highest value educational experiences, games are a lot closer to being those things than traditional middle school/high school kinds of curriculum,"
  •  
    Some interesting notes from Gabe Newell's keynote at Games for Change. This is interesting because it's the first time a president and figurehead for one of the biggest game developers out there has really put a stake in the ground for using games as educational tools.
Emily Rimland

Tools of Change Conference, Day 2 - 0 views

  •  
    A good review of trends in ebooks, e-readers and tablets...also talks about what publishers are doing
Christian Johansen

dotSub Video Captioning - 0 views

  •  
    The ATeam is researching tools and processes for captioning. This is one tool.
Cole Camplese

Mobile Business Intelligence, Analytics and Dashboards | Roambi - 2 views

  •  
    Interesting suite of tools to consider exploring.
Allan Gyorke

ODH Update - Announcing 32 New Start-Up Grant Awards (July 2011) - 1 views

  •  
    "Museum of the City of New York -- New York, NY HD 51480, Improving Digital Record Annotation Capabilities with Open sourced Ontologies and Crowd sourced Workers Lacy Schutz, Project Director Outright: $50,000 To support: The development of methods and tools to facilitate the description of digitized primary sources by combining "crowdsourcing" tactics with linked open data and semantic Web technologies."
  •  
    Interesting list of grant awards in the humanities. The quoted one above jumped out at me, but there are plenty of other good ideas in there. I'd be interested to see what others think.
Erin Long

Teaching with the Cloud -- Campus Technology - 3 views

  •  
    He demonstrated the cloud-based SlideRocket slide-show tool and the CoverItLive live blogging software. He explored cloud-based storage with Dropbox and Pogoplug. He created an easy, cloud-based recording with Screencast-O-Matic, which is billed as "the original online screen recorder. He demonstrated the cloud-based mind-mapping application Mindmeister. And he explored advanced classroom applications of Google Earth.
Elizabeth Pyatt

10 Award-Winning Scientific Simulation Videos - 0 views

  •  
    This kind of visualization not scalable yet, but will it be soon? "Thanks to increasingly cheap, fast and efficient computing power, scientific simulations are now a crucial tool for researchers who want to ask once impractical scientific questions or generate data that laboratory experiments can't. "The human eye can pick out patterns in simulations that are are otherwise hard to describe, and they can do it better than any computer," said visualization scientist Joseph Insley of Argonne National Laboratory ."Plus, with the incredible amount of data gathered these days, it's difficult to analyze it any other way."
Allan Gyorke

MindTap - Cengage Learning - 4 views

  •  
    "Say hello to MindTap. This program of digital products and services: * Engages students through highly interactive content including assignable and gradable learning activities * Offers instructors choice in content, adaptable learning paths, additive learning tools, and multi-platform/device support * Mashes up and orchestrates rich content, learning activities, and apps delivered in one cohesive context to drive higher levels of engagement and outcomes"
  •  
    Not sure if this product has legs or not. I may see a demo of it in a couple of weeks.
Cole Camplese

2010 Letter to Shareholders - 2 views

  • Invention is in our DNA and technology is the fundamental tool we wield to evolve and improve every aspect of the experience we provide our customers. We still have a lot to learn, and I expect and hope we’ll continue to have so much fun learning it. I take great pride in being part of this team.
  • nvention is in our DNA and technology is the fundamental tool we wield to evolve and improve every aspect of the experience we provide our customers. We still have a lot to learn, and I expect and hope we’ll continue to have so much fun learning it. I take great pride in being part of this team.
  •  
    I like that statement quite a bit.  Would love to think about that as a starting point for the way we think about TLT.
  •  
    Amazon had to invent its own technology to power its sales business. If you want to chart a new course for the ways things are done, you have to be willing to invent your own technology.
Emily Rimland

Choosing a Citation Manager - 2 views

  •  
    The Libraries' Citation Tools team has created a new page to help the community choose a citation tool. There's also a comparison between Zotero, endnote, endnote web, mendeley & refworks
  •  
    Thank you, Emily ... this is a great resource!
  •  
    Very nice! Emily, does Zotero now work with resources behind PSU authentication? I tried to use it a couple years ago with little luck. I typically use Google Scholar, then hit the "Get it from Penn State" link(s). Once I landed on a resource, Zotero had trouble saving it.
Chris Millet

