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EtherPad: Realtime Collaborative Text Editing - 0 views

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    The perfect way to collaborate on a text document and keep everyone literally on the same page.
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FINAL REPORT | DIGITAL YOUTH RESEARCH - 0 views

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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation's Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations.
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The ALTC Exchange - 0 views

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    The ALTC Exchange provides learning and teaching resources and functions to support communication and collaboration across the higher education sector. It does this through professional networking tools and search, discovery and repository functions for sharing resources, as well as portals to other learning resource websites and databases
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Meetsee 2.5D World - 0 views

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    Neat 2.5D Video Conference, presentation room. In Beta, Free for now. I liked it.
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Spacehack - 0 views

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    Spacehack a directory of ways to participate in space exploration. interact + connect with the space community.
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ties » 137 - 0 views

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    Scott Schwister "Read, Write, Act" preso. Features Alec Courosand Project Global Cooling.
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A Guide to The Contextual Web - ReadWriteWeb - 0 views

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    What Is The Contextual Web? Until recently on the web, most sites have not been software - only data, a bunch of flat HTML pages. The software that you used to look at them was, of course, the web browser. The problem was that the browser had no idea what the pages contained, and it did not know what you were doing. Because the browser could not infer your context, it could not help you explore related and relevant information
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Gifted Education Professional Development Package - 0 views

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    Gifted Education Professional Development Package Using the Package All modules in the Package contain a pre-test for teachers to determine what they might already know. Both the Core Modules and the Extension and Specialisation modules contain practical components with case studies and tasks for teachers to demonstrate that they have understood the module before moving on to the next one. The modules contain an overview of current research about particular areas of gifted education. This research, in plain language, is illustrated by cartoons, case studies and examples of how it can be applied in the mainstream classroom. The modules cover all levels of schooling: early childhood (the initial years of schooling), Primary (later years of primary schools), and secondary (secondary school). The modules are also ordered according to whether a teacher is in a rural or urban school, teaching in the classroom or involved in school administration, or whether the teacher is working alone or undertaking professional development in a small group or whole school situation. The Extension and Specialisation Modules consist of the same six topics as in the Core Modules with additional advanced material, case studies, further reading and examples for use in the classroom. While the Core Modules were designed to cover the essential information every teacher should know, the Extension and Specialisation Modules are designed to build on this knowledge to allow teachers and teachers in training, principals and school staff to develop a deeper understanding of the issues in gifted education, develop more complex responses to addressing the needs of gifted students in the classroom, and be confident in sharing these skills with colleagues and parents. Coloured Icons throughout the modules allow quick identification of research, case studies, information and activities according to individual needs.
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Implementing Authentic Tasks in Web-Based Learning Environments (EDUCAUSE Quarterly) | ... - 0 views

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    Merriam-Webster's dictionary defines authentic as genuine and real.6 Lebow described authentic activity as "experiences of personal relevance that permit learners to practice skills in environments similar to those in which the skills will be used."7 Brown, Collins, and Duguid described authentic activities as the "ordinary practices of the culture."8 According to Newmann and Wehlage, authentic activities are real-world tasks that a person can expect to encounter on the job, in the home, or in other social contexts.9 An important implication of these definitions is that authentic activities have the potential to foster meaningful intellectual accomplishment and learning, since authentic learning activities are directly related to students' real-life experiences.
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Introducing Webspiration | myWebspiration - 0 views

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    Inspiration on the web. Still in Beta form.
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Education Week: Schools Adapting Curriculum to the Outdoors - 0 views

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    "Yet, at the very moment that the bond is breaking between the young and the natural world, a growing body of research links our mental, physical, and spiritual health directly to our association with nature-in positive ways."
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Top News - eSN Special Report: - 3 views

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    The California-based Buck Institute for Education, an organization committed to the use of project-based learning worldwide, defines the concept as "a systematic teaching method that engages students in learning knowledge and skills through an extended inquiry process structured around complex, authentic questions and carefully designed products and tasks."
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    Hey Dear Check Out Our Online Shopping store in all Over Pakistan.As Seen as On Tv Products Like as Health Beauty,Fitness,Homeware,Kitchenware,And Other Electronic Products in Pakistan Check Out Now| www.openTeleshop.Com
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The Cloud Instititute for Sustainability Education - 0 views

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    You have 10 days to catch as many fish as you can. The money you make from these fish will need to support your family for the next month. Each fish nets $2. Each day, you'll choose whether you want to take none, one, two, or three fish for the day. There are two other fisher folk also trying to catch as many fish as they can - they will follow your lead, and base their catch on yours. The lake in which you are fishing can only support 20 fish (that is the carrying capacity of the lake). Every night, the fish that remain after a day of fishing will reproduce at a rate of 25% (for the purpose of this game, we round to the nearest whole number). However, the total number of fish can't exceed 20. For instance, if there are 12 fish, they will multiply to 15 overnight. If there are 19, they will multiply to 20. Ready to play?
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Digital Library Learning Resources Collection - 0 views

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    The goal of the Exploratorium Digital Library is to provide access to high-quality teaching resources and learning activities that reflect the museum's foundation of playful exhibit-based inquiry in science, art, and human perception. The Learning Resources Collection includes teaching tips and related resources. This collection is suitable for educators in both classroom and out-of-school settings; for peer institutions, such as museums, science centers, and universities; and for individuals.
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