BBC News - Internet's memory effects quantified in computer study - 5 views

  •  
    Good article. You know CHAT (the learning theory), right? I like it because it considers our tools and environment as part of how we (collectively) learn. Our cell phones and laptops and Google are part of the equation. So yes, Allan's brain may remember less at a given time, but Allan+iPhone+Google remembers many orders of magnitude more and with much more accuracy.
  •  
    We talked about this quite a bit in our Disruptive Technologies course with Cole and Scott in terms of distributed intelligence, which is similar to what you're saying in that the tools we use are extensions of our minds. Maybe it's because I'm a SciFi geek and have read so many post-apocalyptic books, or perhaps it's just that I know technology too well to trust it, but my biggest fear about what this research is suggesting is that, should our technology disappear, we'll all turn into gibbering idiots because half our mind has been turned off, literally. Realistically, I know that the human brain is much more plastic and our memory would reconfigure itself eventually. And the benefits of extending ourselves like this probably outweigh the risks. But it still gives you pause for thought..
  •  
    Right now, our dependence on instant gratification knowledge isn't too bad, I'm sure we'd have a feeling of disconnection and lots of frustration. I'd consider buying a set of encyclopedias again. I worry more about a scenario like running out of fuel without energy alternatives. The human race is so dependent on fuel for food production and transportation that we'd run into a starvation issue very quickly. We've lost our survival skills and there are just too many of us.
Allan Gyorke

50 most stunning examples of data visualization and infographics | Richworks - 4 views

  •  
    "The terms Data visualization and Infographics are used interchangeably, the former means the study of visual representation of data and the latter is its representation per se. In this article, I have showcased some of the most creative infographics and data visualization examples, along with some really effective tools to help you improve your skills in creating infographics. Enjoy the journey!"
  •  
    I was looking for some good examples of displaying data in meaningful ways and came across this post.
Cole Camplese

Is lecture capture the worst educational technology? | Mark Smithers - 32 views

  •  
    Should we be investing in a University wide initiative?
  • ...12 more comments...
  •  
    This is a pretty standard critique. Reasons for lecture capture from my readings on class podcasts: Accessibility (physical, sensory, and learning disability), time shifting (TiVo), exam review, increased student satisfaction, ESL students, hybrid learning, and student feedback (on presentations). I could probably list several more. Smithers doesn't really address these kinds of uses. He also mentions that preparing short videos to augment classroom materials is a worthwhile effort, and we'd get desktop capture along with the system that we'd purchase.
  •  
    When I first started thinking about lecture capture, what this article is saying pretty much summed up my position. Lectures represent poor instruction, and all lecture capture does is perpetuate that. I've come to have a more nuanced perspective on this issue than this author seems to have. First, there are certain realities we have to deal with. Large-enrollment courses and large lecture halls aren't going away anytime soon. In fact, they're only going to get more common as higher educational institutions try to operate more efficiently. Given this, as educational technologists, we need to look into technologies which provide the best teaching and learning experience with this contraint. Clickers are a good example of encouraging student engagement in large lecture halls. Lecture capture can improve this situation in a number of ways. If a student falls behind and is not able to ask questions due to the sheer size of a section, they can review the lecture later and engage with peers using the collaboration features of most lecture capture systems. Faculty can use lecture capture to create supplementary materials to supplement their instruction and minimize rote lecture, which may open an opportunity for incorporating critical dialogue in class. There are many other ways to use lecture capture to address the difficult teaching challenge of large lectures. Second, one situation that came up numerous times in my focus groups was that lecture captures helped students particularly in courses where the content was particularly challenging or informationally dense. No matter how good an instructor is, there are times that information presented in a lecture needs to be reviewed, and the presence of a lecture capture system provides that capability. Good systems, like the ones we're looking at, capture multiple sources like slides and document cameras, do OCR to make content searchable, etc., so review is a fairly rich experience.
  •  
    (continued.. Diigo cut off my comment) Third, another affordance good lecture capture systems offer is collaboration. Reviewing a lecture capture is not a one-way consumption of a capture, but rather a place for contextual discussion of course materials with peers, or a place for students to ask targeted questions regarding a particularly difficult section of a lecture. Given that this discussion is contextual, it's often far more useful than an LMS discussion area. Finally, this technology aids teaching by offering instructors the ability to more easily see where students are having problems (via observing what sections they are reviewing the most or where they have the most questions) so they can address this in class. There's more value in lecture capture beyond what I've suggested here, such as in supporting distance or hybrid instruction (another growing need at this institution). Perhaps the problem is in the name 'lecture capture', as this doesn't really encapsulate much of what I just described. And there's definitely a faculty training need created here, in order to help develop pedagogies to properly leverage this technology and not just perpetuate bad teaching. But I think that's the case with any technologies we introduce. In short, this article provides a very one-dimensional view of lecture capture, and is probably based on observations of a small handful of poor uses. I think we can do better, and I am much more hopeful about this technology.
  •  
    I think the original author would argue that the points you bring up would be better suited by series of short desktop recordings. It is a better way to present informationally dense materials. Students can collaborate around the desktop recording as much as a recorded lecture, and analytics on desktop recordings can reveal areas where students are struggling just as well as a recorded lecture. To the first point of classrooms getting larger - maybe it is incumbent on ed technologists to find ways to increase efficiency in ways other than increasing capacity of lecture halls - like allowing faculty to present content from their desktop via the web and rethinking the assumptions of getting everyone together in a large room. I certainly don't have all the answers or all the information, but just a little advocating for the devil.
  •  
    That's a good point, Brad. You're right that desktop capture applications can do some of what systems like Echo360 can do. Something like Camtasia Relay is a good example of a desktop capture app that publishes into a centralized system, which could then integrate into an LMS, blogs, or whatever. I would say that Echo360's personal capture solution might be able to produce a more rich capture of multiple sources, and has some other collaboration and analytics features that Camtasia doesn't (can you tell I've been evaluating these tools for the last two months?). But still, you might say Echo360 is overkill if primarily what you want to do is desktop recording. I'm not convinced that that's all faculty will want to do, or if that's the right approach pedagogically speaking. But I guess that's why we need to pilot this stuff. I agree that packing students into larger and larger classroom isn't the right answer being more efficient. To some extent it's inevitable though, at least until more modern pedagogies that include active and social learning become more mainstream, and there's proven technology to support that on a large scale. Maybe lecture capture is just an interim step towards that model. I'm not sure..
  •  
    this is a highly relevant article for me. by way of background, my director & I have been making the rounds to faculty meetings for the departments in our college (there are 13 in total) to talk about our center and what we do. one of the first comments/questions we get has something to do with lecture capture as a proposed "online course" model. for myriad reasons, I am against the notion that lecture capture can represent the foundation of a high-quality online learning experience. and, in fact, I am positive that the reason it comes up so often is that it is far and away the lowest burden on faculty in terms of effort: no course redesign; no reconsideration of teaching approaches; no change in anything, really, just record an already-ongoing in class presentation and stream it. I think it's lazy work and leads to a subpar instructional experience. that said, I have no issue with it at all as an ancillary resource for a res class. in fact, the content covered in many of our classes would benefit from allowing students to go back and review example problems, equations, in-class demos, etc.
  •  
    At the ELI meeting, I went to an excellent session by some folks at George Washington University where they're using lecture capture as the primary delivery platform for a distance education program. According to them, it works very well and both on-campus and on-line students are happy with the program. My notes are here: http://www.personal.psu.edu/asg102/blogs/portfolio/2011/02/echo-360-at-george-washington.html
  •  
    Lecture capture is just a technology. It can be used poorly (using it to re-broadcast bad teaching) or it can be used well (to prompt students and facilitate in-class discussion). The important thing is to understand its affordances and apply sound instructional design to its use. Again, I think people get hung up on the term "lecture capture" and miss all the other compelling uses of the technology. It take your point though, Gary, and there is a chance that these systems will encourage people to be lazy and call it innovative teaching practice anyway. But isn't that true with any technology?
  •  
    good points, chris. again, my issue is with lecture capture as the foundation (ie primary content delivery approach) of a completely online course. as a way to making materials available outside of a residential course, I think lecture capture has clear application. we've also been working on "classroom flip" models for years in our college, which provide students with recorded lectures in preparation for in-class meetings. our architectural engineering department has done a good deal of these over the years and refined his process. so there is clear value to providing recordings of lectures. my criticisms are in the specific context of online instruction. we're incorporating lots of screencasts and other shorter video clips into courses currently under development, and have been doing so since I joined the center three years ago. but in terms of effective content delivery in an online environment, 50-minute captured lectures are a poor approach; if folks are interested in more info, I have a lit review I assembled last year on this exact issue. in short, long uninterrupted blocks of video are a poor choice for engagement & the realities of learner attention. however, steps can be taken to address these issues with pacing and building in opportunities for learner-to-content interaction within the larger elearning framework. to put another way, many of the benefits of redesigning for distance instruction are not the obvious ones: tasks such as revisiting learning objectives; reconsidering how interaction will work; reconsidering the balance between student-centered and instructor-led content delivery; how central student discussions or presentations are to mastery of specific course goals; and so on. i'm of the mind that simply posting recorded lectures does not force a closer examination of the course, and thus is philosophically equivalent to posting PPT slides/PDFs and calling that an online course. would we (as learning design professionals) la
  •  
    I think it is better than the Aqua Bar, that's for sure ;-). I also wonder if this discussion would have happend as a comment thread to a blog post ... I doubt it. I like that the discussion is happening though. I wonder if we should organize an open discussion with people from around campus to see what they think. Conversations with designers and faculty might prove really interesting. Would the implementation of LC in all GPC's on campus change the design models for web courses or the world campus? Would that be a good thing? I just don't know. Anyone want to consider this as a way to get a larger conversation going?
  •  
    aside: is there a character limit for these comments? I was looking over my second comment and the last 2 paragraphs are truncated. here they are: i'm of the mind that simply posting recorded lectures does not force a closer examination of the course, and thus is philosophically equivalent to posting PPT slides/PDFs and calling that an online course. would we (as learning design professionals) laugh at the notion that posting slides from a lecture constitutes a "quality course?" I think we might. and if we would, what makes a recorded lecture different? in my opinion, not much. and according to the educause quarterly article from 2009, there's no empirical evidence of an impact (pro or con) on grades, test scores or learning outcomes. anyway, thanks for the good discussion. I like this diigo thing, it's certainly got a leg up on delicious in the conversation department. :)
  •  
    regarding a larger discussion, I think there would be interest. some collegues & I talked about it as a possible topic for the all-ld meeting late last fall, but the timing didn't work out. I've had conversations about it with elearing peers because "why don't we just post lectures as an online course?" is a common question from faculty. how, specifically, lc might change things is an interesting question. the ability to quickly & easily capture video would certainly have a benefit to online learning units, even if it's not full lectures. but something akin to a "one button studio" for faculty to create a quick demo/intro/expand on a confounding point? that would be great for sure.
  •  
    It would be great to get others involved in this discussion. Lecture capture has the potential to very broadly affect teaching and learning at Penn State, and there no better time than now to develop our thinking and strategies on the subject. The weekly All-ID meetings and the Learning Design Summer Camp would both be great forums for the discussion. A focused discussion with World Campus would be a good idea as well.
  •  
    agree that all-ld is a good place to talk about things. would you be interesting in providing an overview of the lc committee's work? what you're looking for, how vendors are being evaluated, etc? then perhaps we could segue into a discussion of the larger implications with the group. if that sounds reasonable, we can talk to jeff about getting on the agenda. as for a focused session with WC, that's a good idea. I wonder if it could be a WC + online learning units from colleges, since we'd all be interested in impacts for online instruction.
Jeff Swain

When the Internet Thinks It Knows You - NYTimes.com - 1 views

  • As a result, they’re racing to offer personalized filters that show us the Internet that they think we want to see. These filters, in effect, control and limit the information that reaches our screens.
  • the engineers who write the new gatekeeping code have enormous power to determine what we know about the world. But unlike the best of the old gatekeepers, they don’t see themselves as keepers of the public trust. There is no algorithmic equivalent to journalistic ethics.
  • We citizens need to uphold our end, too — developing the “filter literacy” needed to use these tools well and demanding content that broadens our horizons even when it’s uncomfortable.
bkozlek

Hype - 0 views

  • Using Hype, you can create beautiful HTML5 web content. Animations and interactive content made with Hype work on desktops, smartphones and iPads. No coding required.
1 - 20 of 32 Next ›
Showing 20 items per page